As for not many games, the BG series are as replayable as a game of soccer on saturday afternoon. After a long break i decided i want some RPG action again so here is the plan.
I don't really feel like playin BG I again but i think that it is neccesary for what im planning. YOu tell me your thoughts on this one.. I'd like to start a F/M/T in BG I, make it a kensai/assasin/mage in SK and than export it to BG II. Is this possible? As for the k/a/m part i'd need BG TuTu, which i have.
1. What's your opinion about using 2 special classes instead of the regulars by using SK, i made a multi-class kensai/mage once which was a lot of fun. But this is a bit more exploiting.. what is your opinion, is this considered fairly legal?
2. I'm planning to Solo through Amn and ToB with this char is this a good built for it? (f.e. which specialization in weapons should i take going double-handed?)
3. I'm planning on playing on hard or insane, what difficulty do you guys play at most, and is solo'ing on insane possible.
4. I'd like to use TuTu and some other mods (mostly for other quests and weapons) which mods would you recommend and please tell me how to install it in combination with the TuTu install.
5. When i have my modded K/A/M started in BG I, can i export it to BG II getting the 89,000 XP and get the fight on?
Thanks in advance and if you have any suggestions left for replaying BG II solo, anything is welcome..
Regards
Ensaro
Starting over (after 5 times finishing it) // need some advice
- ensaro dai
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Starting over (after 5 times finishing it) // need some advice
"In the Dark Ages they thought the earth was the centre of universe, in the modern ages they thinkthe sun was the centre of the universe, but in Fearun, Boo is the centre of the universe"
- Raven_Song
- Posts: 550
- Joined: Tue Nov 09, 2004 4:02 am
- Contact:
- ensaro dai
- Posts: 136
- Joined: Mon Sep 13, 2004 5:04 am
- Location: Holland
- Contact:
Yes i noticed that yesterday
. Wondering wether which class is better to take, kensai or assasin. Besides it seems i can only start ToB and not SoA after i installed TuTu, is this a known problem? Thanks in advance.
"In the Dark Ages they thought the earth was the centre of universe, in the modern ages they thinkthe sun was the centre of the universe, but in Fearun, Boo is the centre of the universe"
1. It's fun to play around with and although some people might think that it's not that overpowered, it is. It *really* is. I cannot stress enough how strong a dualled kensai/thief or kensai/mage really is. If you're playing tactics and ascension, planning on taking out the Eclipse party or other extreme challenges I can feel that some "shadowkeeper-buffing" can be justified, but in the vanilla game... it's just sick.
2. Resting my case here untill you've specified what you're gonna make, as a kensai/assassin/mage isn't a valid class.
3. I normally play on Core Rules, since the only thing hard and insane does is forcing you to be more protective since you'll die a lot faster if you start to take poundings. Casters with pro-mw, stoneskin etc becomes a lot more usefull than tanking warriors if you raise the difficulty settings, but apart from that... install tactics or ascension if you want a challenge.
As for soloing through with a kensai/thief/mage, I don't think you'll notice any different. If you're skilled enough to put up defenses with your mage, that is.
4. There are *lots* of mods that ads "other quests and weapons" to the game, you might want to be a bit more specific. Challenging quests or just more? Awesome weapons (carsomyr/sotm-style) or just... more? ^^
5. Exporting from anywhere in Baldur's Gate 1 will get you 89.000 experience (unless you already have more) once you're starting Baldur's Gate 2.
6. As for classing go, I can easily say that a kensai/thief/mage is a *much* stronger combination than fighter/assassin/mage. Going three-way you might actually not want to loose out on so much thief points, and when you start gaining levels with your kensai, getting a decent weapon and a godlike strenght, you'll dish out so much damage you really don't need the backstabbing multiplyer... unless you want to show off
2. Resting my case here untill you've specified what you're gonna make, as a kensai/assassin/mage isn't a valid class.
3. I normally play on Core Rules, since the only thing hard and insane does is forcing you to be more protective since you'll die a lot faster if you start to take poundings. Casters with pro-mw, stoneskin etc becomes a lot more usefull than tanking warriors if you raise the difficulty settings, but apart from that... install tactics or ascension if you want a challenge.
As for soloing through with a kensai/thief/mage, I don't think you'll notice any different. If you're skilled enough to put up defenses with your mage, that is.
4. There are *lots* of mods that ads "other quests and weapons" to the game, you might want to be a bit more specific. Challenging quests or just more? Awesome weapons (carsomyr/sotm-style) or just... more? ^^
5. Exporting from anywhere in Baldur's Gate 1 will get you 89.000 experience (unless you already have more) once you're starting Baldur's Gate 2.
6. As for classing go, I can easily say that a kensai/thief/mage is a *much* stronger combination than fighter/assassin/mage. Going three-way you might actually not want to loose out on so much thief points, and when you start gaining levels with your kensai, getting a decent weapon and a godlike strenght, you'll dish out so much damage you really don't need the backstabbing multiplyer... unless you want to show off