The camera angle for Fallout 3 should be in 3rd person just like Fable: The Lost Chapters since I don't particularly like the top-down camera view used by most PC RPGs such as Neverwinter Nights, Baldur's Gate and others. I mean, come on., shouldn't you have a more dynamic view rather than looking from the sky? Also, the 3rd person RPGs for the PCs are very few and with Fallout 3 as a 3rd person RPG, it will add to the collection to this category.
As for the controls, I hope they use the W, A, S, D movement keys and the mouse for the 3rd person camera view. I don't particularly like using the mouse for movement/interact/attack. Gets kind of like a 'click' fest after a while.
And lastly, the combat had to be real-time to attract casual gamers and non-RPG players so that at least they have the incentive to try out the game instead of making the game very unfriendly to people who are new to the RPG genre.[/QUOTE]
In NwN you can zoom/rotate the camera into practically 3rd person view if you wanted. It isn't only a top-down birds eye view.
The advantage of a birds eye view is that when you have a party, you have better overview of the situation. You can't get the same overview of a situation in First Person view, and even third person view sometimes causes problems with angles. And Fable is an excellent example of this, where the view sometimes is obscured so you can't target the enemies but they can target you - no thanks. Give me a real view of the situation
Also I disagree with this "the game needs to be so easy" type thinking. It is a bad way of thinking, and it - in my view - springs form the console world and it is effecting gameplay and replay values by removing challenges other then adding 5 enemies instead of 3 and calling it difficult.
As for combat being real time, it would requier a major change of the Fallout method of combat and eleminate pretty much most tactical advantage of party members - if indeed a party is even present. Besides, I fail to see why turn based combat is more user-unfriendly then real time for new RPG players?
However, I do not doubt that the combat will be real time, although I don't think it'll go down well (with me at least). The combat system in Morrowind and Daggerfall was bad in my view. Sitting and swinging, no thanks, I just felt stupid doing so.
I know I'll not get a Fallout game which I'd enjoy, meaning it will not be a RPG because I frankly think the genre is on its deadbed with all these new RPG-"lite" which are more action then RP - the gamedevelopment has passed me and my kin by and now caters to the console generation with fast actionfilled and easy gameplay.
/signed grumpy old man