Please note that new user registrations disabled at this time.

Suldansellar help

This forum is to be used for all discussions pertaining to BioWare's Baldur's Gate II: Shadows of Amn.
Post Reply
User avatar
Diabloslayer624
Posts: 6
Joined: Sat Sep 30, 2006 12:07 pm
Contact:

Suldansellar help

Post by Diabloslayer624 »

Hello people,
Well anywho at this point in the game im pretty much at Irenicus, but keep dying before i get to him like, in the city Suldansellar i think spelled something like that, but the fricken adamantite golems keep killing me and crap, and its hard to imagine that im to low a lvl. cause well everybody is lvl. 20+ so yeah, except Jaheira, so yeah. and i decided to go to watchers keep to find some better stuff, so help please :(
User avatar
Crenshinibon
Posts: 2665
Joined: Wed Mar 22, 2006 5:35 pm
Contact:

Post by Crenshinibon »

Yeah, those golems have high resistances. Even a normal level 40 character would do about 3 damage to them.

You can either just run past them, use summons (like skeleton warriors) or wait until you can use higher level spells and skills (if you have ToB), such as Summon Planetar/ Deva (or the dark versions).
“The world breaks every one and afterward many are strong at the broken places. But those that will not break it kills. It kills the very good and the very gentle and the very brave impartially.”
User avatar
Diabloslayer624
Posts: 6
Joined: Sat Sep 30, 2006 12:07 pm
Contact:

Post by Diabloslayer624 »

i forgot about summoning, that might help, although running got me like surrounded by like 5 of those things lol. thanks for the reminder.
User avatar
Ian Kognitow
Posts: 168
Joined: Wed Feb 19, 2003 5:35 am
Location: The Waiting Room
Contact:

Post by Ian Kognitow »

Be sure to use improved haste on your fighters to ensure extra hits. Use health potions (especially the watcher's keep ones) or rod of resurrection (as a ranged heal) as needed. Melf's Minute Meteors are great for adamantite golems. With stoneskins and mirror image, it will take a good while for the golems to beat through your mages' defenses (Jaheira can protect with Iron Skins). Energy Blades are even better if you have the SoA XP cap removed to get HLA.

If your fighters just can't stay alive, you might try out the Cloak of Sewers if you have it. The rat form is 100% resistant to physical damage. Let the Golems try to squish your invulnerable rat while being mercilessly pelted by meteors.
User avatar
Deadalready
Posts: 903
Joined: Fri Nov 19, 2004 4:37 am
Contact:

Post by Deadalready »

The cloak of sewers only provides a resistance of about 75% if I remember right, Jan makes better use of it and can become like 100% to damage though.
Warning: logic and sense is replaced by typos and errors after 11pm
Spoiler
, it has yet to return
User avatar
Crenshinibon
Posts: 2665
Joined: Wed Mar 22, 2006 5:35 pm
Contact:

Post by Crenshinibon »

Yes, I believe that is correct because the armor that he starts with gives 25% resistance to physical damage. The rat form also lets you attack as if you were using the weapons you have equipped.
“The world breaks every one and afterward many are strong at the broken places. But those that will not break it kills. It kills the very good and the very gentle and the very brave impartially.”
User avatar
Ian Kognitow
Posts: 168
Joined: Wed Feb 19, 2003 5:35 am
Location: The Waiting Room
Contact:

Post by Ian Kognitow »

Hmmm, seems we're all wrong. Reliable sources in old threads say that the rat has: STR set to 18, MR 50%, AC0 (IIRC) 90% melee resist.
User avatar
Crenshinibon
Posts: 2665
Joined: Wed Mar 22, 2006 5:35 pm
Contact:

Post by Crenshinibon »

In that case, assuming that the rat form is cumulitive with Jan's armor, then it would be at 100% due to the cap.
“The world breaks every one and afterward many are strong at the broken places. But those that will not break it kills. It kills the very good and the very gentle and the very brave impartially.”
User avatar
VonDondu
Posts: 3185
Joined: Wed Mar 21, 2001 11:00 pm
Location: USA
Contact:

Post by VonDondu »

Ian Kognitow wrote:Hmmm, seems we're all wrong. Reliable sources in old threads say that the rat has: STR set to 18, MR 50%, AC0 (IIRC) 90% melee resist.
I haven't seen all of those old message threads, but that information is not correct. Here are the stats, from what I have been able to determine:

Rat:

Strength 18/100 (overrides all natural stats and items)
Dexterity 18 (overrides all natural stats and items)
Constitution 9 (overrides all natural stats and items)

Increased movement rate (the "Haste" icon appears on your portrait)

90% resistance to slashing, crushing, piercing, and MISSILE damage, but this resistance does NOT stack with items such as Jan's armor or the Defender of Easthaven. However, it does stack with Armor of Faith and Hardiness, up to a maximum of 127%.

You can't wield weapons, but you can attack twice per round with your front paws (plus extra attacks if you're a Fighter over 7th level). The paws are considered +3 weapons to determine what they can hit and do 1-2 points of damage per hit plus the 18/100 Strength bonus. You keep your own THAC0. It sounds like the rat form is more useful for spellcasters than it is for Fighters due to the limitations on weapons.

Thieves can still use their Thieving abilities.

If you try to wear armor when you're shapechanged, your AC gets messed up. It gets set to AC 11 or something like that. In rat form without armor, you're supposed to have base AC 10 with a -4 bonus for 18 Dexterity and a -1 bonus for the Cloak, so your AC should be 5. (Keep in mind you have 90% resistance to all physical damage.)

I don't see any indication that the rat form gives you any magic resistance, so I don't know where that idea came from. Maybe the person who said you get 50% magic resistance was wearing another item at the time. I don't know why a rat would be resistant to magic in the first place (or have ogre strength, for that matter).

You can still use a lot of items while shapechanged, including wands, potions, Gauntlets of Weapon Expertise, the Ring of Fire Control, the Cloak of Mirroring, etc. Apparently some of the effects of the Ring of Gaxx are disabled, such as 10% Magic Resistance, but I'm not sure if regeneration is one of them.

I assume that I was testing the native item, since there is no item file (CLCK27) in my OVERRIDE directory. If the official patches or Baldurdash had modified the item, they would placed a new item file in the OVERRIDE directory.
User avatar
Ian Kognitow
Posts: 168
Joined: Wed Feb 19, 2003 5:35 am
Location: The Waiting Room
Contact:

Post by Ian Kognitow »

I had copied those stats off an old post by Nephtu, who had also mentioned the same stats elsewhere. I had never remembered any MR myself and probably should have been more skeptical.
User avatar
Diabloslayer624
Posts: 6
Joined: Sat Sep 30, 2006 12:07 pm
Contact:

Post by Diabloslayer624 »

hmm i went back to the suldansellar, expecting to die every second... but i didnt it was crazy and i was happy, although rather dissapointed cause it got really easy. and the end battle was rather a dissapointment on how easy it was, but other then that great ending and everything, now off to throne of bhaal :p and improved haste worked extremely well.
Post Reply