Possible bug(s)
Possible bug(s)
Hello again!
I have a little question about the Wizard Slayer. What magic resitance am I supposed to have when I begin a SoA game? (Level 7).
What's confusing me is that when I create a Wizard Slayer his magic resistance is very random. I made some tests about this; I made 3 Wizard Slayers and their magic resistance was 7, 13 & 14.
Please tell me it's a bug, and that you can help me fix this.
2nd problem/possible bug. Everytime I create a new char in SoA his special abilities is different (Those abilities from the "star-icon" on the lower right on the screen). I tried with the same 3 Wizard Slayers and found out that their abilites was not the same. (Even tho they all had the same attributes / race / aligment etc.)
They all have the Minor Healing, Drawn upon .., and what I think is Cure. But sometimes another ability gets in there (Such as Horror, Vampiric Touch, or Larloch's Minor Drain)
Please help me. This is very annoying
(I have tried to re-install the game several of times together with the latest patches, yet the problems are still there)
I have a little question about the Wizard Slayer. What magic resitance am I supposed to have when I begin a SoA game? (Level 7).
What's confusing me is that when I create a Wizard Slayer his magic resistance is very random. I made some tests about this; I made 3 Wizard Slayers and their magic resistance was 7, 13 & 14.
Please tell me it's a bug, and that you can help me fix this.
2nd problem/possible bug. Everytime I create a new char in SoA his special abilities is different (Those abilities from the "star-icon" on the lower right on the screen). I tried with the same 3 Wizard Slayers and found out that their abilites was not the same. (Even tho they all had the same attributes / race / aligment etc.)
They all have the Minor Healing, Drawn upon .., and what I think is Cure. But sometimes another ability gets in there (Such as Horror, Vampiric Touch, or Larloch's Minor Drain)
Please help me. This is very annoying
(I have tried to re-install the game several of times together with the latest patches, yet the problems are still there)
- LordTerror
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@The second bug/problem:
The abilities you get depend on your alignment. Lawful Good characters will always get "blue" spells while Chaotic Evil characters will always get "red" spells. All other classes get blue/red spells randomly based uppon thier alignment. Even nutral good characters have a chance to get red spells. If this bothers you, you should try to be as good as possible (Neutral Good thief, Lawful Good on most characters, etc). Even neutral good can get reds, though, so you may have to recreate a few times to get all blues.
The abilities you get depend on your alignment. Lawful Good characters will always get "blue" spells while Chaotic Evil characters will always get "red" spells. All other classes get blue/red spells randomly based uppon thier alignment. Even nutral good characters have a chance to get red spells. If this bothers you, you should try to be as good as possible (Neutral Good thief, Lawful Good on most characters, etc). Even neutral good can get reds, though, so you may have to recreate a few times to get all blues.
- fable
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Doesn't wisdom have an effect on magic resistance?Xandax wrote:The wizard slayers magic resistance should be the same, because it is based on level. It should be - IIRC - 2% per level when you start the game.
To the Righteous belong the fruits of violent victory. The rest of us will have to settle for warm friends, warm lovers, and a wink from a quietly supportive universe.
- fable
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Well, that makes sense. But it only leaves us with one less solution to this problem. Jennifer, could you create a few new wizard slayers with identical stats, and post their respective magical resistances, here?Xandax wrote:Not the wizard slayers resistance. It has ... from what I recall ... influence on savethrows, but not magic reistance.
To the Righteous belong the fruits of violent victory. The rest of us will have to settle for warm friends, warm lovers, and a wink from a quietly supportive universe.
Thanks for the replies
I made 3 Wizard Slayers again, with identical stats:
All are:
-Lawful good
-Humans
-15 str,15dex,15agi,15int,10wis & 10 cha.
-5 points in 2-h sword
-1 point in 2-h weapons.
This time I got 7 magic resistance for all of the Slayers.
Atleast that's the same result but it is the normal resistance? Seems low :/
I have Shadows of Amn patch version 23037 & ToB Patch version 26498.
I install SoA, patch it, then install ToB and patch that one. Is that the best way?
Further ideas?
Thanks for all help
I made 3 Wizard Slayers again, with identical stats:
All are:
-Lawful good
-Humans
-15 str,15dex,15agi,15int,10wis & 10 cha.
-5 points in 2-h sword
-1 point in 2-h weapons.
This time I got 7 magic resistance for all of the Slayers.
Atleast that's the same result but it is the normal resistance? Seems low :/
I have Shadows of Amn patch version 23037 & ToB Patch version 26498.
I install SoA, patch it, then install ToB and patch that one. Is that the best way?
Further ideas?
Thanks for all help
It's right here: http://www.gamebanshee.com/baldursgatei ... slayer.php
In Shadows of Amn, the experience cap is 2,950,000 points, which means that Fighters and Fighter kits can reach 19th Level. As long as you don't install Throne of Bhaal, your Wizard Slayer is supposed to get 2% magic resistance per level, up to a maximum of 38% at 19th Level. It's not supposed to be random.
Throne of Bhaal raises the experience cap and changesthe way magic resistance is granted to Wizard Slayers (among other things). If you install Throne of Bhaal, a Wizard Slayer can reach 40th Level and have a maximum of 84% magic resistance. But it takes a long time to get there. For Levels 1 through 19, a Wizard Slayer gets 1% magic resistance per level. At 20th Level, he gains an additional 5% magic resistance. At 21st Level, he gians an additional 1%. For every level thereafter, it alternates between 5% (even levels) and 1% (odd levels). I don't know why the designers made it so complicated, but apparently they wanted to give Wizard Slayers under 36th Level less magic resistance than they would have gotten under the old system. Maybe they thought it would help to balance the classes.
As Microsoft would say, it's not a bug; it's a "feature".
Throne of Bhaal raises the experience cap and changesthe way magic resistance is granted to Wizard Slayers (among other things). If you install Throne of Bhaal, a Wizard Slayer can reach 40th Level and have a maximum of 84% magic resistance. But it takes a long time to get there. For Levels 1 through 19, a Wizard Slayer gets 1% magic resistance per level. At 20th Level, he gains an additional 5% magic resistance. At 21st Level, he gians an additional 1%. For every level thereafter, it alternates between 5% (even levels) and 1% (odd levels). I don't know why the designers made it so complicated, but apparently they wanted to give Wizard Slayers under 36th Level less magic resistance than they would have gotten under the old system. Maybe they thought it would help to balance the classes.
As Microsoft would say, it's not a bug; it's a "feature".
Not sure if it hurts anything, but I don't think you need the SoA 23037 patch, because that's part of the ToB install. I always read you only need to install:Jennifer wrote:I have Shadows of Amn patch version 23037 & ToB Patch version 26498.
I install SoA, patch it, then install ToB and patch that one. Is that the best way?
- SoA
- ToB
- ToB patch 26498
It maybe doesn't hurt anything, but you'd at least have one less patch to deal with.
Why is it that whenever I finally get around to playing a new game for the first time,
I feel like playing Baldur's Gate for the second time...
I feel like playing Baldur's Gate for the second time...