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Problem in Ulgoth's Beard

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Malicia
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Problem in Ulgoth's Beard

Post by Malicia »

I've just finished Durlag's Tower and killed the Demonknight. Now I've returned to Ulgoth's Beard do finish the Cult. I've killed the first Cultmembers you encounter in the village but when I try to enter the house where they're summoning the demon this happens:

http://draconiz.herno.net/ToSCprob.jpg

I've installed the patch for ToSC but that didn't fix it. What to do? What to do?
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Rabain
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Post by Rabain »

Do you have any player mods installed. This type of thing is usually a scripting error.
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Malicia
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Post by Malicia »

No, I haven't installed anything except the original game + expansion + patch. This happened before the ToSC patch too.
Are there any patches for BG I maybe? And if there is, would they help since the problem exist in a expansion area?
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Rabain
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Post by Rabain »

The patch for BG1 is included in TotSC. For TotSC there is just the 1 patch.

I never encountered this problem myself so it might just be a local problem.


*spoiler*






I don't know if this helps but you can kill enemies by using Ctrl-Y while pointing at them with your cursor. Just hold down ctrl and Y and click to get rid of the extra characters. I'm not sure if this will turn everyone hostile though!
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Malicia
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Post by Malicia »

Ok, it's worth a try.

They multiply too. When I first see them with my party they're maybe 50 of them and 10 seconds later there's 60.
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Malicia
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Post by Malicia »

Ok, tried now. Didn't work.
Do I need some kind of cheatmode to make it work?
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VonDondu
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Post by VonDondu »

I don't think Ctrl-Y works in BG1; it only works in BG2.

There's something wrong with the script in your AR1000.BCS files. Try replacing it with a clean copy (put it in your /OVERRIDE directory). Or try the following CLUAConsole commands:

CLUAConsole:SetGlobal("Cult1Spawn","GLOBAL",1)
CLUAConsole:SetGlobal("Cult3Spawn","GLOBAL",1)

Maybe that will break the infinite loop.
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Malicia
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Post by Malicia »

VonDondu wrote:There's something wrong with the script in your AR1000.BCS files. Try replacing it with a clean copy (put it in your /OVERRIDE directory). Or try the following CLUAConsole commands:

CLUAConsole:SetGlobal("Cult1Spawn","GLOBAL",1)
CLUAConsole:SetGlobal("Cult3Spawn","GLOBAL",1)

Maybe that will break the infinite loop.
Ok. I don't know much about such things so...
Where do I find a clean copy?
The /OVERRIDE directory, is that placed in my BG catalog?

And how does CLUAConsole work? Should I search that, maybe? :D What does the 2 different commands mean?
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VonDondu
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Post by VonDondu »

The CLUAConsole can be activated if you add a line to your BALDUR.INI file, which is found in your BG1 directory on your hard drive. You can edit it with a text editor such as Notepad. Under the section called [Program Options], add the following line:

Debug Mode=1

When you restart the game, load a saved game, then press the key Shift and hold it down and press the Tab key. (We call that key combination Shift-Tab.) A box will appear at the bottom of your screen. That's why you can type cheat commands. For example:

CLUAConsole:SetGlobal("Cult1Spawn","GLOBAL",1)

This command sets a variable tells that game that the cult guards have already been spawned, so hopefully they won't spawn over and over again.

The cheat codes are very versatile, and you can find out more about them by searching the internet. You can add gold to your inventory, change the number of experience points your characters have, move your party to a different area, add items to your inventory, make monsters appear, and change timers and variables that are used by scripts to control what happens in the game.

The /OVERRIDE directory can be found in your BG1 directory. You can alter maps, items, spells, character portraits, and other things by adding files there to "override" the files the game normally uses. If you are using an English copy of the game, then I could send you my copy of AR1000.BCS (it's only 5k).
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Malicia
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Post by Malicia »

VonDondu wrote:CLUAConsole:SetGlobal("Cult1Spawn","GLOBAL",1)

This command sets a variable tells that game that the cult guards have already been spawned, so hopefully they won't spawn over and over again.
But the guards already spawned, all 50-60 of them, will they still be there? Because they are too many to be killed. :mad:
The cheat codes are very versatile, and you can find out more about them by searching the internet. You can add gold to your inventory, change the number of experience points your characters have, move your party to a different area, add items to your inventory, make monsters appear, and change timers and variables that are used by scripts to control what happens in the game.
If I'd use the cheat codes it would problably just be to fix problems like this. I don't like to cheat.
The /OVERRIDE directory can be found in your BG1 directory. You can alter maps, items, spells, character portraits, and other things by adding files there to "override" the files the game normally uses. If you are using an English copy of the game, then I could send you my copy of AR1000.BCS (it's only 5k).
I think I have an English copy of the game. All text on the box is in English anyway. :D But how do I know for sure?
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Post by VonDondu »

Malicia wrote:But the guards already spawned, all 50-60 of them, will they still be there? Because they are too many to be killed. :mad:
They will still be there if that's the only saved game you have.

Are you sure you can't think of a way to kill all of them? They can't attack you all at once since only a few of them can reach you at one time. But I'm sure you can use some area-effect spells to kill a lot of them at once. For example, you can give one or two of your characters 100% fire resistance to keep the horde occupied while your spellcasters toast them with fireballs by using wands of fire. Or you could try a combination of Stinking Cloud, Web, Grease, Cloud Kill, and anything else you feel like tossing in. If you keep your own characters out of the way, you can lob Skull Traps and Glyphs of Warding into the crowd. Horror and Confusion might take them off your back if you want to fight them one at a time. Or you could use a wand of monster summoning and create a horde of your own.

In any case, it's a challenge I wouldn't pass up. If you want more advice about how to handle an enemy army like that, you could start a new message thread and ask for suggestions. I'd be interested in what other players have to say.
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Malicia
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Post by Malicia »

VonDondu wrote:They will still be there if that's the only saved game you have.
I usually make two saves. One hard save and one quick save. My quick save's the one with the army and my hard save is before I kill the demonknight and he wasn't that much fun. :D
Are you sure you can't think of a way to kill all of them? They can't attack you all at once since only a few of them can reach you at one time. But I'm sure you can use some area-effect spells to kill a lot of them at once. For example, you can give one or two of your characters 100% fire resistance to keep the horde occupied while your spellcasters toast them with fireballs by using wands of fire. Or you could try a combination of Stinking Cloud, Web, Grease, Cloud Kill, and anything else you feel like tossing in. If you keep your own characters out of the way, you can lob Skull Traps and Glyphs of Warding into the crowd. Horror and Confusion might take them off your back if you want to fight them one at a time. Or you could use a wand of monster summoning and create a horde of your own.

In any case, it's a challenge I wouldn't pass up. If you want more advice about how to handle an enemy army like that, you could start a new message thread and ask for suggestions. I'd be interested in what other players have to say.

I think I'll do just that. :) Maybe there's a way for me to host my army-
save game for others to download. :D
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