"Multiclassed Madness" -- my new party
"Multiclassed Madness" -- my new party
I'm thinking of this as my new party, just to give it a try:
Protagonist: Either an Elf F/M or F/M/T or a Gnome F/Ill (I want pointy weapons, so no Cleric)
Jaheira
Jan
Aerie
With either protagonist, I'll have 3 arcane spellcasters and 2 divine. Jan would easily be a good enough thief, and the whole party would have access to Stoneskin or Ironskin, making them very tough.
What do you think?
Protagonist: Either an Elf F/M or F/M/T or a Gnome F/Ill (I want pointy weapons, so no Cleric)
Jaheira
Jan
Aerie
With either protagonist, I'll have 3 arcane spellcasters and 2 divine. Jan would easily be a good enough thief, and the whole party would have access to Stoneskin or Ironskin, making them very tough.
What do you think?
"A life is not important, except in the impact it has on other lives."
-- Jackie Robinson
Baruk Khazad! Khazad ai-mênu!
-- Jackie Robinson
Baruk Khazad! Khazad ai-mênu!
I would go with Fighter/theif or Fighter/illusionist since you already have Jan. Unless you are really hung up on backstabing then F/M/T. Sounds like a really fun party. You can stay will 4 and then just pick up other NPC's just to do there quests and then dump them.
- Ian Kognitow
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Certainly not useless but it may not get up to 8th or 9th level spells. I recently played FMT in a 4 person party, but that was with Viconia, Imoen, and Minsc/Sarevok. I think the character would have made it to level 9 naturally by the end of ToB, but if they were 3 multi-class, I don't think it would have been close. It would essentially be splitting between 10 characters. I ended up just hacking in a few million extra XP points. It wasn't that anything was especially difficult, but things got boring without steady levelling, leaving it necessary to use pretty much the same tactics in every battle because you're lucky if you gain a new spell level with any given *chapter*.Emnelion wrote:F/M/T is the most versitile class, and is soo cruelly effective, however it can be pretty hard to make him strong with a big party. I don't know though if three other NPCs makes him usless or not..
I'd make him a Fighter/Mage or Fighter/Illusionist. Can't remember if there are any critical spells that an Illusionist can't cast, but anyway Aerie can cast those...
You don't need more thieving abilities than Jan's. And it's fun to have Jan eventually back-stabbing people with Carsomyr... Although he does need some strength-enhancement...
You don't need more thieving abilities than Jan's. And it's fun to have Jan eventually back-stabbing people with Carsomyr... Although he does need some strength-enhancement...
Nobody can backstab with Carsomyr.Onkel Bob wrote:I'd make him a Fighter/Mage or Fighter/Illusionist. Can't remember if there are any critical spells that an Illusionist can't cast, but anyway Aerie can cast those...
You don't need more thieving abilities than Jan's. And it's fun to have Jan eventually back-stabbing people with Carsomyr... Although he does need some strength-enhancement...
"A life is not important, except in the impact it has on other lives."
-- Jackie Robinson
Baruk Khazad! Khazad ai-mênu!
-- Jackie Robinson
Baruk Khazad! Khazad ai-mênu!
- Crenshinibon
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Yep. If a Thief can't use it originally, it's not a backstab weapon.
So, from backstab weapons, I'll have to award a prize to that special +6 staff. Great damage potential.
So, from backstab weapons, I'll have to award a prize to that special +6 staff. Great damage potential.
“The world breaks every one and afterward many are strong at the broken places. But those that will not break it kills. It kills the very good and the very gentle and the very brave impartially.”