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The XP-Free BGII Challenge (lots of spoilers inside)

This forum is to be used for all discussions pertaining to BioWare's Baldur's Gate II: Shadows of Amn.
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SSoG
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Post by SSoG »

VonDondu wrote:I think the Pirate Lord will send your character to Spellhold if you tell him that you believe you're the offspring of Bhaal. So I don't think you need to have Minsc in your party (although his dialogue with the Pirare Lord is very funny),
That requires a certain attribute score. It's either a minimum Charisma score (15?), or a maximum INT score (8 or lower?) or maybe a maximum Int score, or a minimum Cha score, or maybe it's a combination of the two, or maybe Wisdom plays a role in the whole thing somehow. I forget exactly, but I'm reasonably sure that there are specific stat requirements to pull off that dialogue tree, and I'm unsure as to whether I meet those requirements. Minsc is a safeguard, and if he gets annoying I can always dump him in the middle of Brynnlaw. :)
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VonDondu
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Post by VonDondu »

The Pirate Lord dialogue checks your Charisma. If it's 16 or higher, he will grant your request to be locked up.
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Curdis
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Post by Curdis »

Onkel Bob wrote:Just so you know it: You will have to get some experience if you want Jan in your party. There's a reward for helping him with the ... customs inspector? Is that what he is? Something like it at least.
If you rat Jan out he gets put in prison and you can then bust him out. This gives you more XP options and if done right might mean no XPs at all. - Curdis !
The warlord sig of 's' - word

Making a reappearance for those who have a sig even longer :rolleyes:

[quote="Dilbert]That's about the stupidest thing I've ever heard[/quote]

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SSoG
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Post by SSoG »

Curdis wrote:If you rat Jan out he gets put in prison and you can then bust him out. This gives you more XP options and if done right might mean no XPs at all. - Curdis !
Ooooooh... that's a really good tip. I'll have to play around with it.

Thanks!
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VonDondu
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Post by VonDondu »

I started a no-XP game of my own just to see what it would be like. It's certainly...different from what I'm used to. I believe in 100% completion and helping everyone who needs aid, and fighting my own instincts is a challenge.

Even so, I'm off to a pretty good start. I'm doing things differently than you are, SSoG/Warlock/NeoWarlock. :) For one thing, I'm trying to do as many things as I can. For example, I'm acquiring every item I can. I also seem to be following different guidelines than you are. I'm not trying to solo the game, so I intend to use any NPC at my disposal if I need their help. I'm being schizophrenic when it comes to cheese and game exploits. For example, when I steal from a merchant, I don't sell his own wares back to him, and I don't sell him the same stolen goods more than once. On the other hand, I have exploited a bug in the game that lets Yoshimo set an infinite number of traps---so much for realism. I won't be using that trick anymore since I'm ready to go to Spellhold and I'm finished with Yoshimo. I also cheated in a Bag of Holding to make shoplifting easier.

I'm playing Shadows of Amn (no TOB) with the official patch, the Baldurdash FixPack, and a few components from the Ease-of-Use mod such as infinite stacking. I'm playing on the Core Rules setting. My character is a gnomish Illusionist/Thief who started with 161,000 XP. Her stats are 15, 18, 16, 19, 3, 18. She started with 90 thieving points in Hide in Shadows, 90 in Move Silently, 60 in Detect Illusion, and the rest in Find Traps (I can't remember the exact number). I don't think I'll be putting any points in Open Locks, Pickpocket, or Set Traps. Her spellbook has five 1st Level spells (Magic Missile, Spook, Reflected Image, Chromatic Orb, Identify), five 2nd Level Spells (Mirror Image, Resist Fear, Glitterdust, Stinking Cloud, Knock), five 3rd Level spells (Spell Thrust, Flame Arrow, Hold Person, Invisibility 10' Radius, Slow), and five 4th Level spells (Emotion, Stoneskin, Greater Malison, Secret Word, Improved Invisibility). I plan to use all the potions, scrolls, and wands at my disposal. The truth is, this character can kick some serious ass in Chapter Two (as long as you're not talking about dragons and the Twisted Rune and so forth) even though I'm trying not to kill anyone. Maybe starting with 161,000 XP was a mistake, but I'm not sure how things will go in later chapters.

In Chapter One, I didn't think that pickpocketing the Sewage Golem was necessary since I could have snuck past the goblins and grabbed the Activation Stone, but I pickpocketed the key from him anyway. I told Aataqah and Rielev I didn't have time to talk. I looted as much of the dungeon as I could. I even grabbed a bunch of stuff right in front of Illyich and then ran and hid in the shadows before his group could hurt me very much. Mirror Image is always useful for evading traps, and Knock allows me to open locks without getting any XP. The mephits were the only monsters I had to kill. Imoen used all of her summoning spells to get some worgs on our side. I got five of the wands that are converted from keys (I pickpocketed one of the keys from the Escaped Clone) as well as the stuff in Frenneden's room (I slammed the door shut and hid in shadows before he could follow me), the Ring of Protection +1, and the Girdle of Bluntness.

When I emerged from Irenicus's dungeon and watched the cutscene, I got some unavoidable experience. I sold some items to raise some gold (about 1100) and proceeded to meet Gaelan. Then I went upstairs and bought a couple of Potions of Master Thievery, then I left and did some shoplifting around Athkatla. Along the way, I pickpocketed the Ring of Regeneration from Ribald and the Ring of the Ram from Tolgerias. I tried to pickpocket the Tuigan Bow from the beastmaster at the Copper Coronet, but it couldn't be pickpocketed (I got the key to Hendak's cell, so I unlocked it without talking to him). When the first round of potions wore off, I went hunting for some more items.

I looted the Graveyard, which wasn't easy. I had about twelve monsters following me around, including the Crypt King, and I had to use a couple of potions of invisibility to elude them. (I ditched most of them inside some rooms I had already looted.) I'd like to go to the lower tombs (where Edwin finds his Nether Scroll) and get the Wand of Paralyzation, but I didn't feel like dealing with all of the traps and monsters.

On my next round of shoplifting, I collected about 120,000 gold pieces. When I went to see Roger in the Temple district sewers, I pickpocketed some items from Tarnor the Hatchetman before paying the toll, and I got the Rod of Resurrection from Mekrath's lair. I tried to pickpocket the Boots of Speed from Renal, but it didn't work. I told him I would work for him (I lied), which got me access to Mae'Var's guild. I killed Mae'Var with Yoshimo's traps without getting any experience and freed the guy who'd been in a cell for ten years. Strangely enough, no one else in the guild became hostile.

I pulled the same trick on Mencar Pebblecrusher and his gang and killed all of them except for Pookie. Every time I dismissed Yoshimo, I told him to wait right where he was. When I accepted him back into the party, his traps were refreshed. Voila, infinite traps, and no XP for me if he wasn't in my party when his traps killed our enemies. Definitely a bad bug, but I used it.

I met Delon in the Government District and told him I would accept his quest (I lied) so I could go to Umar Hills. I had the Bronze Horn of Valhalla, and I wanted to get the beljuril gem from the chicken so I could upgrade the horn. I also wanted to see if I could visit the Shade Lord's dungeon to pick up a few interesting items, but I abandoned that plan when I found out that reading Merella's Journal or the Note from Mazzy Fentan gives you 22,500 XP.

I bought a few nice items including the Robe of Vecna, a Wand of Fire, a Wand of Monster Summoning, the Girdle of Hill Giant Strength, Bracers of Defense AC 3, Aeger's Hide, Dak'kon's Zerth Blade, and Kachiko's Wakizashi, and I had stolen a bunch of others such as Short Bow +2, magical arrows, and the Nymph's Cloak. I recharged two of the wands I had gotten in Irenicus's dungeon (the Wand of Fire and the Wand of Monster Summoning). I even picked up Daystar in the City Gates area. (I ran out the room while the lich was casting a spell, so he couldn't follow me.) I had tons of potions and scrolls when I was ready to start Chapter Three.

I sided with Bodhi. It wasn't exactly a cakewalk, but I got a minimal amount of experience. The first assignment was to intercept a shipment at the docks. I cast Emotion to put the poisoned dart throwers out of commission, and I charmed Mook and pickpocketed the smuggled goods. I could have sent her back among the other Shadow Thieves to let them kill her, but I was merciful--I took her to the other side of the Docks District and left her there. I got zero XP until I returned to Bodhi.

Before I went back to her, I snuck into the Shadow Thief Guild Hall and had Yoshimo set a bunch of traps where the next group of Shadow Thieves would spawn during the next mission. Infinite traps exploit and meta-gaming--you gotta love it. I came back to that room after Bodhi gave me the next assignment, and it worked even better than I had hoped. I went back without Yoshimo and his traps killed six thieves instantly, leaving only one spellcaster whom I had to kill for 3000 XP. Then I returned to Bodhi for my final assignment--kill Aran Linvail.

I had to get a key from Gaelan. It can't be pickpocketed; you have to take it from his corpse. But I figured out a way to kill him without getting any XP. I lured some thugs into Gaelan's house (the ones who attack you in front of the Copper Coronet) and charmed Gaelan, and he was attacked and killed by the thugs. I picked up the key and left.

Getting to Aran mostly involved sneaking around a lot. I pulled the lever to open one of the doors (getting 17,500 XP in the process). I knew how to get the key from Haz without killing him myself--I charmed him and let the other thieves kill him for me. With the key in hand, I made it to Aran's chamber. I almost got stuck because a thief was blocking a door, but I used the Ring of the Ram to clear the way.

Killing Aran was fairly difficult since I didn't want to kill anyone else. There was a Mage in the room who cast True Seeing, but fortunately Yoshimo was wearing the Cloak of Non-Detection. I knocked out a couple of the Shadow Thieves with an Emotion spell and cast Hold Person on a couple of others. Aran summoned a Nabassu with a Gate spell that appeared out in the hallway and it couldn't get through the door. Fortunately, the Mage I mentioned earlier was standing right next to the door and he and the Nabassu attacked each other. I had trouble with Aran's Mislead and Invisibility spells (my thief skill Detect Illusions didn't seem to be working), so I had to wait for them to wear off. In the meantime, I summoned some ogres with the Wand of Monster Summoning to keep him occupied. Yoshimo was hit by some kind of fear spell so he was out of the action. Aran managed to kill the ogres, so I summoned some gnoll elites who fared a lot better. When Aran went down, I looted his corpse and stuck around a little while to keep the gnolls from attacking everyone else. I was afraid they were going to kill every enemy in the room. When the Hold spells wore off, the tide turned against the gnolls, so I abandoned them and left the room. The Nabassu followed me but then got sidetracked by the Air Elemental, and they started duking it out. I gulped a Potion of Master Thievery and pickpocketed a key from Booter the torturer and freed Tizzak (I think that was no XP) and then I was out of there.

That's where things stand now. I'm trying to decide whether I should take an NPC with me to Spellhold. (It won't be Yoshimo.)
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Post by VonDondu »

SSoG, I didn't mean to hijack your thread, but I've done a few more things in my own "no-XP" game. To be honest, I'm not paying extremely close attention to my character's experience since I'm trying to do as many things in the game as I can and she's getting a whole bunch of unavoidable XP.

I went ahead and got Carsomyr by using trap cheese. I killed the knights, talked to Garren, killed the kidnappers, and received Frikraag's Challenge, all without getting any XP. I ran through the old ruins where Firkraag lived with his minions and picked up as much treasure as I could, including the Horn of Blasting, Heartseeker, the Dragon Helm, and the Troll Cookbook. I tried to loot King Strohm's tomb, but I couldn't do it without assembling the Mask of King Strohm, so I gave up. Firkraag wasn't easy to kill (I had to reload a few times), but Yoshimo's traps worked. The hard part was luring Firkraag into the traps without getting killed. I distracted him with summoned monsters while I cast Breach and Lower Resistance by using scrolls. I killed Conster and Tazok by charming them and letting the other monsters kill them. I knocked Garren's child unconscious by using Stinking Cloud and unlocked his cell without talking to him, and then I snuck out and walked past Garren without talking to him.

I went to the Temple of Helm to accept the Unseeing Eye quest (I lied again) so that I could meet Keldorn. I tried to see if I could get the Gauntlets of Dexterity without getting any XP, but you have to get the first half of the Rift Device before you can gain access, so I gave up on that idea. I also picked up Haer'Dalis just for the heck of it. I also went ahead and looted the Lower Tomb in the Graveyard District, and it was a little bit easier than I thought. I wasn't able to pickpocket the Spider Figurine from Pai'Na, but I was able to pickpocket the Efreeti Bottle from the genie in Trademeet. I accepted the Druid Grove quest (I lied) and recruited Cernd, and I was able to get Belm and the Bracers of Archery without getting any XP. I bought a bunch of potions from Ihtafeer while I was at it.

I dismissed Yoshimo and went to Spellhold with Keldorn and Haer'Dalis, and I got a ton of experience there. In the Asylum, I had to kill a bunch of kobolds to get the Crystal Shard, but I avoided killing the imps nearby. Then I killed Dace with one sunray from Daystar and staked his coffin to get his hand. On the next level, I collected most of the mithril tokens and got the Boots of Speed. I got the last few tokens that were guarded by the Clay Golems by using a Potion of Haste in combination with the Boots of Speed. I unlocked the chest with a Knock scroll, grabbed everything, and then ran out of the room before the door slammed shut.

When I finished that level, I had to do some more "tests", which meant killing a bunch of monsters. You get sent to various rooms depending on your answers to the Director's questions. I don't know which answers result in the fewest monsters, so I just picked answers at random and killed whatever I ran into. Back in the inmates' quarters, I bribed Lonk the Sane to get the key from him and then led the "army" into battle. Keldorn did most of the damage to Irenicus with Carsomyr (no surprise there). I got the key to the Underdark Portal, and I'm in the Underdark now.

I don't know how to get out of the Underdark without meeting Adalon and letting her transform your appearance. In Drow form, I think you can just bribe your way out of the Underdark, or you can turn the Drow city hostile and the gate will open if you kill the guards. While you're in Drow form, you can take advantage of better prices and items from from the duegar merchants. You can also buy some nice items from the Drow merchants in Ust'Natha before you make them turn hostile. I'll have to explore the options unless you can think of a way to get out of the Underdark while earning less experience.
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