spell creations and monk's speed
spell creations and monk's speed
I'm wondering if it's possible to create your own spells by some means, I think I've read it somewere.
And if so do any of you know if you can make a spell that slows or hastes a characters movement rate?
The thing is that I'm so INCREDIBLY annoyed by the monk's super improved speed, he's moving so fast that it's just crap when he/she runns into enemies first and alone when you travel long-range. But I don't want to remove her speed bonuses complitely because they're very handy in combat.
So I was thinking that maybe you could remove his speed bonuses via Shadowkeeper and then give him this spell that gave him his speed back.
Anyone knowing or having something to say about this, I would be grateful.
And if so do any of you know if you can make a spell that slows or hastes a characters movement rate?
The thing is that I'm so INCREDIBLY annoyed by the monk's super improved speed, he's moving so fast that it's just crap when he/she runns into enemies first and alone when you travel long-range. But I don't want to remove her speed bonuses complitely because they're very handy in combat.
So I was thinking that maybe you could remove his speed bonuses via Shadowkeeper and then give him this spell that gave him his speed back.
Anyone knowing or having something to say about this, I would be grateful.
You can not create spells in BG2, and even if you could... Monks are immune to spells such as Haste or Slow that affect their movement rates. Sorry.
The one thing I can suggest is getting Boots of Speed for the rest of your party. If you want, just edit them in via Shadowkeeper. Not only should it fix the problem of the monk getting ahead of you, but it should make the rest of the game faster and more fun.
The one thing I can suggest is getting Boots of Speed for the rest of your party. If you want, just edit them in via Shadowkeeper. Not only should it fix the problem of the monk getting ahead of you, but it should make the rest of the game faster and more fun.
No sorry, no Boots of Speed for me. I never EVER use them because they're so extremly cheasy, at least on a thief, the game becomes so boring with those things.
But are you absolutly sure? I'm pretty sure that I read something about a program for spellcreation somewhere.
But if there is no such thing, how do you explain the spells, or rather innate abilities, that you only can get via ShadowKeeper. I'm thinking of Dark Taint or Hand of Murder and that Mass Heal. Those spells do not exist in the game (or do they?) and the spell description says things like "Trough this spell, the Bhaalspawn can expel the taint of their evil sire onto a victim..."
I mean that's definitely a customed spell wich gotta have been made through some program.
But hey! I think I got an idea! If I, via ShadowKeeper, lower my monk's speed to normal maybe I can bend on my never-use-Boots-of-Speed-rule and equip a pair to the monk when I'm in combat.
I mean the monk's speedbonuses eventually becomes as big as the Boots of Speed, right? And beside the Boots aren't as cheasy on a monk as on a thief so I figure that's exceptable.
But are you absolutly sure? I'm pretty sure that I read something about a program for spellcreation somewhere.
But if there is no such thing, how do you explain the spells, or rather innate abilities, that you only can get via ShadowKeeper. I'm thinking of Dark Taint or Hand of Murder and that Mass Heal. Those spells do not exist in the game (or do they?) and the spell description says things like "Trough this spell, the Bhaalspawn can expel the taint of their evil sire onto a victim..."
I mean that's definitely a customed spell wich gotta have been made through some program.
But hey! I think I got an idea! If I, via ShadowKeeper, lower my monk's speed to normal maybe I can bend on my never-use-Boots-of-Speed-rule and equip a pair to the monk when I'm in combat.
I mean the monk's speedbonuses eventually becomes as big as the Boots of Speed, right? And beside the Boots aren't as cheasy on a monk as on a thief so I figure that's exceptable.
- Crenshinibon
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If I'm correct, the boots of speed are lower than the final monk movement speed bonus.
There are ways to create spells using other programs. I'd reccomend checking the Chosen of Mystra forums for that.
There are ways to create spells using other programs. I'd reccomend checking the Chosen of Mystra forums for that.
“The world breaks every one and afterward many are strong at the broken places. But those that will not break it kills. It kills the very good and the very gentle and the very brave impartially.”
The Boots of Speed only affect movement rate and have no effect in combat other than allowing the character wearing them to run into/away from the fight faster than others.
Only spells like Haste actually have an effect on speed in combat.
Only spells like Haste actually have an effect on speed in combat.
Great spirits have always found violent opposition from mediocre minds. The latter cannot understand it when a person does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses their intelligence.
- Crenshinibon
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Yar. A Monk (or any other properly equipped character) with Improved Haste is beastly. Doubles their attack rate, it does. I'm not sure if there is a cap on attacks per round though. I don't trust the writing. Never trust the writing.
“The world breaks every one and afterward many are strong at the broken places. But those that will not break it kills. It kills the very good and the very gentle and the very brave impartially.”
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Hmm, well the Ring of Freemovement doesn't have any effect on the monk's speed, nor do haste. When a monk reaches level 5 she becomes immune to both slow and haste, so no Improved Haste. And 10 is the maximum number of attacks per round
And the explaination to why I think the Boots of Speed is so cheasy is as follows:
Although the Boots only gives a bonus to movement speed, not to any combat bonuses, it makes a thief able to make as many backstabb-run-hides as they please. There is simply no way for any enemy in the game to catch up with a thief equiped with the Boots. Therefore it is both boring and cheasy, you'll never have to use any tactics, items of invisibility or environmental surroundings as corners or doorways to squeeze out as many backstabbs from a thief as possible (and the backstabb along with those cheasy traps is the thiefs most deadly weapon).
And on top of that the Boots makes a thief totally immune to spells with a castingtime greater then 3. If a spellcaster has targetted you with a spell and you go invisible, the spell is canceled. And a thief with the Boots is able to run out of any spellcasters sight and hide before the spell is cast if its castingtime is greater then 3.
Comon now, you must agree that that's just chease BIG TIME. The Boost of Speed makes a thief totally unbeatable.
And the explaination to why I think the Boots of Speed is so cheasy is as follows:
Although the Boots only gives a bonus to movement speed, not to any combat bonuses, it makes a thief able to make as many backstabb-run-hides as they please. There is simply no way for any enemy in the game to catch up with a thief equiped with the Boots. Therefore it is both boring and cheasy, you'll never have to use any tactics, items of invisibility or environmental surroundings as corners or doorways to squeeze out as many backstabbs from a thief as possible (and the backstabb along with those cheasy traps is the thiefs most deadly weapon).
And on top of that the Boots makes a thief totally immune to spells with a castingtime greater then 3. If a spellcaster has targetted you with a spell and you go invisible, the spell is canceled. And a thief with the Boots is able to run out of any spellcasters sight and hide before the spell is cast if its castingtime is greater then 3.
Comon now, you must agree that that's just chease BIG TIME. The Boost of Speed makes a thief totally unbeatable.
- Crenshinibon
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Don't be so sure about these things. Just because it says that 10 attacks per round is the maximum, doesn't mean it is. For example, Icewind Dale has it's attacks capped at 5 on the character screen, even if one has haste on, in which case the number of attacks is 10, because in IWD, Haste doubles the speed. So, I can think of a way to make 11 attacks per round, and I do think that it will go through within the game itself and not in the written text.
Also, I have to disagree with your little "the thief is nbeatable with boots of speed" logic. Once again, as a Wild Mage, wearing no items what so ever, I can completely demolish that thief.
Also, I have to disagree with your little "the thief is nbeatable with boots of speed" logic. Once again, as a Wild Mage, wearing no items what so ever, I can completely demolish that thief.
“The world breaks every one and afterward many are strong at the broken places. But those that will not break it kills. It kills the very good and the very gentle and the very brave impartially.”
True. And hiding in shadows does very little to protect against things like fireballs, Abi-Dalzim's, etc.Crenshinibon wrote:Don't be so sure about these things. Just because it says that 10 attacks per round is the maximum, doesn't mean it is. For example, Icewind Dale has it's attacks capped at 5 on the character screen, even if one has haste on, in which case the number of attacks is 10, because in IWD, Haste doubles the speed. So, I can think of a way to make 11 attacks per round, and I do think that it will go through within the game itself and not in the written text.
Also, I have to disagree with your little "the thief is nbeatable with boots of speed" logic. Once again, as a Wild Mage, wearing no items what so ever, I can completely demolish that thief.
I wouldn't say "completly" demolish. My thief is equiped with the Robe of Non Detection so you can't see him. And how are you supposed to hit me with something like AHW? That spell's got a castingtime of 8, and even is you have the Robe of Vecna and the Power Amulet the castingtime is still 3, wich means I don't make it out of your sight but almost, and the Boots of Speed can outrun the most magic projectiles.
But sure, you could probably kill my thief pretty easy, but it would require spell triggers and sequencers with the propper spells, and that's something the enemies in the game doesn't have. And sadly the game doesn't allow pvp in any way, but unbeatable against all creatures in the game is what I mean. And anyway, immune to spells with greater ct then 3 must be cheese.
And mr Crenshinibon, don't be so sure, I could be a bounty hunter.
:mischief: haha.
But sure, you could probably kill my thief pretty easy, but it would require spell triggers and sequencers with the propper spells, and that's something the enemies in the game doesn't have. And sadly the game doesn't allow pvp in any way, but unbeatable against all creatures in the game is what I mean. And anyway, immune to spells with greater ct then 3 must be cheese.
And mr Crenshinibon, don't be so sure, I could be a bounty hunter.
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Well, as you were talking about using cheeses, a Wild Mage has a certain bug, about which not many people know about. Aside from myself, I know of one other person that knows of this.
Anyway, this bug lets the Wild Mage cast limitless spells instantly and without casting delay. Besides, I do not have to see you to blast you with a bunch of area of effect spells. Seriously, a wild mage can be protected against anything in like half a minute.
Well then, if you are so sure that a thief can take oin a Wild Mage, then why not meet on Gamespy and test it out?
Anyway, this bug lets the Wild Mage cast limitless spells instantly and without casting delay. Besides, I do not have to see you to blast you with a bunch of area of effect spells. Seriously, a wild mage can be protected against anything in like half a minute.
Well then, if you are so sure that a thief can take oin a Wild Mage, then why not meet on Gamespy and test it out?
“The world breaks every one and afterward many are strong at the broken places. But those that will not break it kills. It kills the very good and the very gentle and the very brave impartially.”
Only if you can record it somehow. I want to see it.Crenshinibon wrote:Well, as you were talking about using cheeses, a Wild Mage has a certain bug, about which not many people know about. Aside from myself, I know of one other person that knows of this.
Anyway, this bug lets the Wild Mage cast limitless spells instantly and without casting delay. Besides, I do not have to see you to blast you with a bunch of area of effect spells. Seriously, a wild mage can be protected against anything in like half a minute.
Well then, if you are so sure that a thief can take oin a Wild Mage, then why not meet on Gamespy and test it out?
- Crenshinibon
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Unfortunately I do not know how to record a session of BG. If you have the ability to play online, then you can join the game and watch, however, I cannot host.
“The world breaks every one and afterward many are strong at the broken places. But those that will not break it kills. It kills the very good and the very gentle and the very brave impartially.”
Woah! How am I to respond to this? I hope you're not upset, I certainly didn't mean it that way. And I know that almost nothing (haven't tested it so I cant say "nothing") can stand up against a mage. But though you don't need to see me to blast me with area spells, you do need to see the area you're casting the spell on, and that limits your damage range to castersight+area of effect.
But what do you mean with testing it out on Gamespy? Is there any way of meeting player vs player?
But what do you mean with testing it out on Gamespy? Is there any way of meeting player vs player?
- Crenshinibon
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Oh no, don't worry, I'm not upset. I'm just... eager.
Actually, I don't really need to see where I'm casting. I just need to fill an area with what not to kill the opponent. I'm not the least bit concerned with area of effect spells damaging me as I'm completely protected from that. Hell, I could fight with a monk if you're too intimidated by the mage. They way I'd like to set it up is by finding a building or a room to fight in, so that we don't go chasing each other all around a large area.
Well, the way I usually do it is we just join/make a game and then we'd fight. Unfortunately there is no way to make yourself appear as hostile so spells like Meteor or Dragon's Breath are useless. The only rules are no potions that restore your health.
Can you host?
Actually, I don't really need to see where I'm casting. I just need to fill an area with what not to kill the opponent. I'm not the least bit concerned with area of effect spells damaging me as I'm completely protected from that. Hell, I could fight with a monk if you're too intimidated by the mage. They way I'd like to set it up is by finding a building or a room to fight in, so that we don't go chasing each other all around a large area.
Well, the way I usually do it is we just join/make a game and then we'd fight. Unfortunately there is no way to make yourself appear as hostile so spells like Meteor or Dragon's Breath are useless. The only rules are no potions that restore your health.
Can you host?
“The world breaks every one and afterward many are strong at the broken places. But those that will not break it kills. It kills the very good and the very gentle and the very brave impartially.”
Hello mr Crenshinibon, care to tell me about that gamespy thing. You mean it's possible for two players to meet and test their steel? It would be very fun to know.
edit: sorry didn't see that last message, my apologies.
But you mean we just play a regular multiplayer game and then start bashing one another in the head? Aha, thought there was any way to turn hostile to one another, a shame, then the thief's trapps won't work either.
But except from hp potions its just max ones level, gear up to the teaths and start the fight?
Yeah, it would be fun, though you seem like a hardcore pro so I don't know if i'll be any challange. But you would have to guide me as i'm not so used to play over the internet. But maybe wee should continue discussing this via personal messages? This is turning quite far from the topic
edit: sorry didn't see that last message, my apologies.
But you mean we just play a regular multiplayer game and then start bashing one another in the head? Aha, thought there was any way to turn hostile to one another, a shame, then the thief's trapps won't work either.
But except from hp potions its just max ones level, gear up to the teaths and start the fight?
Yeah, it would be fun, though you seem like a hardcore pro so I don't know if i'll be any challange. But you would have to guide me as i'm not so used to play over the internet. But maybe wee should continue discussing this via personal messages? This is turning quite far from the topic
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