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Jedi_Sauraus
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Post by Jedi_Sauraus »

Potentially I agree with the list, Haer' Dalis and Jaheira have the best combat spells. But I prefer to not have to buff every time, so I'd put Korgan and Keldorn (in that order) above those 2. however only because they can go into combat hassle free. even though I never use her I know how dealy druid buffing/offensive spells can be :)

and a qustion for you why is Sarevok last I've never used him but I've heard that he is THE tank of the game with nearly perfect stats for it. I'll never use him though, I hate makeing changes to my team as it makes the game feel less epic :) .

oh and we did'nt really hijack this thread :D we have been discussing his team choices, ;) just in case he's not sure about which npc he wants to use we've provided extensive arguements for both Minsc and Valygar. now he can make a more informed discision :D
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Raven_Song
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Post by Raven_Song »

Potentially I agree with the list, Haer' Dalis and Jaheira have the best combat spells. But I prefer to not have to buff every time, so I'd put Korgan and Keldorn (in that order) above those 2.
Well Keldorn can only go into combat hassle free if equipped with the Gauntlets of Dexterity, otherwise he's quite a lot of hassle. :(
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Jedi_Sauraus
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Post by Jedi_Sauraus »

I agree completely :) but those are rather easy to aquire........ as soon as you have Shield of Balduran for that quest hahaha ;)
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Raven_Song
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Post by Raven_Song »

All this talk of Haer'Dalis has made me curious about his effectiveness. I might pick him-up (for the first time ever) in my next game.
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Onkel Bob
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Post by Onkel Bob »

Jedi_Sauraus wrote:Potentially I agree with the list, Haer' Dalis and Jaheira have the best combat spells. But I prefer to not have to buff every time, so I'd put Korgan and Keldorn (in that order) above those 2. however only because they can go into combat hassle free. even though I never use her I know how dealy druid buffing/offensive spells can be :)

and a qustion for you why is Sarevok last I've never used him but I've heard that he is THE tank of the game with nearly perfect stats for it. I'll never use him though, I hate makeing changes to my team as it makes the game feel less epic :) .
Well Jaheira and Haer'Dalis is on top for me bacause of two spells: Iron Skin and Stone Skin. Most important spell for me. It has to do with how I use my tanks. I don't use many and their function is to take damage not deal it.Stone/Iron Skin beats almost anythin else for that purpose. And the last forever so I don't think it's that much of a hassle. Most enemies in my games are killed by magic and arcane is the best. Haer'Dalis is capable of being really well protected and he can cast more skull traps. Stone Skin, Defensive Spin and damage spells is why I have him on top.

Sarevok? Well I just don't really like plain fighters. I find them a bit dull. He also has the problem of showing up so late. However I think I need to really try him out one of these days.
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SSoG
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Post by SSoG »

Onkel Bob wrote:Well Jaheira and Haer'Dalis is on top for me bacause of two spells: Iron Skin and Stone Skin. Most important spell for me. It has to do with how I use my tanks. I don't use many and their function is to take damage not deal it.Stone/Iron Skin beats almost anythin else for that purpose. And the last forever so I don't think it's that much of a hassle. Most enemies in my games are killed by magic and arcane is the best. Haer'Dalis is capable of being really well protected and he can cast more skull traps. Stone Skin, Defensive Spin and damage spells is why I have him on top.

Sarevok? Well I just don't really like plain fighters. I find them a bit dull. He also has the problem of showing up so late. However I think I need to really try him out one of these days.
Fighters bore me, too. Personally, I'm a fan of dualing Sarevok to Thief, getting him "Use Any Item", and giving him Carsomyr. I know, it's not as powerful as leaving him as a Fighter and getting things like Whirlwind attack, but it's pretty fun, and it lets me finally have a quality thief in my party. I always hated that the only real thief in the entire game (Yoshimo) was a flake. Jan gains thieving abilities, but I dunno, he's not a real thief.
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Jedi_Sauraus
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Post by Jedi_Sauraus »

Yeah I would hardly pick up anybody so late in the game especially a single classed fighter, but we're talking about sheer power. I've heard that guy has somekind of special attack that either kills on hit or does huge dmg with the ravager ??

Stone/Ironskin I agree thats fast, and not really a hassle and helps alot but if I were to fight with a druid, I'd be using the insect/summoning spells as well as natures beauty. With a bard well it's a complex interplay of haste, SS defensive/offensive spin, singing, ect to play them to their fullest potential. There is no questioning their respective potency when used to their fullest potential......... but I dislike micromanagement, and try to restrict it to the divine and arcane casters which can't avoid it. And if you just use SS to avoid microing with Haer' dalis and Jaheira then I'd say Korgan/Keldorn are alot better provided the equipment is at the same general level. Korgan I find especially usefull with the axe of unyielding + crom, and his rage makes him immune to nearly every negative effect in the game, and last for the duration of most fights

but then again it really depends how you use tanks for you the way you use tanks you need SS for me My tanks are the primary dmg dealers my mages and clerics are for buffing and nukeing timestop + Improve Alcracity = empty spell book in 2 rounds :D
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VonDondu
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Post by VonDondu »

Jedi_Sauraus wrote:I've heard that guy has somekind of special attack that either kills on hit or does huge dmg with the ravager ??
You might say that Sarevok is in a class of his own. You've heard of the standard Fighter kits--Kensai, Berserker, Wizard Slayer. Sarevok is a Deathbringer, which is sort of like an unofficial kit. I don't have his biography in front of me, but an entry at Wikipedia states, "Under the ruthless tutelege of the Iron Throne, Sarevok studied the art of intimidation and the cruelest and most brutal styles of combat in order to become a Deathbringer, a powerful warrior possessing the abilities to paralyze an opponent in mêlée battle through fear alone, as well as killing the most powerful of opponents in a single, massive blow." On every hit, Sarevok has a 5% chance of doing an extra 200 points of damage with any weapon in addition to the normal damage. It's not a critical hit, and it is not affected by a backstab multiplier if you dual Sarevok to a Thief. A few of the strongest enemies in the game are immune to it. But it is lethal to most monsters, and it's a sight to behold since it has a cool animation and Sarevok yells "Die!" on a successful attack.

Sarevok has proficiency points in Two Handed Swords and Halberds. The Ravager is a halberd that can "chop off heads like nobody's business". (It has a 10% chance of killing an opponent on every hit.) Armed with a weapon like that with multiple attacks per round, Sarevok has a good chance of killing most of your enemies in a single round. Say what you want about Sarevok, but he's a killing machine. He can kill orogs and fire giants all day long. He's very useful in the final battle of TOB if you install the Ascension Mod.
Jedi_Sauraus wrote:My tanks are the primary dmg dealers my mages and clerics are for buffing and nukeing timestop + Improve Alcracity = empty spell book in 2 rounds...
If you use Project Image, you can empty your spellbook several times before you have to rest (and you can keep your character out of harm's way). Spell Immunity Divination prevents the image from being dispelled by spells such as True Seeing. You'll run out of spells eventually, but if you have to fight an army, you can send in a bunch of Mordenkainen's Swords and hit the horde with a couple dozen Horrid Wilting spells and about a dozen Dragon's Breath spells plus whatever scrolls your images have in their quick slots. Needless to say, Sorcerers and Mages are also killing machines.

@liorde: To get back to your original question, it wouldn't be a bad idea to change your lineup and add one or two spellcasters or to replace one of your party members with Sarevok in Throne of Bhaal.
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Jedi_Sauraus
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Post by Jedi_Sauraus »

If you use Project Image, you can empty your spellbook several times before you have to rest (and you can keep your character out of harm's way). Spell Immunity Divination prevents the image from being dispelled by spells such as True Seeing. You'll run out of spells eventually, but if you have to fight an army, you can send in a bunch of Mordenkainen's Swords and hit the horde with a couple dozen Horrid Wilting spells and about a dozen Dragon's Breath spells plus whatever scrolls your images have in their quick slots. Needless to say, Sorcerers and Mages are also killing machines.


he's that overpowered ?? wow 15% decapitation 10 attacks per round omg. I knew he was powerfull but this is obscene. I however hate changeing my team so he's out I pick up my team straight out of johny's dungeon and stick with it. the only change is that I let one of my weaker mages go, take yoshi to spellhold, and then pick up immy, from then on it's the same party.

Sorcerors own, mages as well but that project image and spell immunity divination.......... rotten stinky cheese. they're overpowered enough as it. a second, third fourth copy with similarcum and then restoring it........ cheese cheese and more cheese. you can just cast another project image as soon as the first 1 is finished emptying his spell book lol. it would never cross my mind to abuse a mage in such a way, although I knew of these spells and how they could be potentially used.
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