I am in act II, I have the keep, i have done 4 out of the 5 statues in the main quest. I have a number of apparent issues that are annoying me, any advice or help much appreciated.
1. i have a mission to go to west harbour to see the priest there, plus ive been told i can recruit more men from west harbour yet west harbour is no longer on my world travel map.
2. i have been told my tower can be used by either the dodgy merchant, as a mages tower or by the nine, and if I want it to be used by the nine I have to go visit sir neville, yet when I do there are no conversation options to set this in motion.
3. collectors mansion plus general neeshka quests - i have been told about her rival going to pull off the greatest theft, i have also been told he wishes to meet with neeshka yet now i actually want to do these things I cannot get either to trigger. i have neeshka in my party but cannot locate her rival in the park nor gain any info on getting in the collectors mansion.
any ideas?
ACT II mission and map issue (SPOILERS)
When West Harbor is no longer on your map, you can no longer go there.mordib wrote:I am in act II, I have the keep, i have done 4 out of the 5 statues in the main quest. I have a number of apparent issues that are annoying me, any advice or help much appreciated.
1. i have a mission to go to west harbour to see the priest there, plus ive been told i can recruit more men from west harbour yet west harbour is no longer on my world travel map.
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At some point, you can talk to Sir Neville and explore a dialog about what the Nine can use the tower for. Then you can talk to that builder-guy and if he gives you an option to build the tower, you then have to select who to build it for (Mage, Nine etc) as you did with the Church and priest of tyr or the monks.2. i have been told my tower can be used by either the dodgy merchant, as a mages tower or by the nine, and if I want it to be used by the nine I have to go visit sir neville, yet when I do there are no conversation options to set this in motion.
If these dialogs aren't open to you, you still need to either find more ore or progress the game further.
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I agree, and it puzzled me as well when I got it - and I think it is a mishap of the developers, perhaps it was intended to be able to be part of some quest or something which didn't make it into the game.mordib wrote:thanks for the response, the west harbour thing, my issue with that is west harbour hasnt been on my map since I got past the trial so I do not see how i could ever have got men for the keep i hadnt got at that point![]()
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and back again, i figured I would use the same thread rather than start a new one. my actII problem this time -
I am at the Jerro secret place and all my companions have completely lost their ai, they just stand at the start of the level doing nothing unless I directly control them. Ive tried the behaviour settings, making sure puppet mode was not on and even putting it on then taking it off to see if that works to no avail. any ideas?
I am at the Jerro secret place and all my companions have completely lost their ai, they just stand at the start of the level doing nothing unless I directly control them. Ive tried the behaviour settings, making sure puppet mode was not on and even putting it on then taking it off to see if that works to no avail. any ideas?