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Perfect four member party

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Amran_X_Kaiser
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Post by Amran_X_Kaiser »

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A good reminder, need to try a 5 member party sometime.
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Cwell the fine
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Post by Cwell the fine »

[QUOTE=rbeverjr]@cwell
I agree with your party - mostly. However, I typically reserve triple class characters for when I play less than 4 characters. I would change the FMT to a half-orc FT hero. Eventually, the FT will be able to use scrolls and items to give himself the beneficial mage spells when absolutely necessary. This character will in some ways be more powerful than the FM. This party is also very effective in ToB.
[/QUOTE]
You say potatoes, I say potatoes (This doesn't really work on the internet, does it?).

I like mine a bit more because I refuse to erase and rescribe scrolls. Yours would be better in melee, I view my FMT as an archer and support character. He stays in the back lines and buffs the rest of the party.

Thanks for answering twice though! ;)
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Amran_X_Kaiser
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Post by Amran_X_Kaiser »

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Your right - it doesn't work on the internet.
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rbeverjr
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Post by rbeverjr »

[QUOTE=Cwell the fine]You say potatoes, I say potatoes (This doesn't really work on the internet, does it?).

I like mine a bit more because I refuse to erase and rescribe scrolls. Yours would be better in melee, I view my FMT as an archer and support character. He stays in the back lines and buffs the rest of the party.

Thanks for answering twice though! ;) [/QUOTE]

I don't know what erasing and rescribing scrolls has to do with your choice of FMT over FT? In a party of 4, I don't want "support" characters. I don't even want archers considering that the most twinky weapons are melee weapons. Whether a FMT or FT, I would use him in melee. In SoA, I'd definitely choose FT myself, because I want the backstab multiplier to be high quickly. I'd also appreciate the great number of points to spend on thief abilities like traps.

Sorry for the double post. I received a message that I must log back on to send my reply. This message was in error because my reply was posted. Hence, I ended up with 2 replies.
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Cwell the fine
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Post by Cwell the fine »

Using NPCs, I think this is a great party:

F/T
Aerie
Jaheira
Keldorn
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Klorox
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Post by Klorox »

I'm currently playing:

Berserker 13> Thief
Jaheira
Anomen
Kelsey (Sorcerer)

I think the most powerful 4 man crew would look like this:

Cleric/Ranger
Sorcerer
Fighter/Thief (or Berserker > Thief)
Inquisitor
"A life is not important, except in the impact it has on other lives."
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Jedi_Sauraus
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Post by Jedi_Sauraus »

IMHO

most powerfull NPC party

Cleric/Ranger
Korgan
Edwin
Jan ---> with only 4 people he should level up quickly enough to be usefull as both thief an mage


custom:

Cleric/Ranger
Sorceror
Mage/thief Multi
Cavalier ---> Immune to fear huge MR, possibly huge dmg resistance defender of easthaven + AoF + Hardiness add that up and you have close to a barbarian level immunity to weapons, Duhm, without armour restrictions

this gives you 2 excellent tanks, an excellent divine caster, an excellent thief and 1 good mage and 1 supreme mage

don't bother getting an undead hunter the immunity to hold is useless as later on you will always make your save and level drain is hardly a big issue

in TOB the dmg to deamons is *quite* handy
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Klorox
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Post by Klorox »

I've rethought it:

Elf Sorcerer (Bhaalspawn, stays in the back and isn't targetted)
Human Berserker 13 > Cleric
Dwarf Fighter/Thief
Jaheira (better than a self-made NPC for the extra quests)

All areas of magic and offense are covered. I would consider substituting a Half-Elf Fighter/Mage/Thief instead of the Dwarf Fighter/Thief because you could then get a lot more XP for scribing scrolls. I still think the tougher Dwarf is a better choice though.
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dios
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Post by dios »

No, i've played the game with a three man party and:

Anomen.
Romeo (Sorcerer)
And a free thief
+ Jaheira.

That'll be enough to go through the game properly.
If there's something more important than my ego. I want it caught and shot now.
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Jedi_Sauraus
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Post by Jedi_Sauraus »

instead of the berseker 13 > cleric consider instead a Kensai 13 > mage. Jaheira has enough healing power for a small party. Furthermore an extra mage is always better than an extra tank espescially since you already have 2 tanks (Jaheira, and the fighter/thief) 2 tanks are all thats needed. I usually travel with more but thats due to lazyness, (less micromanagement). from a powergaming perspective more mages = better.
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Fingers Boggis
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Post by Fingers Boggis »

"Iconic" 4 man party gives you the roles you need for a well balanced PnP party and is my starting point for any game. For BG2 things are slightly different but I still think its the best place to start.

PnP FIghter -> BG2 Human Kensai>Mage or Inquisitor
PnP Cleric - > BG2 Half-elf Ranger/Cleric
PnP Thief -> BG2 Gnome Thief/Illusionist
PnP Mage -> BG2 Human Sorceror

For the fighter it depends what you want, although Kensai>Mage us undoubtably more powerful I prefer Inquisitor as its less micromanagement and a very handy dispel. Kensai should use CF+Dakkons Blade, Inquisitor only wants to use one weaon :) .
For the cleric I think everyone knows why I've gone for a ranger multiclass. In addition to the spells its always nice to get some extra greater whirlwind HLAs. Should use Crom Faeyr coupled with Flail of Ages or Mace of disruption depending on the situation.
For the thief I'd probably just take Jan for the extra chat, the idea here is to pick up some of the random spells the sorceror won't want to use slots with and to get the extra xp from scribing/lock picking/trap disarming. Should use Staff of the Magi for backstab fun.
For the mage, well basically you can't beat a sorceror!

If I was to up it to 5 I'd take a Blade, to 6 probably a berserker/cleric
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Klorox
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Post by Klorox »

You can't backstab with the SotM.
"A life is not important, except in the impact it has on other lives."
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Fingers Boggis
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Post by Fingers Boggis »

I'm sure I read somewhere that the only 2 handed weapon you could backstab with was the quarter staff and that SotM's invisibility power meant you could do so again and again and again. It is possible I was misinformed though as I've not used the staff with a mage/theif myself
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Celacena
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Post by Celacena »

with SotM, you need to re-equip it to regain invisibility which would be easier in a turn-based set-up. as it is, the de-buffing effect of the staff is immensely useful - I have even used it against my own part members and I think it can remove some adverse effects as if they were buffs. I haven't had the staff of late, but thinking back, I think it can remove dire-charm - which is not entirely unhelpful...

you should see the mages and cleric weep as their high-level protections leach away!
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windchime
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Post by windchime »

I Agree

four members party level up very quickly and the result is you will be unstoppable... there is no down side, just equip your mages with easy damaging spells and turh AI on for easy battles. that will always do.
having four party members also mean, you know, you have less to care about for weak NPCs. 5 party members level up are still very challenging and fun.
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Crenshinibon
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Post by Crenshinibon »

In regards to the Staff, Von Dondu tested and proved that you cannot backstab with items that a Thief can't normally use. I also tried it out and I can confirm that you can't backstab with the Staff of the Magi.
“The world breaks every one and afterward many are strong at the broken places. But those that will not break it kills. It kills the very good and the very gentle and the very brave impartially.”
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