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Vampiric Cure

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Adahn
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Vampiric Cure

Post by Adahn »

Yeah I don't know if this belongs here or not, if it doesn't please feel free to move it Fable, Xanny or whomever moderates this area. Anyway on to the bread and butter of this thread.

I read on the Wikipedia Article on White Wolf's PnP Game that apparently there is a clan that handles the Vampire's way of redeeming themselves or curing themselves, is that true? And... mostly my question was (to the expects our there) how does it work and what is it exactly? Since the article didn't really say that and I don't trust wikipedia that much since people HAVE been known to write down their entire biographies in there. - So yeah... how does it work?
Usstan inbal l' uyl'udith ssinssrigg jihard wun l' tresk'ri! ^^ And it's true too hehe
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Lucita
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Post by Lucita »

The Healer Clan...the Salubri. Driven to near extinction by the Tremere after the Magus Tremere diablerized the founder of Clan Salubri around 1200 AD.

The Vampire's curse can be lifted to a certain extent by reaching Golconda, a nearly mythical state of mind where blood has no meaning. It is accomplished by years ( or better centuries or millenia ) of meditation and being "good", reaching humanity 10 ( something even Jesus might have had a problem with, reaching a good 9 ).
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Anaximander
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Post by Anaximander »

Does this actually cure vampirism, though? I thought that they were still techinically vampires, they just no longer felt the need to drink blood.
".... for I had seen the Human face of the Vampires, and now I beheld the monstrousness of these Men..."
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pennypincher
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Post by pennypincher »

Vampires in Golconda are not "Cured" exactly, no. It's a metal state... The vampire requires blood far far less and is no longer ruled by it's beast. It's desires and instincts become more normal and human and it's urges far less sinister and twisted... However:

The vampire still needs to drink blood, estimated at about once a month in the book. The vampire still bursts into flames on contact with the sun, still lives forever, is still quite dead and subject to all the issues of being dead (Cold, no heart beat, no blinking or breathing... Thou these take but a thought to control for a vampire whos humanity is 8 or over) and so on and so forth. White Wolf, as they do with most things, have never put an honest "Yes or No" to the question of a cure, but they have said this on more then one ocassion. 99.9% of cures you could come up with for Vamperism in your game (IE: Mage undoes the effects. Werewolf cleanses you. Fae embuses you with glamour and brings your body back to life) result in a horrid, destructive frenzy and, if they contiue, ultimate final death... If your frenzy didn't kill the person trying to snuff out your unlife. Turns out the Beast takes unkindly to people trying to rip it out of it's host body.
I was Diablorised once. I got better.
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ProgRockGhoul
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Post by ProgRockGhoul »

[QUOTE=Lucita]...It is accomplished by years (or better centuries or millenia) of meditation and being "good", reaching humanity 10 (something even Jesus might have had a problem with, reaching a good 9).[/QUOTE]

Jesus tends to send Patty down into the hospital instead of out to San Diego, that's where he messes up.
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Adahn
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Post by Adahn »

That's all pretty interesting, I don't know why they didn't put that into the game. Might have been an interesting thing to do ^_^
Usstan inbal l' uyl'udith ssinssrigg jihard wun l' tresk'ri! ^^ And it's true too hehe
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Post by fable »

Moving to PnP Discussion, with a redirect.
To the Righteous belong the fruits of violent victory. The rest of us will have to settle for warm friends, warm lovers, and a wink from a quietly supportive universe.
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pennypincher
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Post by pennypincher »

Well there's a good reason not to put it in the PC game. Golconda is meant to be something so rare that most vampires don't even realise it's an option, much less have a ghost of a chance to find it.

Much in the way that someone in the street could walk up to you and say "Did you know that life is a fleshy, horrid experince of mental and physical suffering? I've found this way to escape it, however, and it just requires you to seperate yourself utterly from society and meditate for a few years constantly. I call it Revisum."... Your first, understandable, instinct is that you've met a crazy person. Equaly, walking up to a vampire and saying "I've discovered a way to quench the blood thirst, quell the beast and return to a sense of peace and harmony withing myself that I didn't realise I'd lost untill I found it again. All we need to do is starve you and have you fight your natural urges miles and miles from the safty of the city. I call it Golconda."... Their first instinct is "Isn't that a diamond mine in india??"

Also, it prolly would have been ultra tough to program it in without it seeming corny. One of the great few vampires in the world who know the truth of Golconda happens to find you 2 days after you've been embraced while you're in the middle of murdering a police uint to get to the top of a tower and kill a Venture... That doesn't sound like a modle citizen to me, and surely not someone I'd offer the path to inner peace too. I might offer them an Uzi... They sound like the kind of person who'd appriciate an Uzi... *Worried look, backs away from bloodthirsty murder*
I was Diablorised once. I got better.
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Adahn
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Post by Adahn »

I guess you're right Pennypincher, maybe the thing about Bloodlines that I always felt a bit tied down from was the linear quest. So this idea of redemption was a pretty good one as far as alternate main-quests or endings would go. It's a lot like Shadow of Destiny if you've ever played that game. Sure you get different endings, but most of the thing is achieved through a linear fashion, even with the small side-quests you do.
Usstan inbal l' uyl'udith ssinssrigg jihard wun l' tresk'ri! ^^ And it's true too hehe
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