Con regeneration values
Con regeneration values
Does anyone know a chart where it shows you the regeneration rate at high Constitution levels?
i was told it was 1 hp / minute at 20 Con, but not how much from the values after 20 con.
i was told it was 1 hp / minute at 20 Con, but not how much from the values after 20 con.
- Tugal, Gnome Wizard of Black Root (Arcanum)
- Crenshinibon
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I do recall a post sometime back where Von Dondu explained the effects of high stat scores. If you try searching for it, I'm sure it'll come up.
“The world breaks every one and afterward many are strong at the broken places. But those that will not break it kills. It kills the very good and the very gentle and the very brave impartially.”
- Crenshinibon
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Actually, I just typed "regeneration" into the search bar and on the front page there was a thread, created by you, asking a very similar question... which was answered. I have provided the link below. Please use the search function next time, if you haven't this time.
[url="http://www.gamebanshee.com/forums/baldurs-gate-ii-shadows-of-amn-9/attribute-effects-more-specific-82430.html?highlight=regeneration"]http://www.gamebanshee.com/forums/baldurs-gate-ii-shadows-of-amn-9/attribute-effects-more-specific-82430.html?highlight=regeneration[/url]
[url="http://www.gamebanshee.com/forums/baldurs-gate-ii-shadows-of-amn-9/attribute-effects-more-specific-82430.html?highlight=regeneration"]http://www.gamebanshee.com/forums/baldurs-gate-ii-shadows-of-amn-9/attribute-effects-more-specific-82430.html?highlight=regeneration[/url]
“The world breaks every one and afterward many are strong at the broken places. But those that will not break it kills. It kills the very good and the very gentle and the very brave impartially.”
Thrar wrote:There's one thing I can think of: CON of 20+ gives regeneration. I don't know how much this is at the higher amounts, CON 20 means 1HP/minute.
The thieving modifications through DEX are not in the main attribute tables, but they are also in the manual.
Other than that, I think the more interesting question is: What was not implemented, that's stated in the manual?
CON: the resurrect percentage, it's always 100%
INT: the highest level that can be cast (e.g. Imoen is able to cast level 9 spells with INT 17), although the # per level is implemented
WIS: both spell failure (take Minsc as an example if you want) and saving throw modifications.
like i said in the first post, that was the post that told me what 20 did, but im asking about anyone having seen a chart that gives data for regen-rate OVER 20...probe53 wrote:Does anyone know a chart where it shows you the regeneration rate at high Constitution levels?
i was told it was 1 hp / minute at 20 Con, but not how much from the values after 20 con.
- Tugal, Gnome Wizard of Black Root (Arcanum)
- Crenshinibon
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I've never seen a chart for regeneration values anywhere on the interweb net-thing, and they're something I would never try to guess, so I just did some quick testing with cheat codes and made my own chart:
CON 20 -- 5 hp per in-game hour
CON 21 -- 6 hp per in-game hour
CON 22 -- 7 hp per in-game hour
CON 23 - 10 hp per in-game hour
CON 24 - 15 hp per in-game hour
CON 25 - 30 hp per in-game hour
Assuming that 1 hour of in-game time = 5 turns = 50 rounds, the following applies:
CON 20 --- 1 hp per minute of real time
CON 21 - 1.2 hp per minute of real time
CON 22 - 1.4 hp per minute of real time
CON 23 --- 2 hp per minute of real time
CON 24 --- 3 hp per minute of real time
CON 25 --- 6 hp per minute of real time
These figures don't convert gracefully into values for hp/round, but at CON 20, the regeneration rate is 1 hp every 10 rounds, and at CON 25, the regeneration rate is 3 hp every 5 rounds.
CON 20 -- 5 hp per in-game hour
CON 21 -- 6 hp per in-game hour
CON 22 -- 7 hp per in-game hour
CON 23 - 10 hp per in-game hour
CON 24 - 15 hp per in-game hour
CON 25 - 30 hp per in-game hour
Assuming that 1 hour of in-game time = 5 turns = 50 rounds, the following applies:
CON 20 --- 1 hp per minute of real time
CON 21 - 1.2 hp per minute of real time
CON 22 - 1.4 hp per minute of real time
CON 23 --- 2 hp per minute of real time
CON 24 --- 3 hp per minute of real time
CON 25 --- 6 hp per minute of real time
These figures don't convert gracefully into values for hp/round, but at CON 20, the regeneration rate is 1 hp every 10 rounds, and at CON 25, the regeneration rate is 3 hp every 5 rounds.
- Jedi_Sauraus
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Regeneration also does wonders for you when you rest.Jedi_Sauraus wrote:so it doesn't really do anything except when your traveling from area to area
From what I've read and from what I can tell, regeneration values will not stack. For example, if you're wearing the Ring of Gaxx (3 hp/round) and you put on a Ring of Regeneration (1 hp/round), your regeneration rate will be reduced to 1 hp/round, not increased to 4 hp/round. I guess the last item you put on takes precedence.Jedi_Sauraus wrote:do these values stack with gaxx or does gaxx stack with ring of regeneration ??
It's possible that the regeneration provided by items will stack with the regeneration provided by Constitution, simply because they operate according to separate timers. Regeneration items operate in real time. If you use Ctrl-T to advance the clock by one hour, you don't get any extra hit points. For example, if you're wearing the Ring of Gaxx, you get exactly 3 hp every 6 seconds as long as the game is unpaused. The regeneration allowed by Constitution, on the other hand, looks at the actual game clock--if you artificially advance the clock by one hour by using Ctrl-T, you get the extra hit points instantly without waiting for any real time to pass.
When I did my testing, I used Ctrl-T. I didn't sit there with a stop watch counting hit points; I did it the fast and easy way. If anyone has some extra time to kill and wants to do some testing, I'd like to know how fast you get the hit points from the Constitution bonus. For example, if you have CON 25, do you get 30 points at a time every hour, or do you get hit points back one at a time?
wow...
thanks von.
so based on this, it is better to get the highest con possible.. even if its *18* just for some regeneration benifits if you can?
IMO, the regen rate might only come in sleep then, i have 18 con character but i never seen him regenerate 1 hp per turn, but i guess i would not notice if he did, but i doubt he did...
thanks von.
so based on this, it is better to get the highest con possible.. even if its *18* just for some regeneration benifits if you can?
IMO, the regen rate might only come in sleep then, i have 18 con character but i never seen him regenerate 1 hp per turn, but i guess i would not notice if he did, but i doubt he did...
- Tugal, Gnome Wizard of Black Root (Arcanum)
- Silvanerian
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