I am having a lot of fun with morrowind though I am sure eventually I will have explored that game. I was curious about oblivion and have a few questions.
1) I have read that the 'game world' adapts to your level so the enemies and treasure corresponds to your level. Is this disturbing? Does it seem odd or less immersive? Are their mods to adapt this?
2) I like to roleplay the game and play as if my character had no knowledge of such things as stats modifiers etc. Can I overcome the enemies if I simply use the skills I find cool? Or will they get too powerful? I'll post an example character for a reference point. It contains the skills I would want for my first character:
bosmer
Stealth
Sneak
Marksman
Blade
Light Armor
Alchemy
Illusion
Mercantile
In essence I don't want to buy the game unless I can roleplay it and not have thoughts such as 'better not use X skill or I will be undermanned'. I don't mind a challenge I just don't want to 'reload' constantly. Idealy I'd like to play a 'no reloads' character using no out of character knowledge of the game. The one tool I think might save me is the difficulty slider ie make it easy the first character then if its too easy adjust for the next 'no reloads' character.
3) This ties up the first two questions and is a summary. Can I have an immersive roleplaying experience or is this game made to powergame and/or character build?
claudius
Considering buying game. Questions!
Considering buying game. Questions!
Right Speech has four aspects: 1. Not lying, but speaking the truth, 2. Avoiding rude and coarse words, but using gentle speech beneficial to the listener, 3. Not slandering, but promoting friendliness and unity, 4. Avoiding frivolous speech, but saying only what is appropriate and beneficial.
- RPG Guy (sorta)
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I just finished the 360 version. I wasted 300+ hours developing a Level 44 mage for a game that, on it highest difficulty setting, required nothing more than a Level 25 dood to complete.
Graphically, it's sexy. The combat system is great as well. Environments become hyper-repetitive. Most of the magic spells are useless. In fact, you only need 2 spells to defeat ANY creature and character in the game:
Invisibility + paralyze.
Run around while you're invisible, paralyze your target, slash it with your sword until dead, then go invisible again before it's buddies reach you. Repeat endlessly. Waaay to easy. Works every time (without penalty).
I was not impressed and suggest you spend your cash on something else.
Graphically, it's sexy. The combat system is great as well. Environments become hyper-repetitive. Most of the magic spells are useless. In fact, you only need 2 spells to defeat ANY creature and character in the game:
Invisibility + paralyze.
Run around while you're invisible, paralyze your target, slash it with your sword until dead, then go invisible again before it's buddies reach you. Repeat endlessly. Waaay to easy. Works every time (without penalty).
I was not impressed and suggest you spend your cash on something else.
- Siberys
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To answer any and all roleplaying questions you have, it's a dungeon crawl, there is very VERY little roleplaying involved.
Mostly the only roleplaying you can do is speechcraft, which in this case it acts for you based on a puzzle you use to make them like you more, which isn't roleplaying at all.
Gotta agree, you should spend money elsewhere.
Mostly the only roleplaying you can do is speechcraft, which in this case it acts for you based on a puzzle you use to make them like you more, which isn't roleplaying at all.
Gotta agree, you should spend money elsewhere.
Listen up maggots, Mr. Popo's 'bout to teach you the pecking order.
It goes you, the dirt, the worms inside of the dirt, Popo's stool, Kami, then Popo.
~Mr. Popo, Dragonball Z Abridged
It goes you, the dirt, the worms inside of the dirt, Popo's stool, Kami, then Popo.
~Mr. Popo, Dragonball Z Abridged
So I gather that its appeal is more along the lines of 'Look I have 100 strenght and a cool sword' 'I can kill everything' and not a immersive game.
Darn, I like morrowind although it is getting old now that its not such a learning curve and I am obsessed with things such as getting powerful items. I was hoping for a game in oblivion that fixed what I didn't like on morrowind but continued a varied roleplaying experience. For example I think its cool that the same game you can play a hunter who makes a meager fortune hunting animals then have a diffferent game as a thief and a different one as a poweful warrior or mage. I guess the coolest feature for me about morrowind is if I close my eyes and forget the most rational choices to make me strong but just do what I want. I become what I do because you level the skills you use.
I might actually like oblivion because for me 'roleplay' is about doing things. hunting, collecting, sneaking into tombs. I don't care so much about my chars likes, dislikes, personality, background and all that. In this vain role is about profession. And a fantasy is builty up based on who 'I' would like to be in a fantasy world which is a kind of woodland adventurer. Maybe when its 20 bucks with all the expansions included in about 5 years?
Its funny how a video game can be an enchanted adventure for about one day then become suddenly you realize you are just staving off boredom.
Well thank you for your views. Most helpful! I encourage others to reply as well...
claudius
Darn, I like morrowind although it is getting old now that its not such a learning curve and I am obsessed with things such as getting powerful items. I was hoping for a game in oblivion that fixed what I didn't like on morrowind but continued a varied roleplaying experience. For example I think its cool that the same game you can play a hunter who makes a meager fortune hunting animals then have a diffferent game as a thief and a different one as a poweful warrior or mage. I guess the coolest feature for me about morrowind is if I close my eyes and forget the most rational choices to make me strong but just do what I want. I become what I do because you level the skills you use.
I might actually like oblivion because for me 'roleplay' is about doing things. hunting, collecting, sneaking into tombs. I don't care so much about my chars likes, dislikes, personality, background and all that. In this vain role is about profession. And a fantasy is builty up based on who 'I' would like to be in a fantasy world which is a kind of woodland adventurer. Maybe when its 20 bucks with all the expansions included in about 5 years?
Its funny how a video game can be an enchanted adventure for about one day then become suddenly you realize you are just staving off boredom.
Well thank you for your views. Most helpful! I encourage others to reply as well...
claudius
Right Speech has four aspects: 1. Not lying, but speaking the truth, 2. Avoiding rude and coarse words, but using gentle speech beneficial to the listener, 3. Not slandering, but promoting friendliness and unity, 4. Avoiding frivolous speech, but saying only what is appropriate and beneficial.
- RPG Guy (sorta)
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Then you can safely forget about Oblivion. There are 10 of everything except for quest-related rewards which, typically, sat unused in one of my chests somewhere because they were generally under-powered.Claudius wrote: and I am obsessed with things such as getting powerful items.
Theoretically, Oblivion tries to do this...but fails. Like I said, I played to a level 44 Mage. I was a master warrior and thief as well as a PERFECT mage. The only skils I didn't have maxed related to use of the bow. You can do it all in just one walk-thru. Had I known that skills maxed at 100, I would have approached the game in an entirely different fashionFor example I think its cool that the same game you can play a hunter who makes a meager fortune hunting animals then have a diffferent game as a thief and a different one as a poweful warrior or mage.
You'll enjoy it until you reach level 20. After that, it's laregly an exercise in repetition...oh and the enemies you face beyond that point are little-to-no challenge.I might actually like oblivion because for me 'roleplay' is about doing things. hunting, collecting, sneaking into tombs.
It does, however, have the most beautifully-rendered game world I've ever experienced. Gotta give it props there. It's set the bar in that regard.
The biggest gamekiller in Oblivion to me was Chameleon, once you get it up to a continuous (and all item enchantments in Oblivion are continuous!) 100% the game's over. It's also ridiculously easy to get it up to 100%, in fact it can be difficult in my experience to avoid it. Once you do have 100% chameleon nothing can touch you, and every attack is a critical hit. Beyond cheesy, but unfortunately that describes Oblivion completely.
[QUOTE=Darth Gavinius;1096098]Distrbution of games, is becoming a little like Democracy (all about money and control) - in the end choice is an illusion and you have to choose your lesser evil.
And everything is hidden in the fine print.[/QUOTE]
And everything is hidden in the fine print.[/QUOTE]
- Baldursgate Fan
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Hi Claudius,Claudius wrote: 1) I have read that the 'game world' adapts to your level so the enemies and treasure corresponds to your level. Is this disturbing? Does it seem odd or less immersive? Are their mods to adapt this?
Questions 2 and 3 have been answered by others, so I will just address your 1st one:
1. You can find a very detailed description of Oscuro's excellent mod on NPC leveling here:
The Elder Scrolls Files - Oscuro's Oblivion Overhaul (1.3) Info
Obviously, there are no right or wrong answers to these questions, but I've burned hundreds and hundreds of hours playing - the fact that you can do the quests differently depending on roleplaying choices has given it more replay value to me than any game I've played since DoomII or the Civilization series.
Leveled enemies took some getting used to, but that was more because I enjoy wading through hordes of inferior enemies (which doesn't happen) than because I enjoy getting ambushed by something massively superior because I wandered into the wrong area (which also doesn't happen). There are some strategies that can be god-mode gamekillers (like powergaming/min-maxing stats or the previously mentioned 100% chameleon), but the easiest way to avoid that is just don't do it.
Leveled enemies took some getting used to, but that was more because I enjoy wading through hordes of inferior enemies (which doesn't happen) than because I enjoy getting ambushed by something massively superior because I wandered into the wrong area (which also doesn't happen). There are some strategies that can be god-mode gamekillers (like powergaming/min-maxing stats or the previously mentioned 100% chameleon), but the easiest way to avoid that is just don't do it.
Can the answer to this question be "No"?
First off thanks for all your thoughts. I may still go for the game just for the reason that I got the gaming itch and need something new to play.
And just for anyone who reads this thread take a look at a thread that is a poll: 'should I buy this game?'. I could have just searched but I had personal specific questions and desired answers. Anyway thats my rationale.
That thread I mentioned contains a post by dragon wench with a link to a roleplayers website. She talks about all the loads of mods that made the game worthwhile. Things like: bank of cyrodiil, turn off quest homing device etc, darker dungeons, preventing unrealistic moon gravity and enemies flying in air and many that didn't stick out to me.
So thats the reason I may give it a try.
claudius
And just for anyone who reads this thread take a look at a thread that is a poll: 'should I buy this game?'. I could have just searched but I had personal specific questions and desired answers. Anyway thats my rationale.
That thread I mentioned contains a post by dragon wench with a link to a roleplayers website. She talks about all the loads of mods that made the game worthwhile. Things like: bank of cyrodiil, turn off quest homing device etc, darker dungeons, preventing unrealistic moon gravity and enemies flying in air and many that didn't stick out to me.
So thats the reason I may give it a try.
claudius
Right Speech has four aspects: 1. Not lying, but speaking the truth, 2. Avoiding rude and coarse words, but using gentle speech beneficial to the listener, 3. Not slandering, but promoting friendliness and unity, 4. Avoiding frivolous speech, but saying only what is appropriate and beneficial.