sithari wrote:well... about the protection... Globe of invunerability protects u from ALL spells...so i think i'll make the Weave Block 8thlvl .u're wright.
about the Necromantic Shield... most of your magic items wont work and u'll be able to cast only Necromancy spells...more over the spell isn't dismissable...
Globe of Invulnerability is 6th level spell that blocks only spells that are levels 1 through 4. (Minor version is 4th level and block spell of levels 1-3, so any similar 8th level spell would block only spells of level 1-5) So even if you make it 8th level it is still too powerfull.
If your Necromantic shield prevents you from casting any spell other than spels from school of Necromancy and it stop any magic item not using Necromancy to affect you (and I assume that include Bracers of Armor, Rings of Protection and other items you may be wearing) than I'd say it is even of too high level because penalties overweight any gain.
...about Mystra ithink she doesn't have any power to the shadow weave.Also i think she interfierce only when something is harmfull to the weave or very destructive but i' not sure about that...
True, she do not have power over Shadow Weave, but she have power over SPELLS. And even if she allows your Weave Block spell, she would create Shadow Weave Block spell that would be exact opposite of yours and she would made it available to all Weave users.
Dark Armor
lvl:2
duration:1h/lvl
this works like MAge Armor except that it gives u 3+1/2lvl armour bonus to AC.
You should limit maximum bonus you get for caster level (say 3 + 1/2levels, maximum +5). Keep in mind that Epic Mage Armor spell require Spellcraft DC of 46 and gives you only +20 to AC. At 20th level your spell gives you +13 to AC which is way to much for a 2nd level spell especially compared to existing Epic spell.
Necromantic Bolt
lvl:2
this works like magic missile except that the bolts are made of Necromantic Energy and the damaged caused is transfered to u as healing energy or harming energy if your undead.
Since I only have my PHB with me at the moment I can't check other sources, but closest PHB spell that does what you propose is Vampiric Touch, which is 3rd level and at 10th level it deals 5d6 damage (5-30) to a single target, while your Necromantic Ball at same level deals 5d4+5 (10-25) points of damage to up to 5 targets. On the other hand max damage for Vampiric Touch is 10d6 at 20th level so my advise is to raise your spell to 3rd level and you keep reciving a bolt every 2 caster level to a maximum of 10 bolts at 19th level. That way at 20th level Vampiric Touch deals 10d6 (10-60) points of damage, while your Necromantic bolt deals 10d4+10 (20-50) points of damage. That 10 points of damage is compensated by ability to spread that damage to up to 10 targets.