With ToB installed, will a lvl 12 kensai dualled to a druid be more powerful than a fighter/druid multiclass? Or the other way around.
Any input would be awesome.
The only reason I was thinking lvl 12 was because druids get to lvl 13 extremely quickly, but lvl 14 insanely slowly. So it just seemed like a good time.kmonster wrote:I agree with Lancelot122.
12 is a bad level for dualclassing anyway. Dualclassing at level 9 is better.
The dualing period is shorter and even when it's over you'll still have 750,000 more XP which can be several druid levels.
Even if you reach the cap you'll only have gained +1 thac0, damage, speed factor and 1 HP and lost a HLA for it.
If you really want to dual late then wait until level 13 for the extra half attack.
I created the characters and levelled them up by using cheat codes. Then I just copied the information from their character records. I'd have to do the same thing to get the information for a Fighter/Druid and a Kensai/Druid.chickenhed wrote:VonDondu, I gotta ask. How the heck do you have such detailed specs for characters at each level? Right down to their saving throws! Very impressive!
That guy would be strong. I might actually prefer to be able to rage however. And that can be done without hacking the character too. Just do a berserker to level 9 or maybe 13 or something else and then dual to druid... I haven't actually considered it more closely so I'm not sure exactly when I'd dual. You do lose GWW but I can live with that with the Druid HLA's available...Buster wrote:It's no secret that I favor powergaming and most of my knowledge is with Barbarians but on my quest for the best fighter/powergaming char, I've created one that's the best so far.
I downloaded the G3 tweak pack and installed the Shapshifter re-balancing mod then started a regular fighter/druid char.
Then using Shadowkeeper under the characteristics heading changed from true class to shapeshifter then went to innate and added the shapeshifter kit.
Read the stats at G3 about the shapeshifter's change coupled with the fighters advantage of grandmastery and HLA's and you have a very powerful combo with the Druidic magic to boot!
I've kept the lesser Werewolf until lvl 13 like you should then put on the greater Werewolf paw and what a killing machine! The only draw back is that the GWW paws are a +3 weapon, good for early in the game but later on will have to put the paw in the off-hand and a better weapon in the main hand.
Well thay's my advice on the best fighter/druid combo I have found.
Hope this helps.
Buster