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triple class character

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Fallout skater
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triple class character

Post by Fallout skater »

I am thinking of triple class character ( fighetr-sorc-class that I would make) I am still working on the class. the race is ogor (favored class sorc) I will start az a fighter and when I continue with the sorc when I make spells there is an arcane failure. I should ignore it as the fighert is proficient with all types of armors right ?
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Post by Rob-hin »

Nope, casting failure occures still occurs, regardless of armor profficiency.

There are several prestige classes that have talents to lower casting failure due to armor though.
If you want I can give you some info about those.
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Post by Fallout skater »

ok give what u think that would help me :) but isn't there a way to get sorta around it. me and a friend of mine made this class blind guardian (but unfortunately we lost it :( ) that he was actually blind he still has a penatlty for blindness but we somehow made it like this if he misses with an attack he has a second chance to try whatever he can do.
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Post by Siberys »

Easiest way to get by in spell failure with only the core books (and the only way) is through mithral armor. Any armor that's metal can be made of mithral, and mithral reduces spell failure by 10% (meaning that even the lowliest metal armor, the chain shirt, will still incure a failure chance as with the 20% normal arcane spell failure)

If you own complete Arcane, Warmage Core Class. If you own complete warrior, Spellsword prestige class.
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Post by Fallout skater »

is there an arcane failure reducing feat or a spell ? I have read some in some of the book a prestige class that reduces the arcane failure to 0 % or I may put an arcane spell reduce when I make the prestige class which I am going to show u (don't know when) and show the DM and wait for approval.
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Post by Siberys »

Everything involving spell failure will be in complete arcane or warrior. I own every book and I've read them all, they are nowhere else in the entire 3.5 library.
Listen up maggots, Mr. Popo's 'bout to teach you the pecking order.
It goes you, the dirt, the worms inside of the dirt, Popo's stool, Kami, then Popo.
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Post by Rob-hin »

Well the Spellsword prestige class reduces spell failure every few levels.
It starts at -10% at second level and end at -30% at 9th level.

I'd say you are trying to invent a class that already exists. :)
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Post by Fallout skater »

well not exactly I think I am sort-of modifying a few classes ad combining them into one. One of my friends told me that I can do divine spells and there will be no arcane failure ( fighter-cleric) as far as I heard him it is as fighter -sorc but I do not have the penalty of arcane failure. My whole idea in the beginig was to create a a prestige class that continues the progress of the fighter and the spell caster. and about the spell sword I have read a lot of things about this (trying to get by the arcane failure) I saw the spell sword a long time ago but I don't like it. :rolleyes: what do u thing of this spcial feature 2nd chance if I fail the first time with the spell I have a second chance to do it (optional- reducing some of the penalty)
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Post by Rob-hin »

A class that is both spellcaster and fighter is pretty hard.
Your best bet is to go with an offencive cleric then. Multi classes with both good fighter and sorc basics is very overpowered.

You could also create an sorc based on transmutation.
He can boost himself with spells to be an able fighter.
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Post by Kipi »

Fallout skater wrote:well not exactly I think I am sort-of modifying a few classes ad combining them into one. One of my friends told me that I can do divine spells and there will be no arcane failure ( fighter-cleric) as far as I heard him it is as fighter -sorc but I do not have the penalty of arcane failure.
In terms of being able to cast spells, that's right. But you must remember than divine spells and arcane spells are totally different. Basically those two are two distinct categories, each having spells the other doesn't have. So, it's kind of wrong to compare the character which is able to cast devine spells is like fighter/sorc but without arcane penalty. It's like fighter/cleric.
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Post by Fallout skater »

well do u have any suggestion for a char that is a fighter and spellcaster which are at their maximum. From the beggining I don't like spellcasters cuz I have been shown that the spellcasters are like hella strong in the levels after 10 and the frontliners don't have a chance against them. My DM told me that the sorc wizards and etc do all the work in the game in later levels. I want my char to be active all the time or at least as much as possible. I like sorcs and etc but I like more the old fashion way go and beat the enemy's head off ] :)
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Post by Kipi »

Fallout skater wrote:My DM told me that the sorc wizards and etc do all the work in the game in later levels. I want my char to be active all the time or at least as much as possible. I like sorcs and etc but I like more the old fashion way go and beat the enemy's head off ] :)
That's true only if your DM make it so. If your DM is good enough he should know to come up with such battles which needs both the casters and melee fighters to take part in.

I'm not so good at creating new classes, but I wold head the advices of Rob-hin, as his knowledge is very good.
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Post by Rob-hin »

Multiclassing for that reason may not be the best way to go.
You should play what you like, not something else because the DM said fighters are less powerful at higher levels.
Who know, you may not even make it to higher levels... what level do you start at?

Still, this is one of the hardest possible combo's, especially if you are relatively new to the game.
I'd stick to something more basic first if I were you.
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Post by Fallout skater »

well I am not new I have played DnD a lot about 10 hours a day but a long story. I have been playing every summer from 5th grade now I am 10th, but only the summer. And I have realized that the first levels are really hard and the most interesting I think . I really think that the hard is intersting. and I really don't think that the game masters would let someone die like 4th or 5th level, but this meta game thinking would lead me to my doom with my DM/GM. I like mages but not as much as fighters. u said it was hard but u nevver said it was impossible. :D Rob-hin said this isn't the best way , can u tell me the ebst ot at least a betetr way. I think I was 6th grade I had a 6th level fighter mage ,the most successfil character I have ever had, but unfortunately I was killed by a succubus :(
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Post by Rob-hin »

Hehe, well it's a free game so why not give it a try?
If it's what you really want then you ow it to yourself, otherwise the idea will be stuck in your head for 5 more years. :D

Newsflash, this just in... *smacks himself on the forehead* ...can't believe I didn't think about this sooner!
How about the Eldritch Knight from the DMG?
It's your idea all worked out!
TFrom its discription: "The Eldritch Knight can cast fireball at it's foes and then charge them with sword drawn." Nice, yes?

It has a d6 hitdice but it's spellcasting continues as normal -1 level. Not counting the multiclass level(s) you already took.

Taken into account his pre requirements, I'd make it so:
Level 1: Fighter (profficient with all martial weapons, good hitdice)
Level 2-6: Wizard (the sorc has lower level spell and with the -2 level you already have makes it too weak)
Level 7+: Eldritch Knight (1th level no spell level increase only fighter, then it levels normally but with fighterisch bonusses)

This may be a very nice and powerfull charcter!
Think a fighter who buffs himself before the fight. In the fight he starts with a fireball and then comes in melee.
...I may even try it myself. :cool:
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Post by Fallout skater »

Sorry rob-hin I didn't understand everything I didn't get the part with the woz/sorc and eldritch knight. I choose the wizard because..... . I think that the sorc is more powerful cuz he getz more speel. the wizard has to study dat for day the spells :( . The eldritch knight gets fighter like bonuses and wizard spells right. (sorry I don't have the books now) I really liked th Idea of the geomancer character, those drafts are a cool idea. Oh I totally forgot since the human doesn't have a favored class do U receive a penalty for the the second class or only for the third?
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Post by Siberys »

Geomancer, the 3.5 version, is a horribly done class. Besides, you need divine magic for this, and the way the class works, the levels of cleric/druid, it's just not worth it.

Eldritch Knight is also an awful class. One bonus feat, fighter base attack and the rest in spellcasting, not really that worth it.

Those are just my opinion on classes. I'd give you advice on what to do, but I first need to give advice, slow down when typing. It's very hard to understand what you're saying right now, and I want to help you but I can't when I can't understand you.
Listen up maggots, Mr. Popo's 'bout to teach you the pecking order.
It goes you, the dirt, the worms inside of the dirt, Popo's stool, Kami, then Popo.
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Post by Fallout skater »

well sorry for the mistakes. my idea was that the wizard studies his spells day to day (e.g. I have to study my spells for tomorrow in order to be able to cast them tomorrow) whereas the sorc receives more spells without special features.
would it be balanced if I make the prestigeous class more powerful woth more requierments like an angelic/seraphim disciple, god's asassin sth that has to be both fighter and spellcaster. I didn't like the eldritch knight either. I liked the idea of the geomancer. but do u think that the divine spells are as good as the arcane spells. It's logical the arcane spell being better because of having this penalty. if it is possible tell me which is better or at least ur oppinion (all of you)
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Post by Rob-hin »

I think you got some things mixed up.
Arcane spells are not BETTER then divine, devine is not BETTER then arcane. They are different.

Also, take a look at the which level spells a wizard and a sorc can cast.
You will notice that a sorcerer's highest spell is always 1 spell level lower then the wizard's.
Sorc benefit: can cast more lower level spells
Wizard benefit: can cast higher level spells
Just compare their spells per level.

My advice is that you try the geomancer then, it may not be the strongest class but you'd be playing something that you want to play.
Guinness is good for you.
Gives you strength.
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