Please note that new user registrations disabled at this time.

load screen issues(spoilers...sort of)

This forum is to be used for all discussions pertaining to Obsidian Entertainment's Neverwinter Nights 2, the Mask of the Betrayer expansion pack, the Storm of Zehir expansion pack, and the Mysteries of Westgate adventure pack.
Post Reply
User avatar
Tear Denal
Posts: 1
Joined: Tue Feb 27, 2007 10:30 pm
Contact:

load screen issues(spoilers...sort of)

Post by Tear Denal »

I was wondering if anyone else has had this problem. I am in act II and when I try to go to old owl well or the scout camp the load screen locks up. I don't have this problem with any other area. Just those two.
I thought it might be a video card driver issue but they are up to date and I am running direct x 9c. I need to recruit an officer for my keep but am not quit to act III. Any thoughts? Is an officer really needed at this point in the game. my pc should run this wiothout blinking

3.2 pentium D
2064 mb ram
2x 7900gs in sli
thanks
User avatar
Astafas
Posts: 2292
Joined: Thu Jan 11, 2001 11:00 pm
Location: Stockholm, Sweden
Contact:

Post by Astafas »

Even with a very good PC the load times can be terrible sometimes. Are you certain you're giving it time enough?

Have you tried to access these areas from another area then your current one? Sometimes it helps to take an extra tour, for some reason.
Proud SLURRite Vampiric Lawyer of the Rolling Thunder (TM) - Visitors WELCOME !!!
[size=0](Feel free to join us for a drink, play some pool or even relax in a hottub (but the coffin's mine!) - want to learn more? )[/size]

Life seems short considering how long you will be dead.
User avatar
ceollyn
Posts: 1
Joined: Sat Feb 18, 2006 9:01 pm
Contact:

Post by ceollyn »

load screen

I let it sit for about ten min but will try from a couple different places.
User avatar
swcarter
Posts: 3274
Joined: Mon Nov 17, 2003 12:00 pm
Location: California
Contact:

Post by swcarter »

Well, 10 minutes is too long. If it's taking that long then something is probably broken.

Just about everything you do at the keep is optional, so if you can't make it back to Old Owl Well to pick up some recruits, it shouldn't really be a problem. I don't think there's any reason to go to the Dwarven Scouts area in Act II unless you didn't go there in Act I.

SWC
Sir Edmund: "Should you obey the lord who asks you to put a village of innocents to the torch? Is that chivalrous? Is it noble?"
Me: "It's a great way to get promoted, I know that much."
Post Reply