So here I am, looking at feats, prestige classes, skills and more of this unknown stuff (to me, that is) that i just can't figure out.
As for the character creation, I'd like to play with a F/R, I always liked backstabbing and the fact that after the hit, you are not as vulnerable as a rogue single class would be. A sketch of what I'd like my character to be like would be this:
As many attacks per round as possible, preferable not with simple/lights weapons. I do not care if the weapon I use is double handed, double wield or single handed (specializing to something like a crithitter would also be nice).
Instead of many HP to take hits, many feats/skills (whatever) to avoid getting hiT (so evasion, dodge, tumble etc.).
The major feat I need from being a thief is the backstabbing, I'd really like to be able to as much damage as possible and be able to continue the fight in my favour while finishing the opponent. The focus of this character is on killing ONE very strong opponent instead of killing as much enemies as possible.
I've also read that the INT modifies the number of skills you can choose, as for my build the main focus is on sneak attack damage and battling, not lockpicking or setting traps. Is this a stupid thing to do?
Should i go F/R or R/F if i want to concentrate on the melee fighting part (I think the first one, but someone here might have a different opinion what may sound quite right).
Now I need advice, I was thinking of a Wood Elf as class, as the modifiers for STR and DEX are very useful and taking into account that dodging and evading will be more of my style that taking hits, the CON modifier isn't that negative for my character.
But than comes the hard part, what feats to pick, what skills to take? As for my stats it would be something like this:
STR 17
DEX 19
CON 12
INT 10
WIS 8
CHA 8
(correct me if I'm wrong with,I'm doing this by heart
I hope I gave a vague but sufficient enough description of what i want my character to be, now you guys do the math if u want!
Thanks,