im lookin for some opinions on my char
- Sheer Force
- Posts: 2
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im lookin for some opinions on my char
heres my char
just made a new one cuz i fell like startin a game on the GOTY(xbox)
Race, dunmer
user defined class kinda goin for a rogue/assasin
sign, the lady,
level 1
Health, 40
Magicka, 40
Fatigue, 185
Major skills
sneak
security
short blade
light armor
marksmen
Minor Skills
block
mercantile
long blade
athletics
speechcraft
Specialization stealth
fav attributes
strength
agility
post if u want stats but i figured u guys didnt need them mainly cuz i figured that it was unnessicary
just made a new one cuz i fell like startin a game on the GOTY(xbox)
Race, dunmer
user defined class kinda goin for a rogue/assasin
sign, the lady,
level 1
Health, 40
Magicka, 40
Fatigue, 185
Major skills
sneak
security
short blade
light armor
marksmen
Minor Skills
block
mercantile
long blade
athletics
speechcraft
Specialization stealth
fav attributes
strength
agility
post if u want stats but i figured u guys didnt need them mainly cuz i figured that it was unnessicary
There are a lot of things outside of my control but the things a can control, I control.
Some remarks:
- Mercantile is bugged and, IMHO, useless, especially for a thief because thieves can get rich real quick anyway
- Athletics isn't useless but it very easy to improve just by running most of the time. I would leave it under misc. skills. Same with Acrobatics, which you can improve by jumping a lot.
- Security doesn't need to be too high. I've opened most locks while staying well below 100. The security skill needed for disarming traps is very low. Security could be placed under minor skills.
- Instead of Mercantile and Athletics (and maybe even Long Swords, because you've got Short Swords and Marksman already) you could get some magical skills. They complement a thief VERY well. I suggest Mysticism because the Telekinesis spell can improve your stealing big time! A lot of other Mysticism spells are very useful too. Teleportation can be a life saver if you snuck your way deep into a shrine or Great House vault. Fill your pockets with all kinds of heavy stuff and use Recall or one of the Intervention spells.
Other magic schools that'll benefit your sneaky pc are Illusion (Paralyze, Invisibility) or maybe Alteration (opening locks without needing any Security skill) or Restoration. If you're deep within a dungeon and one of your abilities gets cursed to zero it's nice to be able to cure yourself instantly instead of having to vist a temple or carrying loads of potions.
- Mercantile is bugged and, IMHO, useless, especially for a thief because thieves can get rich real quick anyway
- Athletics isn't useless but it very easy to improve just by running most of the time. I would leave it under misc. skills. Same with Acrobatics, which you can improve by jumping a lot.
- Security doesn't need to be too high. I've opened most locks while staying well below 100. The security skill needed for disarming traps is very low. Security could be placed under minor skills.
- Instead of Mercantile and Athletics (and maybe even Long Swords, because you've got Short Swords and Marksman already) you could get some magical skills. They complement a thief VERY well. I suggest Mysticism because the Telekinesis spell can improve your stealing big time! A lot of other Mysticism spells are very useful too. Teleportation can be a life saver if you snuck your way deep into a shrine or Great House vault. Fill your pockets with all kinds of heavy stuff and use Recall or one of the Intervention spells.
Other magic schools that'll benefit your sneaky pc are Illusion (Paralyze, Invisibility) or maybe Alteration (opening locks without needing any Security skill) or Restoration. If you're deep within a dungeon and one of your abilities gets cursed to zero it's nice to be able to cure yourself instantly instead of having to vist a temple or carrying loads of potions.
She says: Lou, it's the Beginning of a Great Adventure
- Sheer Force
- Posts: 2
- Joined: Tue Mar 20, 2007 9:01 pm
- Location: suburbs of minneapolis
- Contact:
Whilst I agree with you as far as having it as a major or minor skill, I'm curious to know why you think it's useless. I assume by 'bugged' you mean far too PC friendly.Coot wrote:- Mercantile is bugged and, IMHO, useless
[QUOTE=Darth Gavinius;1096098]Distrbution of games, is becoming a little like Democracy (all about money and control) - in the end choice is an illusion and you have to choose your lesser evil.
And everything is hidden in the fine print.[/QUOTE]
And everything is hidden in the fine print.[/QUOTE]
- fable
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No, he means literally bugged. While it's true over time a higher Mercantile skill will lower the cost of everything you buy, it will also lower the amount merchants will pay for your goods. (It's been tested by numerous players.) It was a repeatedly requested fix that never took place, and the code is such that it can't be modded.galraen wrote:Whilst I agree with you as far as having it as a major or minor skill, I'm curious to know why you think it's useless. I assume by 'bugged' you mean far too PC friendly.
To the Righteous belong the fruits of violent victory. The rest of us will have to settle for warm friends, warm lovers, and a wink from a quietly supportive universe.
Just goes to show you can play this game for years and not notice everything. I've been playing the game since it first came out and never noticed that. I surmise because by the time that kicks in I've always had so much money I wasn't paying attention anymore. Making money is far too easy, not just in Morrowind, but in nearly all games.fable wrote:No, he means literally bugged. While it's true over time a higher Mercantile skill will lower the cost of everything you buy, it will also lower the amount merchants will pay for your goods. (It's been tested by numerous players.) It was a repeatedly requested fix that never took place, and the code is such that it can't be modded.
[QUOTE=Darth Gavinius;1096098]Distrbution of games, is becoming a little like Democracy (all about money and control) - in the end choice is an illusion and you have to choose your lesser evil.
And everything is hidden in the fine print.[/QUOTE]
And everything is hidden in the fine print.[/QUOTE]
- fable
- Posts: 30676
- Joined: Wed Mar 14, 2001 12:00 pm
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It's not the kind of thing anybody would normally notice, but I gather some mathhead really wanted to max the skill out, makes notes, and discovered how broken it is. We may even have a very early post about that in the forum. I know Elder Scrolls did, but they've jettisoned almost their entire datbase, from allowing endless duplicative threads over time. Sadly, but it was a mess.galraen wrote:Just goes to show you can play this game for years and not notice everything. I've been playing the game since it first came out and never noticed that. I surmise because by the time that kicks in I've always had so much money I wasn't paying attention anymore. Making money is far too easy, not just in Morrowind, but in nearly all games.
And yes, you're right: it's far too easy to make money in MW, so the devs took the easy and not terribly successful way out of limiting merchants' funds. There have been far better economic fixes since, in various mods. I use PirateLord's, and can provide a link if you want it.
But back to subject. I would probably place at least one good magic skill in there, maybe two: Illusion, since it includes invisibility (the thieves' friend), and Restoration. The latter would give you the ability to raise your Willpower more successfully, and it's nice to have if you don't know alchemy or want to burden yourself with a ton of potions.
To the Righteous belong the fruits of violent victory. The rest of us will have to settle for warm friends, warm lovers, and a wink from a quietly supportive universe.
I would agree with everything Coot said, except the magic skills. I would use Illusion and Enchant. Illusion has Invisibility, Chameleon and I think all non-lethal npc-affecting spells. Enchant has, well, if you use an enchanted item it will burn a lot less power, not to mention that you can enchant your own stuff (which I usually don't do because I like the look of unenchanted stuff).Sheer Force wrote:thanks for the advice guys i really apreciate it. i will take that to mind thxs much!!!
Official TES: Morrowind forum ex-member. PM me if you want to know anything and everything about Morrowind (it'll take a while for a response).
D-Mac has a point about Illusion and Enchant, although bear in mind even if you 'cheese' on enchantment you're not going to have much success at creating constant effect items. Even when I used multiple cheeses (self create potions and spells) to hike my Enchant, Intelligence and Luck to godlike levels I never succeeded. However it's very useful for making charged items and, maybe more importantly, for recharging items.
Illusion as has been said is a good tool, I'd add Night eye,Frenzy and Calm to the list of useful illusion spells. Spoiler highlight to read:
My current character, a Dark Elf looks like this (at 18th level)
Health 185
Major
Destruction 56
Sneak 43
Marksman 41
Light Armour 63
Mysticism 51
Minor
Long Blade 67
Short Blade 31
Illusion 37
Restoration 48
Enchant 31
Endurance is 100, I bought Heavy, Medium Armour and Spear up to 37 each to get that, money very well spent.
Alchemy is also 100, but I didn't use the Nalcarya Exploit as I call it, got there by collecting my own ingredients, and purchased about 10 levels from Ajira and spoiler.
Only regret is taking short blade and not athletics or acrobatics.
Illusion as has been said is a good tool, I'd add Night eye,Frenzy and Calm to the list of useful illusion spells. Spoiler highlight to read:
Spoiler
Need to get those guys bugging Huleeya to attack you, a 100%, 3 second Frenzy spell works wonders.
Health 185
Major
Destruction 56
Sneak 43
Marksman 41
Light Armour 63
Mysticism 51
Minor
Long Blade 67
Short Blade 31
Illusion 37
Restoration 48
Enchant 31
Endurance is 100, I bought Heavy, Medium Armour and Spear up to 37 each to get that, money very well spent.
Alchemy is also 100, but I didn't use the Nalcarya Exploit as I call it, got there by collecting my own ingredients, and purchased about 10 levels from Ajira and
Spoiler
the lass in Valenvaryon (sp?).
Only regret is taking short blade and not athletics or acrobatics.
[QUOTE=Darth Gavinius;1096098]Distrbution of games, is becoming a little like Democracy (all about money and control) - in the end choice is an illusion and you have to choose your lesser evil.
And everything is hidden in the fine print.[/QUOTE]
And everything is hidden in the fine print.[/QUOTE]
Unless you generate a lot of money quickly to buy endurance points you can end up with a high level, low health character for one thing. It also takes some of the challenge out of the game (if you do buy endurance).Napoleon wrote:I agree with coot except for one thing,
Acrobatics and Athletics level up quickly, which is exactly WHY you want them in your major/minor (probably minor).
I'm curious as to why quickly leveling is something you don't like?
It's whatever rings your bell I guess, I get more fun out of slowly developing the character, and occasionally having to get really creative with my approach to succeed. Zooming up to 15th+ level before you even leave Balmora for the first time is easy to do, but leaves little challenge thereafter, been there, done that. On the other hand I'm not into trying to beat the game at first level either, can't see the point in that.
[QUOTE=Darth Gavinius;1096098]Distrbution of games, is becoming a little like Democracy (all about money and control) - in the end choice is an illusion and you have to choose your lesser evil.
And everything is hidden in the fine print.[/QUOTE]
And everything is hidden in the fine print.[/QUOTE]