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Sorceror spell picks for tutu ?? (1st ever BGI runthrough)

This forum is to be used for all discussions pertaining to BioWare's Baldur's Gate and Baldur's Gate: Tales of the Sword Coast expansion pack.
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VonDondu
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Post by VonDondu »

Jedi_Sauraus wrote:Hmm what pack of wolves :D lol I accidently ran into them while looking for a resurrection scroll for that damn siren whose kiss is an insta-kill I can't refuse.
You can force her to resurrect your character, so you don't need a scroll. But if you don't kill her immediately, you have to force-attack her later to be able to kill her.

Jedi_Sauraus wrote:It's all good now I have the feeling my team is crazy overpowered thanks to the Sorceror.
I've never played Tutu. But the last time I played BG1, I felt like my party was overpowered too because I had three Fighters dualled to Thieves and they could backstab like crazy. There are a few encounters where spells make things much more fun, but brute force also gets the job done. Just wait until you reach the last few encounters and see if you think an 8th level Sorcerer is the bomb. I'm curious what you'll think.

Jedi_Sauraus wrote:I'm trying to find a thief and ran into Safana but she wasted all her picks on detect Illusion :( the thing is I don't know where to start looking and I want to dual Imoen when she reaches level 7 to preserve the continuity between the games
I don't think you should settle for the way that Safana's thieving points were distributed in Tutu because it must be completely arbitrary. If you want her in your party, you should edit her to suit you.

If you don't like Montaron (and Xzar), you might like Coran, who is one of the most popular NPCs. You can't meet him until later in the game, though (an area opens up when you finish one of the main quests). The only other Thieves I can remember are Tiax, Alora, and Skie, who aren't available until even later in Chapter Five. You can also dual Shar Teel to a Thief.

Jedi_Sauraus wrote:Sigh I wish they had an area like the copper corronet where you can have 5+ NPC's to select in 1 room
I think there's a mod that will let you pick up all of the NPCs at the Friendly Arm Inn. I don't know how it handles their personal quests, though.

Jedi_Sauraus wrote:As for people feeling like I did at level 1 through the whole game.... well I envy them. The emotions were much more intense as I was being pursued by bounty hunters and wolves all the way to the Freindly Arm...
Yeah, it was great. Too bad everything seems like a piece of cake to you. :)
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Jedi_Sauraus
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Post by Jedi_Sauraus »

Hmm, I imagine my sorceror will still be "the bomb" at level 8. The reason is that the enemies have such bad saving throws against everything, and I'm not even using Greater Malison. I imagine the combo Greater Malison + Glitterdust + Slow must be crippling to even the worst badies in this game.

I'm looking foreward to Durlag's tower to finally get a challange. So far I've found it easy only because my enemies are gnolls and other equivelent fodder in the sub-100 exp range. The undead are harrdest because they paralize me, and are actually smart enough to gang up on the paralized person. Hopefully there'll be a vampire nest to clear out in Baldurs Gate :)

I'd really like to avoid shadowkeeping people as I feel I'm alread cheating enough with Tutu and the rediculous items like the ring that doubles level 1 slots...... Insane for a sorceror: 12 casts of level 1 :eek: Edit: Also dual wielding

I'll look into Coran so I can dump Jaheira. Imoen is at 30-35k so I still have time before she is 64k
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Edward
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Post by Edward »

Sorcerer Spell Selection

Hi! My name is Edward. I first played Baldur's Gate in 2001, and since then have completed the origional, expansions and sequel several times. The first Baldur's Gate will always be my fravourite, the atmosphere it has is one that I think few other games capture. Also, personally I prefer playing as weaker characters, who are fragile and more human, rather than super heros of epic proportions. But that's just my personal view.

I really like the sorcerer class and have played characters of that class many times in various RPGs. I wanted to mention something about the spell Glitterdust; with one of my first sorcerers in BGII I selected this spell and used it frequently early on in the game but it was soon superseeded by other spells. Almost at the very end of the game however, my party confronted a group of beholders including several fearsome Elder Orbs. I was having a lot of trouble defeating the beholders, until I discovered that Glitterdust blinds them very effectively and futhermore renders them incapable of using their eyestalks to cast spells!

Probably there are much better ways of exploiting this weakness than the level two spell glitterdust but for me it was useful very late in the game :p .
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Klorox
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Post by Klorox »

Wow, I didn't know that Ed. Thanks! :)
"A life is not important, except in the impact it has on other lives."
-- Jackie Robinson

Baruk Khazad! Khazad ai-mênu!
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RPG Guy (sorta)
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Post by RPG Guy (sorta) »

Klorox wrote:Wow, I didn't know that Ed. Thanks! :)
No doubt. I feel like I just found out that you can kill Kangaxx with Color Spray.

Can anyone verify the Glitterdust vs. Beholder thing???
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Edward
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Post by Edward »

Glittterdust vs Beholders

No worries, I suppose it is a very useful weaknes to exploit. I only wish I had thought of it earlier in the game, prior to reloading after being massacred by beholders numerous times :p .

Um...you're right of course I last played BGII a few years ago so my memory may be fuzzy about the whole Glitterdust thing, but I was very certain. Also if you go to the BGII strategy guide on Game Banshee and check under Beholders it outlines a strategy involving Glitterdust, whick aparently they always seem to fail to save against, rendering them unable to cast spells and you have a +4 chance to hit I think. Also, it mentions the level 1 spell blind, but of course this would only affect one beholder. Also, isn't there a level 6,7, or 8 spell Power Word: Blind, that could be effective too, but overall Glitterdust would be best becaue it uses a level two slot and has other uses as well.

I'm already really enjoying using these forums, I think I'll have to replay some of these games now!
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RPG Guy (sorta)
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Post by RPG Guy (sorta) »

Edward, you're a good man. Sorry if I doubted you.

It just so happens that I'm playing BG2/ToB right now (my second-ever run-thru).

And it just so happens that I'm playing a Sorc (again)

And while I'm just leaving Spellhold, fortunately, I selected Glitterdust way back when so...you're post couldn't have come at a better time really.

Mucho nachos!

PS, the Shield of Baldaran is lame and I refuse to use it. It totally takes the fun out of the game for me personally. You're *supposed* to crap your pants when you see a beholder right? I mean, that's the point isn't it? At least with the Glitterdust tactic, there's a chance you won't get the spell off in time or that they *might* make their saves

Thanks again.
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Jedi_Sauraus
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Post by Jedi_Sauraus »

Edward man wow thats all I can say :D who would have though glitterdust has a 100% success rate vs beholders ?? I could probably whip up some effective tactic against them, but usually I do the beholder quest early on. with the shield it was a bit lame but at levels 8-10 you really have little option

Edit: Kangaxx with colour spray ?? that would be funny ;) but he's immune to level 9 and below or something like that :)
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