What should my new setup be?
What should my new setup be?
Hi, I'm d-mac. You might know me from the Elder Scrolls official forums by the same name. I was just wondering, what skills, attributes, powers, feats and equipment should I focus on for a scout/consular who is primarily light-side, uses a double-bladed lightsaber most of the time, and wants to use dark-side powers? I'm not very new to KOTOR, so I will most likely understand what you tell me. I don't know if telling you this helps, but I try to do all possible side-quests. Oh, and any suggestions on what my party members should have would be great, too.
Official TES: Morrowind forum ex-member. PM me if you want to know anything and everything about Morrowind (it'll take a while for a response).
- Drunkside
- Posts: 427
- Joined: Tue Jul 18, 2006 3:45 am
- Location: under a table at mos eisley cantina
- Contact:
I would take lots of wis and dex, all two weapon fighting feats are a must
YOU DONT KNOW THE POWER OF THE DRUNKSIDE ill beat you up with my bottl ...lightsaber!!!And Drunk Side is a bar in KOTOR1... check these out! http://www.xfire.com/screenshots/drunkside/
Should I choose those stats first? That's basically what I did, but I'm level 5 on Taris and I keep getting killed by weak enemies. And what about Toughness? As a soldier I had decent VP, but as a scout I'm kinda weak.Drunkside wrote:I would take lots of wis and dex, all two weapon fighting feats are a must
By the way, thanks for responding to this post. It's been up for a long time...
Official TES: Morrowind forum ex-member. PM me if you want to know anything and everything about Morrowind (it'll take a while for a response).
- DarthMalevolent
- Posts: 193
- Joined: Fri Jun 02, 2006 12:21 am
- Location: Crapertino, Smellifornia
- Contact:
What I would actually do in your shoes is not level up your scout character at all, or at most once. If you start your consular character from a lvl 2 or lvl 3 scout, then do all your level-ups after you "graduate" on Dantooine, you get quite a few more force powers, as well as more force points to use them. If you're going to use darkside powers as a lightside jedi, you're going to need all the points you can get.
You CAN get off Taris as a low level character, just do a lot of saves, use your NPC's liberally and above all use GRENADES a lot, especially against high level opponents.
Oh yeah, a high charisma somewhat offsets the penalty you pay for using the wrong alignment powers.
You CAN get off Taris as a low level character, just do a lot of saves, use your NPC's liberally and above all use GRENADES a lot, especially against high level opponents.
Oh yeah, a high charisma somewhat offsets the penalty you pay for using the wrong alignment powers.
- Drunkside
- Posts: 427
- Joined: Tue Jul 18, 2006 3:45 am
- Location: under a table at mos eisley cantina
- Contact:
Yea, but i have never even needed charisma if i take lots of wisdom. And i agree not to level up until dantooine.(My best char IS A level 8 soldier 12 sentinel to get all the feats i need). but I would recommend you to take scout to level 5 (or 8, there are some REALLY good level 3 implants)DarthMalevolent wrote:What I would actually do in your shoes is not level up your scout character at all, or at most once. If you start your consular character from a lvl 2 or lvl 3 scout, then do all your level-ups after you "graduate" on Dantooine, you get quite a few more force powers, as well as more force points to use them. If you're going to use darkside powers as a lightside jedi, you're going to need all the points you can get.
You CAN get off Taris as a low level character, just do a lot of saves, use your NPC's liberally and above all use GRENADES a lot, especially against high level opponents.
Oh yeah, a high charisma somewhat offsets the penalty you pay for using the wrong alignment powers.
YOU DONT KNOW THE POWER OF THE DRUNKSIDE ill beat you up with my bottl ...lightsaber!!!And Drunk Side is a bar in KOTOR1... check these out! http://www.xfire.com/screenshots/drunkside/
I'm not doing the whole "level save-up" deal. I'm level 5 right now, and I get enough wisdom/charisma without doing that. My wisdom is about 14, along with charisma and inteligence, so should I start to focus on the combat attributes (str, dex, con) when I level up next?
Official TES: Morrowind forum ex-member. PM me if you want to know anything and everything about Morrowind (it'll take a while for a response).
- Drunkside
- Posts: 427
- Joined: Tue Jul 18, 2006 3:45 am
- Location: under a table at mos eisley cantina
- Contact:
I dont mean to offense, but intelligence is pretty much useless in kotor(no tumble and sneaking Doesnt work very well in kotor, nearly all the bosses have some little dialog before battles so you cant sneak in them). I hope you have at least 10 str. I should say take dex as much as you can, in kotor1 you have automatically finesse with lightsabers(uses dexterity in attack bonus instead of strenghth if it(dex)is higher.
always happy to help kotor players:laugh:
always happy to help kotor players:laugh:
YOU DONT KNOW THE POWER OF THE DRUNKSIDE ill beat you up with my bottl ...lightsaber!!!And Drunk Side is a bar in KOTOR1... check these out! http://www.xfire.com/screenshots/drunkside/
- fable
- Posts: 30676
- Joined: Wed Mar 14, 2001 12:00 pm
- Location: The sun, the moon, and the stars.
- Contact:
Intelligence can be useful, if you prefer playing duo or solo. In that case, you won't be able to leave the additional skills required to handle computers, detrap mine fields, etc, to other party members, and a high intelligence makes sense. It does make for a more challenging game when done that way, and frankly, given how bad the combat AI is, and how easy the game, I can well understand those who want to use it.
To the Righteous belong the fruits of violent victory. The rest of us will have to settle for warm friends, warm lovers, and a wink from a quietly supportive universe.
go dex then cons
If I were you, I would work primarily on Dex then follow up with a little in Con. Given what you have said, you should be fine in the Wis and Char department. As a side note, if you are planning on doing the Valor force power tree, I would make sure my stats end up odd numbered. This way the +5 from Master valor gives you the most bang for your buck. If I remember correctly there are not many items that give constitution bonuses, and the implant that does is far less useful than the strength or dexterity ones, it should be easy to make it odd early in the game. Other areas like dexterity or wisdom are harder to guess unless you look up the items and do the math.
If I were you, I would work primarily on Dex then follow up with a little in Con. Given what you have said, you should be fine in the Wis and Char department. As a side note, if you are planning on doing the Valor force power tree, I would make sure my stats end up odd numbered. This way the +5 from Master valor gives you the most bang for your buck. If I remember correctly there are not many items that give constitution bonuses, and the implant that does is far less useful than the strength or dexterity ones, it should be easy to make it odd early in the game. Other areas like dexterity or wisdom are harder to guess unless you look up the items and do the math.
- Drunkside
- Posts: 427
- Joined: Tue Jul 18, 2006 3:45 am
- Location: under a table at mos eisley cantina
- Contact:
Okay, it is useful when you say it like that but im a somewhat of a power gamer, and i mostly concentrate on melee and magic/force. only skills that i use in kotor are treat injury and persuade. So i take it back about int being fully useless. Its easy to see why are the super moderator, Fable.fable wrote:Intelligence can be useful, if you prefer playing duo or solo. In that case, you won't be able to leave the additional skills required to handle computers, detrap mine fields, etc, to other party members, and a high intelligence makes sense. It does make for a more challenging game when done that way, and frankly, given how bad the combat AI is, and how easy the game, I can well understand those who want to use it.
YOU DONT KNOW THE POWER OF THE DRUNKSIDE ill beat you up with my bottl ...lightsaber!!!And Drunk Side is a bar in KOTOR1... check these out! http://www.xfire.com/screenshots/drunkside/
- fable
- Posts: 30676
- Joined: Wed Mar 14, 2001 12:00 pm
- Location: The sun, the moon, and the stars.
- Contact:
I'm a super-mod because I've been around longer than dirt, Buck trusts me, and I (usually) make good judgments while applying the rules fairly. I'm also one of the few folks who is willing to spend the time needed to moderate the forums.
But where knowledge about the game is concerned, I know for a fact that we've had (and still have) some members before whose mountain of facts mine are just a small herm of commonsense.
But where knowledge about the game is concerned, I know for a fact that we've had (and still have) some members before whose mountain of facts mine are just a small herm of commonsense.
To the Righteous belong the fruits of violent victory. The rest of us will have to settle for warm friends, warm lovers, and a wink from a quietly supportive universe.
- Darth_Ruin
- Posts: 106
- Joined: Sat Mar 24, 2007 4:42 am
- Location: UK
- Contact:
Use my level 20 endar spire glitch and you can be a level 2 scoundrel level 18 consular, which should give you enough points to use dark side powers as a light side jedi, and you will also have around 23 force powers, so you can also have some light side powers as well as dark side ones.
Chris (Darth_Ruin)
Chris (Darth_Ruin)
Experienced KOTOR, KOTOR 2, FABLE TLC, FABLE 2, MORROWIND and OBLIVION player
You do not need to use any glitchs to be a L2 scoundrel/L18 jedi. Just save levels until you get to choose the Jedi class.Darth_Ruin wrote:Use my level 20 endar spire glitch and you can be a level 2 scoundrel level 18 consular, which should give you enough points to use dark side powers as a light side jedi, and you will also have around 23 force powers, so you can also have some light side powers as well as dark side ones.
Chris (Darth_Ruin)
Insert signature here.
- Cuchulain82
- Posts: 1229
- Joined: Thu Feb 24, 2005 3:44 pm
- Location: Law School library, Vermont, USA
- Contact:
That is why you are dying- your character doesn't have enough meat. Imho, making a good-at-everything, excellent-at-nothing character is the weakest kind of character you can make. If you want to go scout-consular, you should probably have 10 str, 16 dex and wis, and 12 or 14 cha. After that, you can play with the stats as you like. If you're not married to the double-bladed saber, then get rid of it and use a single bladed saber with the dueling feats. You should have enough FP that you can take some dark feats, but the universal powers (speed and push especially) should work well for you.d-mac wrote: My wisdom is about 14, along with charisma and inteligence
Custodia legis
Alright, all this has helped tremendously after all this time; thanks a lot, forumers. Right now I've got a dumb-as-dirt soldier/guardian, and I already plan on starting over (again...) because of more stupid glitches I encountered. I swear, these RPG's are great, but not until you've been around the block enough times to know how to actually avoid screwing up.Cuchulain82 wrote:That is why you are dying- your character doesn't have enough meat. Imho, making a good-at-everything, excellent-at-nothing character is the weakest kind of character you can make. If you want to go scout-consular, you should probably have 10 str, 16 dex and wis, and 12 or 14 cha. After that, you can play with the stats as you like. If you're not married to the double-bladed saber, then get rid of it and use a single bladed saber with the dueling feats. You should have enough FP that you can take some dark feats, but the universal powers (speed and push especially) should work well for you.
Official TES: Morrowind forum ex-member. PM me if you want to know anything and everything about Morrowind (it'll take a while for a response).
- Drunkside
- Posts: 427
- Joined: Tue Jul 18, 2006 3:45 am
- Location: under a table at mos eisley cantina
- Contact:
14 Cha? Thats totally a big screw!!! Take 10 or 12 (absulute maximum). Use those points in wis, dex, str or con, Never (I really mean it!!!) take that much cha.Cuchulain82 wrote:That is why you are dying- your character doesn't have enough meat. Imho, making a good-at-everything, excellent-at-nothing character is the weakest kind of character you can make. If you want to go scout-consular, you should probably have 10 str, 16 dex and wis, and 12 or 14 cha. After that, you can play with the stats as you like. If you're not married to the double-bladed saber, then get rid of it and use a single bladed saber with the dueling feats. You should have enough FP that you can take some dark feats, but the universal powers (speed and push especially) should work well for you.
Yeah, i know it gives bonus to force DC and persuasion, but its not worth it.
10 Persuade is enough for everything, and wis gives DC And Extra force points. My last char was(as usual for me) soldier/sentinel on light side, and was able to clear all bigger fights(i mean crowds) With just storm, wthout even losing much force.
YOU DONT KNOW THE POWER OF THE DRUNKSIDE ill beat you up with my bottl ...lightsaber!!!And Drunk Side is a bar in KOTOR1... check these out! http://www.xfire.com/screenshots/drunkside/
- Cuchulain82
- Posts: 1229
- Joined: Thu Feb 24, 2005 3:44 pm
- Location: Law School library, Vermont, USA
- Contact:
He's a consular! He doesn't want to get into fistfights, and Cha adds to the following:Drunkside wrote:14 Cha? Thats totally a big screw!!! Take 10 or 12 (absulute maximum). Use those points in wis, dex, str or con, Never (I really mean it!!!) take that much cha.
guide from gamefaqs]4.6 CHARISMA * FP per level * Persuade skill * Force Push wrote:
(Here's the link to [url="http://www.gamefaqs.com/console/xbox/game/556553.html"]the guide[/url]. It's the "Gameplay guide" by STam.)
So, persuade aside... he needs FPs and an added modifier! Because the point-buy system makes you pay 2-for-1 or 3-for-1 for a higher Wis score, Cha is the next best option.
Okay, let's get one thing out in the open: the easiest way to absolutely beat the snot out of everyone in KotOR is to be a tank. Robes or armor, light or dark... nothing else really matters that much because a high Str and a good Con will get you through everything.Drunkside wrote:My last char was(as usual for me) soldier/sentinel on light side, and was able to clear all bigger fights(i mean crowds) With just storm, wthout even losing much force.
With that said... he's a Consular! He's not a meathead! He's not going to want to put points to Str/Con to the same extent that a soldier/guardian would.
Edit: One last thought- this is mostly for the start of the game, when you're using the point buy system. Obviously, later in the game when points are 1-1, put it where you want. (whole other guides talk about this, so I'm not getting into it here)
Custodia legis
- Cuchulain82
- Posts: 1229
- Joined: Thu Feb 24, 2005 3:44 pm
- Location: Law School library, Vermont, USA
- Contact:
No problem- advice is always available around here.Jeff_31 wrote:Thx for your advice, now I know why I had so many problems sometimes, for Kotor 2... I had a balanced character with no real strengths. :S
FYI- KotOR 2 is a little different. While the logic is the same, the game itself plays differently. For example, skills are a lot more important (because they were almost useless in KotOR). Another example is that force powers are generally more balanced, so you can beat the game as a consular just as easily as a tank. Check out ideas in KotOR 2 section here and at gamefaqs.
Custodia legis
- Drunkside
- Posts: 427
- Joined: Tue Jul 18, 2006 3:45 am
- Location: under a table at mos eisley cantina
- Contact:
you didnt get my point? MY CHAR WAS DEX BASED, FOR DEFENCE AND AB!!!!!!Cuchulain82 wrote:He's a consular! He doesn't want to get into fistfights, and Cha adds to the following:
(Here's the link to [url="http://www.gamefaqs.com/console/xbox/game/556553.html"]the guide[/url]. It's the "Gameplay guide" by STam.)
So, persuade aside... he needs FPs and an added modifier! Because the point-buy system makes you pay 2-for-1 or 3-for-1 for a higher Wis score, Cha is the next best option.
Okay, let's get one thing out in the open: the easiest way to absolutely beat the snot out of everyone in KotOR is to be a tank. Robes or armor, light or dark... nothing else really matters that much because a high Str and a good Con will get you through everything.
With that said... he's a Consular! He's not a meathead! He's not going to want to put points to Str/Con to the same extent that a soldier/guardian would.
Edit: One last thought- this is mostly for the start of the game, when you're using the point buy system. Obviously, later in the game when points are 1-1, put it where you want. (whole other guides talk about this, so I'm not getting into it here)
You wont need cha, and dex gives def, which makes youharder to hit, which is important for low health chars.
And what were you talking about cons? the char i told had 8!
And, he had wis 28 so its not too useful to have points in cha(maybe if there would be internet game, but not in single player).
YOU DONT KNOW THE POWER OF THE DRUNKSIDE ill beat you up with my bottl ...lightsaber!!!And Drunk Side is a bar in KOTOR1... check these out! http://www.xfire.com/screenshots/drunkside/