I am currently a level 11 Sun Elf Wizard which i am finding excellent at taking down mobs (gotta love aoe!). However, i always see people multiclassing a lot, but i have never tried it. This is mainly because i have never played D&D, only NWN, and so am confused by such abbreviations like HD (where is the embarrased smilie when u need it?!)!
My question is, is it worth me multiclassing now, or should i stay pure as i am already level 11. Also, if i do multiclass what are the penalties for doing this? As i said before, i am Dumb (note the capital D), so i apologise if these are pitifully simple questions!
Thanks
Haydox
Multi-classing
- sort-vampyr
- Posts: 77
- Joined: Fri Jan 27, 2006 6:03 am
- Location: Denmark
- Contact:
Multiclassing
Hey Haydox!
Multiclassing is generally not necesary at all, but in some cases it's the best idea. For wizards multiclassing is only something you do if that's what you'd like your character to do. By saying this I mean that a pure wizard character is a very powerfull and recourcefull character... you don't need multiclassing at all and without a lot of thinking it's just dumb to multiclass a wizard. however there are some classes that might work out for you. "Pale master": The Palemaster is a sort of necromancer (a wizard that has evil and death related magic as his speciality... THIS DONT MEAN YOU HAVE TO BE LIKE THAT... YOUR SPELLCASTING WONT CHANGE AT ALL). The palemaster class will make your wizard harder to kill since he simply get more hitpoints per level and his special abilities gives him even more hitpoints AND ac (that will make you harder to hit). While you get all these neat bonuses you still get spells as if you kept going up in levels as an wizard (i'm not totally sure about this... I've got some experience with this and to be honest the palemaster levels and the wizard levels dont stack intirely... a 5th lvl wizard with 5 lvl of palemaster has NOT the same spells as a wizard of 10 levels, but still has more spells than a wizard of just lvl 5... You should ask someone else about this topic... And if you'd like to pay me back for helping you right now-please share any info on that subject with me-). All in all this class makes your wizard able to take a little more beating without going down.
http://www.gamebanshee.com/neverwintern ... master.php
"Arcane archer": The arcane archer has alot of really great abilities but i dont know enough about your character to know if hes suited for this class(There's also alot of req(requirements) for being arcane archer-> Elf/half elf, at least base attack bonus of +6, you have to have the feats: point blank shot and wepon focus in either short- or longbow, the ability to cast at least 1 level arcane spells). In addtion to these req, you got to have a mid-high dex for this class to work out... lets say 14+. You'll also have to make some sacrifices into this class or it's all just a waste of levels fx you schould probably have more bow-related feat than just point blank shot. And unlike the palemaster class you surely wont get any spells for being arcane archer (though you'll get alot of "supernatrual abilities"...) But lets say that your character is perfectly suited for being arcane archer, then there's alot of payoff. Everything about the arcane archer is using his bow to take down those foes. And he's really good at it. I wont list all the things he can do but read it yourself- like right here at GAMEBANSHEE-.
http://www.gamebanshee.com/neverwintern ... archer.php
The thing about the arcane archer that will help you out is that you're able to kill foes that are resistant to your spells and stuff like that... And all without getting near- And that sort of neat since most wizards cant survive melee combat-. You'll also have something to fall back on if you run out of spells.
"Eldritch knight": Is very simple. It just gives you hitpoint, savingthrows and attack bonus as if you were a fighter BUT YOU STILL GET SPELLS AS A WIZARD-just like the pale master-. Just remeber that you wont get special abilities of a fighter(like all the bonus feats OR any of the wizard special abilities).
http://www.gamebanshee.com/neverwintern ... knight.php
Just remeber that multiclassing is ALWAYS a serious point in character development and ALWAYS do research BEFORE YOU MULTICLASS. There's no going back and if you do bad multiclass... Then that one level AT LEAST thats gone out the window-as we say here in Denmark -. You schould also do some research on the subject "multiclass-penalty" -THIS IS VERY IMPORTANT!-
My final words:
All in all I hope I've been of some help... And just remeber that there'll always be alot of kind people here at Gamebanshee to help you out... If there's something you still dont understand just ask me again-or somebody else-. If I only made you more confused just say so-if the pro's wont help the noobs, then it's the noobs that should cry about the pro's and not viceversa...
Hey Haydox!
Multiclassing is generally not necesary at all, but in some cases it's the best idea. For wizards multiclassing is only something you do if that's what you'd like your character to do. By saying this I mean that a pure wizard character is a very powerfull and recourcefull character... you don't need multiclassing at all and without a lot of thinking it's just dumb to multiclass a wizard. however there are some classes that might work out for you. "Pale master": The Palemaster is a sort of necromancer (a wizard that has evil and death related magic as his speciality... THIS DONT MEAN YOU HAVE TO BE LIKE THAT... YOUR SPELLCASTING WONT CHANGE AT ALL). The palemaster class will make your wizard harder to kill since he simply get more hitpoints per level and his special abilities gives him even more hitpoints AND ac (that will make you harder to hit). While you get all these neat bonuses you still get spells as if you kept going up in levels as an wizard (i'm not totally sure about this... I've got some experience with this and to be honest the palemaster levels and the wizard levels dont stack intirely... a 5th lvl wizard with 5 lvl of palemaster has NOT the same spells as a wizard of 10 levels, but still has more spells than a wizard of just lvl 5... You should ask someone else about this topic... And if you'd like to pay me back for helping you right now-please share any info on that subject with me-). All in all this class makes your wizard able to take a little more beating without going down.
http://www.gamebanshee.com/neverwintern ... master.php
"Arcane archer": The arcane archer has alot of really great abilities but i dont know enough about your character to know if hes suited for this class(There's also alot of req(requirements) for being arcane archer-> Elf/half elf, at least base attack bonus of +6, you have to have the feats: point blank shot and wepon focus in either short- or longbow, the ability to cast at least 1 level arcane spells). In addtion to these req, you got to have a mid-high dex for this class to work out... lets say 14+. You'll also have to make some sacrifices into this class or it's all just a waste of levels fx you schould probably have more bow-related feat than just point blank shot. And unlike the palemaster class you surely wont get any spells for being arcane archer (though you'll get alot of "supernatrual abilities"...) But lets say that your character is perfectly suited for being arcane archer, then there's alot of payoff. Everything about the arcane archer is using his bow to take down those foes. And he's really good at it. I wont list all the things he can do but read it yourself- like right here at GAMEBANSHEE-.
http://www.gamebanshee.com/neverwintern ... archer.php
The thing about the arcane archer that will help you out is that you're able to kill foes that are resistant to your spells and stuff like that... And all without getting near- And that sort of neat since most wizards cant survive melee combat-. You'll also have something to fall back on if you run out of spells.
"Eldritch knight": Is very simple. It just gives you hitpoint, savingthrows and attack bonus as if you were a fighter BUT YOU STILL GET SPELLS AS A WIZARD-just like the pale master-. Just remeber that you wont get special abilities of a fighter(like all the bonus feats OR any of the wizard special abilities).
http://www.gamebanshee.com/neverwintern ... knight.php
Just remeber that multiclassing is ALWAYS a serious point in character development and ALWAYS do research BEFORE YOU MULTICLASS. There's no going back and if you do bad multiclass... Then that one level AT LEAST thats gone out the window-as we say here in Denmark -. You schould also do some research on the subject "multiclass-penalty" -THIS IS VERY IMPORTANT!-
My final words:
All in all I hope I've been of some help... And just remeber that there'll always be alot of kind people here at Gamebanshee to help you out... If there's something you still dont understand just ask me again-or somebody else-. If I only made you more confused just say so-if the pro's wont help the noobs, then it's the noobs that should cry about the pro's and not viceversa...
Did I just roll 1 on a save vs. death? DANG! *>.<
- sort-vampyr
- Posts: 77
- Joined: Fri Jan 27, 2006 6:03 am
- Location: Denmark
- Contact:
HD is the abbreviation for Hitdice. In most cases just say that HD is the same as level. But if there is no such thing as level then there's HD... fx a gnoll hasn't any levels but it has about 2 HD -I think-. With monsters that hasn't class levels -that would mean about 99,9% of all monsters- HD is simply how many times their hitpoint have been rolled- like the babarian has 7 HD at level 7 because his hitpoints has been rolled every level... and in this case that would mean the d12 -. All in all the HD is an measure of how strong a thing without levels is... I cant explain it better...haydox wrote: so am confused by such abbreviations like HD (where is the embarrased smilie when u need it?!)!
M
Did I just roll 1 on a save vs. death? DANG! *>.<
- Fljotsdale
- Posts: 1640
- Joined: Tue Oct 25, 2005 4:07 pm
- Location: UK
- Contact:
Just buy the Dungeons and Dragons 'Player's Handbook'! It tells what all those darn abbreviations mean - just so you can forget 'em (if you're me, LOL)!
Anyway - Multiclassing:
Generally speaking, if you are new to this type of gaming, then I recommend that you play several games as a SINGLE-class character, of whatever classes that take your fancy.
Single-class characters are more powerful - as their class - than multi-class characters.
Take an example: A Sun Elf Wizard, level 11 ( ) decides to take Rogue class as well. Now, this is very nice, because a Rogue gets 8 skill points plus INT mod at level up where a Wizard gets a measly 2 plus INT mod. So you can REALLY improve your skills. Yes. But only Rogue skills, because mostly Rogue and Wiz skills are different. But you want those Rogue skills anyway, so you can Disable Traps, Open Locks, Hide, Move Silently, Spot... etc, and then you can dump Neeshka... yup.
Now, you can take 9 levels Rogue if you like... which leaves you with an inferior Wizard (stuck at lvl 11) and an inferior Rogue (can get no higher than lvl 9). Or you can revert to Wizard, having got a very few Rogue skills and lost out on one or more Wizard levels. Meh.
The only way multi-classing might be worth it is if you PLAN in advance to take a Prestige Class appropriate to your starting class. Then you can obtain the qualifications for the Prestige class as you go along. BUT: Always make sure you are not losing out too much on your starting class; for a Wizard, you need a class that will give you new spells on level-up. Pale Master works, but you don't get new spells every level - only every odd-numbered level, I think. Harper Agent gets new spells every level-up, so that is the one I would opt for, personally; not that I ever have taken a Prestige class...
But me: I like PURE classes!
Anyway - Multiclassing:
Generally speaking, if you are new to this type of gaming, then I recommend that you play several games as a SINGLE-class character, of whatever classes that take your fancy.
Single-class characters are more powerful - as their class - than multi-class characters.
Take an example: A Sun Elf Wizard, level 11 ( ) decides to take Rogue class as well. Now, this is very nice, because a Rogue gets 8 skill points plus INT mod at level up where a Wizard gets a measly 2 plus INT mod. So you can REALLY improve your skills. Yes. But only Rogue skills, because mostly Rogue and Wiz skills are different. But you want those Rogue skills anyway, so you can Disable Traps, Open Locks, Hide, Move Silently, Spot... etc, and then you can dump Neeshka... yup.
Now, you can take 9 levels Rogue if you like... which leaves you with an inferior Wizard (stuck at lvl 11) and an inferior Rogue (can get no higher than lvl 9). Or you can revert to Wizard, having got a very few Rogue skills and lost out on one or more Wizard levels. Meh.
The only way multi-classing might be worth it is if you PLAN in advance to take a Prestige Class appropriate to your starting class. Then you can obtain the qualifications for the Prestige class as you go along. BUT: Always make sure you are not losing out too much on your starting class; for a Wizard, you need a class that will give you new spells on level-up. Pale Master works, but you don't get new spells every level - only every odd-numbered level, I think. Harper Agent gets new spells every level-up, so that is the one I would opt for, personally; not that I ever have taken a Prestige class...
But me: I like PURE classes!
Leonard Cohen :http://www.youtube.com/watch?v=V8VwvO0e ... re=related
time for a change
"Dogs come when they're called. Cats take a message and get back to you."
time for a change
"Dogs come when they're called. Cats take a message and get back to you."
Another thought on the Rogue/Wizard idea, but VERY powerful in both.
Arcane Trickster!!
I strongly approve of the Sun Elf (this build is ALL about inteligence). With a Rogue(3 levels)/Wizard(7)/Arcane Trickster(10) a character can get 9th level spells, 7d6 backstab, and 8 strong thief skills (and concentration).
*WARNING* distributing skill points is VERY tricky with this build. I had to write an excel sheet to help me figure out the best way to save skill points. If there is any interest in this build I will detail a bunch of ideas about skill progression, skill choices, and spell strategies.
Arcane Trickster!!
I strongly approve of the Sun Elf (this build is ALL about inteligence). With a Rogue(3 levels)/Wizard(7)/Arcane Trickster(10) a character can get 9th level spells, 7d6 backstab, and 8 strong thief skills (and concentration).
*WARNING* distributing skill points is VERY tricky with this build. I had to write an excel sheet to help me figure out the best way to save skill points. If there is any interest in this build I will detail a bunch of ideas about skill progression, skill choices, and spell strategies.
- Fljotsdale
- Posts: 1640
- Joined: Tue Oct 25, 2005 4:07 pm
- Location: UK
- Contact:
Yeah... I forgot Arcane Trickster. Looks good.
Leonard Cohen :http://www.youtube.com/watch?v=V8VwvO0e ... re=related
time for a change
"Dogs come when they're called. Cats take a message and get back to you."
time for a change
"Dogs come when they're called. Cats take a message and get back to you."
Fighter Type:
Bard(1)/Fighter(4)/Red Dragon Disciple(10)/Raging Berserker(5)
- Stat-boost
- Rage
- Immunities
Arcane Caster:
Sorcerer(6)/Harper Agent(4)/Eldritch Knight(10)
- 4 Attacks/Round
- Lvl 9 Spells (not that many though^^)
Divine Caster/Melee:
Druid(16)/Warpriest(4)
- 4 Attacks/Round
- Elemental Form / Shapechange / Polymorph -> melee boost
+ casting possible (Feat: Natural Caster (Druid only feat))
- Full casting progression
Bard(1)/Fighter(4)/Red Dragon Disciple(10)/Raging Berserker(5)
- Stat-boost
- Rage
- Immunities
Arcane Caster:
Sorcerer(6)/Harper Agent(4)/Eldritch Knight(10)
- 4 Attacks/Round
- Lvl 9 Spells (not that many though^^)
Divine Caster/Melee:
Druid(16)/Warpriest(4)
- 4 Attacks/Round
- Elemental Form / Shapechange / Polymorph -> melee boost
+ casting possible (Feat: Natural Caster (Druid only feat))
- Full casting progression
"I have thirteen personalities... twelve are paranoid and one is outta get'em" (from unknown)
I've got a variation on the Dragon Disciple/Frenzied Bezerker.
Half Orc
Barbarian(4)/Bard(1)/Dragon Disciple(10)/Bezerker(5) - one extra rage
Bard(3)/Barbarian(2)/Dragon Disciple(10)/Bezerker(5) - some more songs
Benefits:
Strength - 19 + 5 at lv 20 + 4 Barb Rage + 6 Bezerker Rage = 34 + items (+12 dammage and to hit)
Feat Extra Rage applies to both Barb and Bezerker Rage.
Half Orc
Barbarian(4)/Bard(1)/Dragon Disciple(10)/Bezerker(5) - one extra rage
Bard(3)/Barbarian(2)/Dragon Disciple(10)/Bezerker(5) - some more songs
Benefits:
Strength - 19 + 5 at lv 20 + 4 Barb Rage + 6 Bezerker Rage = 34 + items (+12 dammage and to hit)
Feat Extra Rage applies to both Barb and Bezerker Rage.