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Weapons for ranger -> cleric

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QuenGalad
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Weapons for ranger -> cleric

Post by QuenGalad »

OK, I've been planning yet another re-run :D , and wanted to make a fighter-druid, but the ranger-cleric char looks pretty nice. I'd like to try it. But I can't imagine any weapons for a char like that. When I dual to cleric, the weapons get restricted to cleric-permitted, don't they? That means maces, flails, hammers... ugh. Considering this from a roleplaying point of view, it's just... wrong! Are there any weapons for a ranger-cleric that suit the character? I mean a man (woman, actually :) ) of the forest, a silent, lone voyager, a healer of the woods - oh, you get the picture! ;)

BTW, does anyone know if the valygar romance mod has been made? I have seen numerous references to it, but the download links are always dead, no matter where I look. Buggrit.
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Toxeus
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Post by Toxeus »

silent, lone voyager with two great hammers, crushing skulls and breaking bones, muhaha :laugh: (make him chaotic evil by SK ;) )
From roleplaying point of view staff and sling will suit perfectly.
know if the valygar romance mod has been made?
Yes, it's a part of Tortured Souls mod.
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Grombag
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Post by Grombag »

Ok here is my shot.

The cleric is restricted to Warhammer (manual says no game says yes), Flail, Mace, Club and Quarterstaf.
If you would ask me which would suit a ranger I would say a quarterstaf. I see a ranger with a walking stick which in case of need could be turned in a deadly weapon.
As for ranged weapons you are restricted for slings. Which indeed doesn't seem right (how could you run through the forest whitout your trusted bow?), although what stands below can also be applied.

About the rest of the weapons, besides a woodsman a ranger is also a warrior. This means imo that he would use everything he would use everything he can to reach his goal. Although I can understand that a ranger as a cleric can't use the other weapons. I could also imagine that he would get the attitude of "everything to get the job done". So the problem would be he can't use the other weapons, not the weapons the weapons he can use. But that could be just me :angel: .

Hope this helps
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VonDondu
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Post by VonDondu »

You didn't say which weapons you think are suitable for Cleric/Ranger. Are they different from the weapons available to that OTHER kind of of man/woman of the woods, the Fighter/Druid, or is that the whole point--do you want to be able to use all of the weapons available to a Fighter/Druid?

I can modify a few weapons for you if you'd like, but I think you should consider using the ones that are already available. They're really not too shabby.
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QuenGalad
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Post by QuenGalad »

Thanks for the suggestions, guys. And no, not two hammers. :laugh:

VonDondu, what I meant to say was that your regular woodsman does not run around the forest with a mace and shield, nor with a flail in one hand and hammer in another. However, that's what he could have done, because yes, the weapons for ranger/cleric are different than those for a fighter/druid - they are cleric specific. R/C can't use a spear, for one thing, which is quite a nice druid-suiting weapon. Nor even a scmitar, altough that's not a big loss (why by Io they thought it a druid weapon?).
I did not say which weapons I thought suitable, because I didn't. All the choice seemed bad to me. After precious GB help, I'll probably go for a staff, altough any other suggestions are welcome.

And another thing, thanks for the link Toxeus, but my avast! shuts that connection down, saying it's virused... Are there any other places to download this?
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Post by galraen »

The weapon restrictions imposed on clerics have always struck me as being bizarre. It's supposed to be a fantasy game, where the character gets to worship whatever god/godess one wants, but have to abide uniquely christian estrictions on what weapons they can use! In fact I've never participated in a P&P campaign where those idiotic rules where applied, and have modded BG (using IEEP) to remove such daft restrictions. Why should a cleric of Freyr or Tyr be unable to wield his/her holy symbol?

Druids are a whole new ball-game, the D&D concept of a Druid is so far off that I just ignore the label. Druids were not tree-hugging neutrals, quite the contrary, they were the keepers of the law.
[QUOTE=Darth Gavinius;1096098]Distrbution of games, is becoming a little like Democracy (all about money and control) - in the end choice is an illusion and you have to choose your lesser evil.

And everything is hidden in the fine print.[/QUOTE]
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Toxeus
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Post by Toxeus »

QuenGalad wrote: And another thing, thanks for the link Toxeus, but my avast! shuts that connection down, saying it's virused... Are there any other places to download this?
You can try select mod from this list. And i'm assured that this site does not contain viruses, so you can turn antivirus off, download mod, then turn it on and check computer up to make sure ;)
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Onkel Bob
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Post by Onkel Bob »

QuenGalad wrote:(why by Io they thought it a druid weapon?)
Probably because someone at some point thought a sickle and a scimitar looked similar. Although the bit that cuts is on the other side on a sickle than it is on a scimitar. I think that's the real reason.
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QuenGalad
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Post by QuenGalad »

:laugh: That's very possible, you know.

@Galraen, I'm 100% behind you there. The choice of cleric weapons is supposed to make a picture of some sort of undead-destroying priest. But as you said, the gamers should be able to play every sort of priest, and not all the gods in faerun are so undead-oriented, I think. And what about such gods like Sehanine, with her Moon Bow? Shouldn't her priestesses be able to use bows? I know the weapon restrictions are made to "balance the game", but since a priest can put only one* in a weapon ever, she won't be very deadly with the bow anyway. As it is, a priest can't even hold a bow. And what if some god wants his priests to hold his holy-symbol-axe-and-spear or something during ceremonies?
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Post by VonDondu »

QuenGalad wrote:And what if some god wants his priests to hold his holy-symbol-axe-and-spear or something during ceremonies?
Well, hopefilly the priest won't hit anyone with it during those ceremonies. Depends on what kind of ceremonies they are, I suppose.

After giving the matter some thought, I can't figure out what sort of weapons make sense for a warrior priest/naturist/woodsman (woodswoman?). Staves, slings, rocks, bows and arrows, clubs, spears, and big knives come to mind when I try to picture one. Traps also make a lot of sense if we're talking about someone on his own turf. So does stealth, which is something a Druid should probably have if we're being logical (although I've never seen a Druid who could stay quiet long enough to remain hidden before launching into a righteous diatribe). But then when I think about ankhegs, trolls, wyverns, gibberiings, and other unnatural creatures that don't exist in the real world, I figure it's pointless to argue with the rules of a fantasy roleplaying game.
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Post by Galuf the Dwarf »

Well, 3.0 and 3.5 Edition Dungeons & Dragons (along with the Forgotten Realms setting under these rules) are less restrictive (almost not at all) with weapons. Just thought I'd let that be known.

Well, QuenGalad, I can suggest these weapons as far as the vanilla/unmodded campaign and nothing more:
- Specialize in hammers for Crom Faeyr and - in the Throne of Bhaal expansion - the Runehammer. Just make sure you get all the parts (as I divulged in [url="http://www.gamebanshee.com/forums/baldurs-gate-ii-shadows-of-amn-9/crom-faeyr-worth-it-86736.html"]this thread[/url]) if you want the first hammer I mentioned (warning: highlightable spoilers in my post).
- Max out Two-Weapon Fighting.
- Also specialize in Slings, if you can.
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Post by Klorox »

galraen wrote:It's supposed to be a fantasy game, where the character gets to worship whatever god/godess one wants, but have to abide uniquely christian estrictions on what weapons they can use!
Ya know, I must have missed Sunday School the day the church told me not to use a knife, but that a club was okay.
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Post by galraen »

Klorox wrote:Ya know, I must have missed Sunday School the day the church told me not to use a knife, but that a club was okay.
I was referring to the restrictions placed on Christian priests, particularly in the late middle ages, when they were barred from using weapons that drew blood. Which is the basis of the restrictions in D&D.
[QUOTE=Darth Gavinius;1096098]Distrbution of games, is becoming a little like Democracy (all about money and control) - in the end choice is an illusion and you have to choose your lesser evil.

And everything is hidden in the fine print.[/QUOTE]
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QuenGalad
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Post by QuenGalad »

Yeah, you can not shed blood 'cause it's holy-oh-gift, but you can crash people's skulls :rolleyes:

@Galuf, did you miss my saying "no, not two hammers"? :D You really see a ranger going around the forest with two big iron hammers hanging from his belt? He would beat his knees to a pulp before any serious fighting. I'm considering this from a roleplaying point of view, remember ;) . I want weapons that suit the character. I'm not powergaming, and it's not right IMO to give Carsomyr to a thief and backstab with it.

Are there any really good staves? There's this great one you get very late in the game, but it's druid-only. And it's late in the game. The staff of the mage is, well, of the mage.
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Post by galraen »

QuenGalad wrote:Yeah, you can not shed blood 'cause it's holy-oh-gift, but you can crash people's skulls :rolleyes:

@Galuf, did you miss my saying "no, not two hammers"? :D You really see a ranger going around the forest with two big iron hammers hanging from his belt? He would beat his knees to a pulp before any serious fighting. I'm considering this from a roleplaying point of view, remember ;) . I want weapons that suit the character. I'm not powergaming, and it's not right IMO to give Carsomyr to a thief and backstab with it.

Are there any really good staves? There's this great one you get very late in the game, but it's druid-only. And it's late in the game. The staff of the mage is, well, of the mage.
The only staves that spring to mind are the +4 staff that's on sale in Ribald's (sp?), and the Staff of the Ram.
[QUOTE=Darth Gavinius;1096098]Distrbution of games, is becoming a little like Democracy (all about money and control) - in the end choice is an illusion and you have to choose your lesser evil.

And everything is hidden in the fine print.[/QUOTE]
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Lobster
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Post by Lobster »

You could just download [url="http://www.pocketplane.net/mambo/index.php?option=com_content&task=blogcategory&id=92&Itemid=77"]Ashes of Embers[/url], and select whatever weapons you consider appropriate for your character...
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Post by Onkel Bob »

galraen wrote:The only staves that spring to mind are the +4 staff that's on sale in Ribald's (sp?), and the Staff of the Ram.
Staff of the Woodlands and Staff of Arundel(sp?). Then There's the one that kills golems. Not sure what that one's called. Rod of Smiting perhaps? Probably useful to keep around as well as the Staff of Thunder and Lightning. Long term it's pretty much Staff of the Ram I agree. Staff of the Woodlands is pretty cool though.
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