Best Domains for OC.
- Elias De vere
- Posts: 59
- Joined: Thu May 19, 2005 7:34 am
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Best Domains for OC.
Hi, I've started another new game as a human cleric focusing in on frontline fighting, but with magic. My domains are air and fire, and even though i don't have the spells yet, my character is pretty powerful so far. I was wondering though, if they were the best ones to choose, or are there ones that would've been better suited to the challenge. Any replies would be helpful. 
Skandaman, back from the dead, and now kicking butt again. Fear him for he's angry and fillled with sugar. Mmm sugar. 
- Darth Spawn
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- sort-vampyr
- Posts: 77
- Joined: Fri Jan 27, 2006 6:03 am
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You should have chosen strength and war domain.... Both of these can give you some pretty neat bonuses.
Strength domain special abilities and bonus spells:
· Divine Strength: Once per day, the cleric may gain a bonus to Strength equal to 2 + 1 per 3 class levels. This effect has a duration of 5 rounds + the cleric's Charisma modifier.
· The cleric gains access to the following spells at the specified spell level: bull's strength (1), divine power (3).
War domain special abilities and bonus spells:
· Battle Master: Once per day, the cleric may gain a +1 bonus, plus 1 per five levels, to Dexterity, Constitution, attack rolls, and damage. The cleric also gains damage reduction equal to twice this amount. Like the barbarian's class ability, this DR is not overcome by any material or magic. The effect lasts for 5 rounds + the cleric's Charisma modifier.
· The cleric gains access to the following spells at the specified spell level: enlarge person (1), Tenser's transformation (6).
Just remember that you should have a good charisma to make the duration of the special abilities longer.
Strength domain special abilities and bonus spells:
· Divine Strength: Once per day, the cleric may gain a bonus to Strength equal to 2 + 1 per 3 class levels. This effect has a duration of 5 rounds + the cleric's Charisma modifier.
· The cleric gains access to the following spells at the specified spell level: bull's strength (1), divine power (3).
War domain special abilities and bonus spells:
· Battle Master: Once per day, the cleric may gain a +1 bonus, plus 1 per five levels, to Dexterity, Constitution, attack rolls, and damage. The cleric also gains damage reduction equal to twice this amount. Like the barbarian's class ability, this DR is not overcome by any material or magic. The effect lasts for 5 rounds + the cleric's Charisma modifier.
· The cleric gains access to the following spells at the specified spell level: enlarge person (1), Tenser's transformation (6).
Just remember that you should have a good charisma to make the duration of the special abilities longer.
Did I just roll 1 on a save vs. death? DANG! *>.<
I gave a Drow the sun domain once. That was weird, but it worked decently against the undead in the 3rd chapter. I didn't finish that game because personally I don't like to pick campaign-specific classes. Making choices that tie into future stages of the game stops them from being choices at all. Feels a little like cheating to me.
[INDENT]'..tolerance when fog rolls in clouds unfold your selfless wings feathers that float from arabesque pillows I sold to be consumed by the snow white cold if only the plaster could hold withstand the flam[url="http://bit.ly/foT0XQ"]e[/url] then this fountain torch would know no shame and be outstripped only by the sun that burns with the glory and honor of your..'[/INDENT]
I prefer the Earth domain, which gives you both Toughness and the spell Stoneskin.
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[size=0](Feel free to join us for a drink, play some pool or even relax in a hottub (but the coffin's mine!) - want to learn more? )[/size]
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