Has anyone else had stats like these without cheating. Possible spoilers
- wise grimwald
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Has anyone else had stats like these without cheating. Possible spoilers
I played an illusionist through BG1, putting minimum stats on Charisma since I could use a charisma boosting spell whenever I went shopping. This resulted in me having stats of Str 19 Dex 19, Con 19, Int 19, Wis 20, Cha 3, by the end of the game. Early on in BG2 took out a Lich near the City Gates. Used a certain staff and ended up with stats of Str 19 Dex 19, Con 19, Int 19, Wis 20, Cha 25. I know that you don't need stats like that, but it does mean that you don't have to use belt or gauntlet slots for boosting weaknesses. I could have had a higher Wisdom of up to two more at the expense of Str, Dex, Con, or Int. I am wondering 1) if that would have been beneficial in any way since I am not a Cleric or Druid 2) if anyone else has had similar or better stats.
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I am currently playing a human paladin with 19 strength, 19 dexterity, 19 constitution, 16 intelligence, 21 wisdom and 19 charisma. No items/buffs. There's 1 tome for each stat in BG 1 (except for wisdom, there's 3 of those). High stats aren't hard to get it just takes a lot of patience with rolling. Your 25 charisma is part of a bug, when the stat gets too low it's put on it's maximum. I believe the same is true vice versa.
Sage plays a paladin,
because other classes would be frowned upon for laying their hands on a wounded companion
because other classes would be frowned upon for laying their hands on a wounded companion
1) Your high wisdom is useless, 16 or more saves you an extra click each time you abuse the wish spell.
2)My fighter had 11 wisdom and 19 in all other stats at the start of BG2, that's a total of 106. A total of 99 for an illusionist at the end of BG1 isn't much, easilily obtainable with a little patience, especially since illusionist get 16 dex for free, giving them higher rolls than fighters or pure class mages.
3) Charisma does matter in BG1, even with the "friends" spell your 3 cha illusionist couldn't reach more than average charisma.
2)My fighter had 11 wisdom and 19 in all other stats at the start of BG2, that's a total of 106. A total of 99 for an illusionist at the end of BG1 isn't much, easilily obtainable with a little patience, especially since illusionist get 16 dex for free, giving them higher rolls than fighters or pure class mages.
3) Charisma does matter in BG1, even with the "friends" spell your 3 cha illusionist couldn't reach more than average charisma.
The high WIS is almost useless, but not completely. It'll help your Lore stat.
BTW, I finished BG1 with a Half-Elf Cleric/Ranger with 19/19/19/19/21/4 (you can get that +1 CHA book too!
) I never finished ToB with him, but his stats would have been outstanding if I did.
BTW, I finished BG1 with a Half-Elf Cleric/Ranger with 19/19/19/19/21/4 (you can get that +1 CHA book too!
"A life is not important, except in the impact it has on other lives."
-- Jackie Robinson
Baruk Khazad! Khazad ai-mênu!
-- Jackie Robinson
Baruk Khazad! Khazad ai-mênu!
- wise grimwald
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You can cast friends more than once and get your charisma into the 20s.kmonster wrote:1)
3) Charisma does matter in BG1, even with the "friends" spell your 3 cha illusionist couldn't reach more than average charisma.
of more importance is that you aren't given some quests if your charisma isn't high enough. Some rewards aren't given likewise. however you just need to know when to buff it.
Paladin
after visiting the machine of Lum the Mad
(rolls in brackets)
STR 19 (was rolled at 18/52)
DEX 19 (18)
CON 19 (18)
INT 10 (9)
WIS 17 (16)
CHA 18 (17)
18 in prime attributes plus 16 in WIS as will get cleric abilities.
[had I done BG1, he would have the ridiculously high stats of 20,20,20,11,18,19 - which is virtually superhuman although he's just not that bright - just the attributes to go charging into a dragon's lair and walk out again smouldering a little and brushing scales off his cloak]
in game cha is usually 21 due to helm and cloak - a bit more if he selects blade of the roses.
couldn't see any point in having INT over 9 for a fighter - he can always use potions of mind focusing for +3 dex and int, cumulatively should he wish.
got my first HLA yesterday after completing WK - so chose summon deva.
(level 18)
for a guy that has not gone off to rescue Imoen yet, he's fairly well stacked with stats.
-11 AC using two-handed sword, -12 with one-handed
** in 2 handed, one handed & flail and * in bastd sword
80% MR
Carsomyr & Purifier, FoA & staff of the Ram
biggest kill ? Sandarex in a clean fight!
pretty happy with playing him - never bothered having a paladin for long before, but this guy really is a tank - especially when a projected image of Nalia casts the scroll of protection from magic. I managed to get 4 party members with PfM through project image and simulcrum. helps when dealing with the seal guardians and those horrible miraliths.
stil, I lost every other party member and had to over-use my wand to get them back.
after visiting the machine of Lum the Mad
(rolls in brackets)
STR 19 (was rolled at 18/52)
DEX 19 (18)
CON 19 (18)
INT 10 (9)
WIS 17 (16)
CHA 18 (17)
18 in prime attributes plus 16 in WIS as will get cleric abilities.
[had I done BG1, he would have the ridiculously high stats of 20,20,20,11,18,19 - which is virtually superhuman although he's just not that bright - just the attributes to go charging into a dragon's lair and walk out again smouldering a little and brushing scales off his cloak]
in game cha is usually 21 due to helm and cloak - a bit more if he selects blade of the roses.
couldn't see any point in having INT over 9 for a fighter - he can always use potions of mind focusing for +3 dex and int, cumulatively should he wish.
got my first HLA yesterday after completing WK - so chose summon deva.
(level 18)
for a guy that has not gone off to rescue Imoen yet, he's fairly well stacked with stats.
-11 AC using two-handed sword, -12 with one-handed
** in 2 handed, one handed & flail and * in bastd sword
80% MR
Carsomyr & Purifier, FoA & staff of the Ram
biggest kill ? Sandarex in a clean fight!
pretty happy with playing him - never bothered having a paladin for long before, but this guy really is a tank - especially when a projected image of Nalia casts the scroll of protection from magic. I managed to get 4 party members with PfM through project image and simulcrum. helps when dealing with the seal guardians and those horrible miraliths.
stil, I lost every other party member and had to over-use my wand to get them back.
"All the world's a stage and all the men and women merely players"
You will miss out on some rewards with a lower CHA, but AFAIK you won't miss any quests (if I'm wrong, please LMK).wise grimwald wrote:You can cast friends more than once and get your charisma into the 20s.
of more importance is that you aren't given some quests if your charisma isn't high enough. Some rewards aren't given likewise. however you just need to know when to buff it.
Well, the point is that you won't need those potions with a higher INT. There's at least one conversation that checks INT also. As mentioned earlier, it adds to Lore (which you probably won't use a Pally for anyway).Celacena wrote: couldn't see any point in having INT over 9 for a fighter - he can always use potions of mind focusing for +3 dex and int, cumulatively should he wish.
I know this doesn't apply to Paladins (or Elves, Sorcerers or Druids for that matter), but starting with a low CHA has the sole advantage that it's easier to use the ugly stick to bump your CHA to 25.
"A life is not important, except in the impact it has on other lives."
-- Jackie Robinson
Baruk Khazad! Khazad ai-mênu!
-- Jackie Robinson
Baruk Khazad! Khazad ai-mênu!
- wise grimwald
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Not the sole advantage. It means that you can put those points elsewhere.Klorox wrote:You will miss out on some rewards with a lower CHA, but AFAIK you won't miss any quests (if I'm wrong, please LMK).
You miss out on at least two quests and I think that there were more. The first was Aldeth doesn't ask for help against the druids. The second was when you take the amulet of protection to a woman's son. She doesn't think you are trustworthy enough presumably. Sorry this part is in the wrong forum.
Klorox wrote: I know this doesn't apply to Paladins (or Elves, Sorcerers or Druids for that matter), but starting with a low CHA has the sole advantage that it's easier to use the ugly stick to bump your CHA to 25.
Being an illusionist also means that lore is less important, but I certainly do seem to have little need for Identify.
and as to the ugly stick...
if a paladin loses cha which going backwards round the clock... doesn't he become a fallen paladin and lose the abilities?
I'd hate to be unable to explode undead or not be immune to level drain.
if you buy the glasses of identification, lore becomes less crucial.
I also boost Nalia and have her i.d. things - it helps her thieving skills and AC.
I like the mind focus potions and usually keep about 9-12 in my potion bag. I always buy them when available and keep the extras in the building labelled as Cern's old place.
out of interest - I killed Cern - he turned red/violent and attacked the party blaming us for an injury he got from a summoned creature that had swapped sides. it counted as us having done it so he attacked us. not for long. that didn't affect our status or rep because the party didn't attack him first.
very odd that the actions of a ?'charmed'? summoned creature could have that effect. it may be worth knowing for when you want to kill without blame.
if a paladin loses cha which going backwards round the clock... doesn't he become a fallen paladin and lose the abilities?
I'd hate to be unable to explode undead or not be immune to level drain.
if you buy the glasses of identification, lore becomes less crucial.
I also boost Nalia and have her i.d. things - it helps her thieving skills and AC.
I like the mind focus potions and usually keep about 9-12 in my potion bag. I always buy them when available and keep the extras in the building labelled as Cern's old place.
out of interest - I killed Cern - he turned red/violent and attacked the party blaming us for an injury he got from a summoned creature that had swapped sides. it counted as us having done it so he attacked us. not for long. that didn't affect our status or rep because the party didn't attack him first.
very odd that the actions of a ?'charmed'? summoned creature could have that effect. it may be worth knowing for when you want to kill without blame.
"All the world's a stage and all the men and women merely players"
I thought Paladins only became fallen if they commit an evil act, not if their charisma drops. But as Paladins have a min charisma that is a lot higher than other classes, it would be very hard to exploit that bug anyway.Celacena wrote:if a paladin loses cha which going backwards round the clock... doesn't he become a fallen paladin and lose the abilities?
I wondered about an act of violence against a statue...hasted - just leave the PC there slapping away at something that will not break.
there is something hidden in the eye of the ritual statue in the ruins - I thought that I once nabbed it, but can't get it as the blue circle takes over when the cursor is over the head.
that statue I stood and whacked for ages to see if that would do the biz.
there is something hidden in the eye of the ritual statue in the ruins - I thought that I once nabbed it, but can't get it as the blue circle takes over when the cursor is over the head.
that statue I stood and whacked for ages to see if that would do the biz.
"All the world's a stage and all the men and women merely players"
- wise grimwald
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I think that you only become fallen if your reputation drops. However it would be worth finding out. If you do, can you let us know?Celacena wrote:if a paladin loses cha which going backwards round the clock... doesn't he become a fallen paladin and lose the abilities?
I'd hate to be unable to explode undead or not be immune to level drain.
if you buy the glasses of identification, lore becomes less crucial.
I also boost Nalia and have her i.d. things - it helps her thieving skills and AC.
I like the mind focus potions and usually keep about 9-12 in my potion bag. I always buy them when available and keep the extras in the building labelled as Cern's old place.
out of interest - I killed Cern - he turned red/violent and attacked the party blaming us for an injury he got from a summoned creature that had swapped sides. it counted as us having done it so he attacked us. not for long. that didn't affect our status or rep because the party didn't attack him first.
very odd that the actions of a ?'charmed'? summoned creature could have that effect. it may be worth knowing for when you want to kill without blame.
results
first of all, my Pally actually has 19 WIS after the machine - I was being too modest in recollection - so it was 19,19,19,10,19,18
anyhow - tried the ugly stick trick -experimented and found that CHA 0 brings death as does a minus score. no wraparound to 25 in evidence.
I used the helm (and blade) and armour to keep my cha positive - THEN when I removed the item(s) - the character died - I tried it a few ways, using orc leather to add a -1 instead and tried different order for the removal of CHA enhancing items that had kept it positive. zero or minus - the effect was the same - the PC just keeled over.
as soon as it is zero or minus, you go dead.
interesting experiment though.
on the positive side - being lowered CHA does NOT remove paladin status, even though you are no longer qualified to be one.
first of all, my Pally actually has 19 WIS after the machine - I was being too modest in recollection - so it was 19,19,19,10,19,18
anyhow - tried the ugly stick trick -experimented and found that CHA 0 brings death as does a minus score. no wraparound to 25 in evidence.
I used the helm (and blade) and armour to keep my cha positive - THEN when I removed the item(s) - the character died - I tried it a few ways, using orc leather to add a -1 instead and tried different order for the removal of CHA enhancing items that had kept it positive. zero or minus - the effect was the same - the PC just keeled over.
as soon as it is zero or minus, you go dead.
interesting experiment though.
on the positive side - being lowered CHA does NOT remove paladin status, even though you are no longer qualified to be one.
"All the world's a stage and all the men and women merely players"
It's easiest using the Ring you get from Aerie's tent to set your CHA at 18, and then remove it when your CHA should be -1 (it'll be in red listed at 18 still). This allows you to "wrap around" your CHA to 25.wise grimwald wrote:Are you certain about that? I've had a 4 CHA and helped Aldeth and recieved good rewards. It might be that I had a different character do the talking though (my lil' Gnome was in the back). It might also be based on REP.Klorox wrote:You will miss out on some rewards with a lower CHA, but AFAIK you won't miss any quests (if I'm wrong, please LMK).
You miss out on at least two quests and I think that there were more. The first was Aldeth doesn't ask for help against the druids. The second was when you take the amulet of protection to a woman's son. She doesn't think you are trustworthy enough presumably. Sorry this part is in the wrong forum.
Your best bet is to first search for trapes, since the eye is trapped. After noticing it, move your whole party away until the eye is in the "fog of war". Pause the game, and disarm the trap with your thief, without touching any buttons. Then you need to walk away and grab the eye using the same technique.Celacena wrote:I'll give it a go when my party is next at a loose end.
might as well have the spoiler on the statue if I'm going there.
Celacena wrote:first of all, my Pally actually has 19 WIS after the machine - I was being too modest in recollection - so it was 19,19,19,10,19,18
anyhow - tried the ugly stick trick -experimented and found that CHA 0 brings death as does a minus score. no wraparound to 25 in evidence.
I used the helm (and blade) and armour to keep my cha positive - THEN when I removed the item(s) - the character died - I tried it a few ways, using orc leather to add a -1 instead and tried different order for the removal of CHA enhancing items that had kept it positive. zero or minus - the effect was the same - the PC just keeled over.
as soon as it is zero or minus, you go dead.
interesting experiment though.
on the positive side - being lowered CHA does NOT remove paladin status, even though you are no longer qualified to be one.
"A life is not important, except in the impact it has on other lives."
-- Jackie Robinson
Baruk Khazad! Khazad ai-mênu!
-- Jackie Robinson
Baruk Khazad! Khazad ai-mênu!
I remember my elven thief having 17 strength, 22 dexterity and 23 charisma without any spells, after one or two runs through BG. The other attributes were 15 or above.
-BG! For Baldur's Gate and Blind Guardian! And possibly Belgrade and bad guys... umm, nope...
-Fiars NPC, a BG2 mod in progress.
-Fiars NPC, a BG2 mod in progress.
I may try it again, but my party have arrived in Underdark and it will be a time before they are free to roam. I find this section a bit too linear for my liking, but it does give some good XP and treasure.Klorox wrote:wise grimwald wrote:
It's easiest using the Ring you get from Aerie's tent to set your CHA at 18, and then remove it when your CHA should be -1 (it'll be in red listed at 18 still). This allows you to "wrap around" your CHA to 25.
I can be fun having the fights in the pits at the Us'natha tavern and the characters trapped in the machine are good scraps, but overall, to get reasonable xp, you pretty much have to work your way through all the adventures.
I once had a game-engine problem with those munchie creatures from the mindflayer dungeon and basement at Nalias - the PC crashed whenever they came on-screen, so I had to slaughter everybody in the place rather than do the quests. somehow my party was up to the wholesale slaughter of the city - perhaps it was when I was a level 10 fighter dualled to mage 20 - with the SotM, the cloak of reflection, spelltrap and buffing - we just went right through the place. not as much fun as some of the quests, but it got the job done.
the girdle of fire-giant strength is down there - a must for fans of "hammer horror"...
it is strange that Carsomyr is so much better than any other sword I can find with MR50%, +5 and dispells - and having invested in the right skills to use it as well as a pally can - I hardly use any other weapon. the staff of the ram gets brought out for blunt damage and the Flail of Ages for slowing hasted golems and finishing off trolls, but ever Purifier does not come close. the sword with sunray is nice for undead-bashing though - should I dual wield with MoD?
I used to have Minsc dual the MoD and Crom Freyr - he could rack up quite a lot of damage.
as an Undead Hunter and immune from level drain - it seems a waste to have the PC use the MoD, as it confers NPP. the amulet, I give to the highest level caster as losing spells is the worst part of level drain.
If you have a mage with project image and scroll of protection from undead and protection from magic - you can protect your fighting force. I have Nalia with 3 PI memorised - which means that I have a daisy chain of casters with those scrolls - never getting used up.
the PC with 80% MR, the cloak of reflection and those scrolls is quite a tank - what with the +5 sword and -11 AC before buffing. paladins having godly might is rather handy too.
I have not had my PC as a cleric-tank before and working with a mage - set piece battles can go very easily. I completely wiped out the Twisted Rune in about 2-3 minutes with no cheese. I laid a few glyphs of warding from Sir Anomen - who memorises 9 - which dealt a lot of damage to the beholder - the other characters were sent to the door which doesn't lead out and protected as much as possible with Valgyar dual wielding CF and ?belm? standing in front to protect them - protected from magic and undead - the party stayed safe whilst I ran around slaughtering the bad guys. could hardly believe how quick it was.
so a PC with a 19,19,19, 10, 19, 18 set of stats can be rather nifty if played the right way.
"All the world's a stage and all the men and women merely players"
- wise grimwald
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SPOILER If you want to know how not to die highlight to readCelacena wrote:
anyhow - tried the ugly stick trick -experimented and found that CHA 0 brings death as does a minus score. no wraparound to 25 in evidence.
I used the helm (and blade) and armour to keep my cha positive - THEN when I removed the item(s) - the character died - I tried it a few ways, using orc leather to add a -1 instead and tried different order for the removal of CHA enhancing items that had kept it positive. zero or minus - the effect was the same - the PC just keeled over.
as soon as it is zero or minus, you go dead.
interesting experiment though.
on the positive side - being lowered CHA does NOT remove paladin status, even though you are no longer qualified to be one.
You have to be wearing a charisma raising item such as Nymph's or Algernon's Cloak. I am wondering if it is the +2 instead of +1 that is important, or perhaps a patch has changed things.
- wise grimwald
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If you go through BG1 a number of times, you can get all your attributes to 25. You could do it going through once if you played multiplayer and imported a "Tome carrying character" a few times. What I was referring to was just playing the game through and getting those kinds of stats.Bardess wrote:I remember my elven thief having 17 strength, 22 dexterity and 23 charisma without any spells, after one or two runs through BG. The other attributes were 15 or above.