Please note that new user registrations disabled at this time.

Something wierd while in the Drider Cave

This forum is to be used for all discussions pertaining to Black Isle Studios' Icewind Dale II.
Post Reply
User avatar
Laughingman12
Posts: 4
Joined: Sun Apr 22, 2007 9:17 pm
Contact:

Something wierd while in the Drider Cave

Post by Laughingman12 »

I went to this room with a huge spiderweb and in the center there was this drider woman that talks to you. Why didn't she attack you?
User avatar
kmonster
Posts: 1568
Joined: Fri Sep 16, 2005 9:42 am
Contact:

Post by kmonster »

She's part of the quest Malavon gave to you.
User avatar
Laughingman12
Posts: 4
Joined: Sun Apr 22, 2007 9:17 pm
Contact:

Post by Laughingman12 »

kmonster wrote:She's part of the quest Malavon gave to you.
yes but speaking logically, shouldn't she attack you?
User avatar
mr_sir
Posts: 3337
Joined: Mon Oct 17, 2005 11:43 pm
Location: UK
Contact:

Post by mr_sir »

Laughingman12 wrote:yes but speaking logically, shouldn't she attack you?
Complete the quest and you will understand why she doesn't attack you and it will all make sense.
User avatar
Laughingman12
Posts: 4
Joined: Sun Apr 22, 2007 9:17 pm
Contact:

Post by Laughingman12 »

I did complete the quest. She just went back to the base.
Please tell me why she didn't attack me?
User avatar
Aerich
Posts: 601
Joined: Mon May 31, 2004 12:50 am
Contact:

Post by Aerich »

In the dialogue (when you first talk to her and "convince" her to return to Malavon), she tells you. IIRC, she felt the cause was hopeless, didn't like the viscicamera-spawned driders, but didn't know what else to do. Just because she's a monster doesn't mean that she's vicious and/or automatically hostile.

You will meet her again, and that dialogue should answer any remaining questions.
When your back is against the wall... the other guy is in a whole lotta trouble.
User avatar
Lazigothi
Posts: 73
Joined: Sat Apr 22, 2006 12:07 pm
Location: California
Contact:

Post by Lazigothi »

Aerich wrote:In the dialogue (when you first talk to her and "convince" her to return to Malavon), she tells you. IIRC, she felt the cause was hopeless, didn't like the viscicamera-spawned driders, but didn't know what else to do. Just because she's a monster doesn't mean that she's vicious and/or automatically hostile.

You will meet her again, and that dialogue should answer any remaining questions.
As Aerich mentioned, this is an "rpg" computer game and not a shooter game of you-have-to-kill-everything. There's also the Illithid quest where he just wants his ioun stone back. In Icewind Dale I, you meet an Umber Hulk (referrenced by Malevon in IWDII) who turns out to be something else. Specifically, the IWD games take place in a Dungeons and Dragons campaign setting of Forgotten Realms. In these games, appearances are deceiving, and high magical/ fantasy allows for the unusual and unexpected to become possible.
"Secret spiders collecting waiting the venom
Something more twisted than their smiles"
--
excerpt from Zoroastrian Pattern by Eric Tenneson, c. 2005
Post Reply