So, I've started the game as my semi-solo CN gnome cleric/wild mage (yes, I used SK). I say semi-solo because I wanted to get everyone out of the dungeon. Sure, this probably isn't characteristic of a CN PC, but my own conscience wouldn't let me abandon them flat out. Also, I'm going to run through some of Jah's quests before ditching her, and then the same for Yoshi.
I've been thinking about this solo plan and doing some math, and am starting to question it (or at least my choice of character). First, the actual benefit of a faster level progression is significantly muted with a solo multi-classed character. Let's say that I had 6mil XP to divvy up. With a party of six (where I would play a single-classed PC), that's 1mil each. With a party of two, it's 3mil apiece (and 1.5mil for each class for a multi-classed character). And with a party of one, that's 6mil split between two classes so 3mil for each class. So, in a party of six, my mage is level 12. In a party of two, my mage/cleric is level 14/14, and my solo mage/cleric is 18/21. Of course, once you hit the 8mil point, that's when larger parties start to catch up, but I digress.
It's obviously not worth it for the small parties, so it's either totally solo, or a full party. I have read this elsewhere, so I'm not too surprised. However, faster progression isn't the only reason why I want to solo. The main reason for it is that party management detracts from the fun of the game for me. I guess I'm just not a team player. With six people you have six people's problems to worry about, and it gets a little chaotic. Minsc gets dire charmed and starts attacking Jan. Yoshimo is fending off a vampire all by himself. Jah would help out but she's been held. And Vic just can't buff five people fast enough.
With one character, you only have one person to worry about. I realize the shortcoming of this is that your enemies have only one person to worry about as well, but one person can be pretty efficient. Think Zatoichi, Miyamoto Musashi, or Dirty Harry. Still, I'm finding that I'm already missing out on the party banter. Also, this somewhat limits me in terms of NPC quests. Granted, I can do most of them without the NPCs in the party, but it's not the same.
To be honest, I think a good solution would be if there was some kind of mod where every NPC you meet becomes a voice in the PCs head. One can still have the random banter, and have the "voices" send you on quests and what not. It would be like Sybil meets Fight Club. How cool would that be?
If I'm going to solo, I want to do a multi-classed character, just because it gives you more to play with. I'm not really interested in fighters, and would want to get to at least level 20 in my classes, so that limits me to two classes which would be a C/M, M/T, or C/T.
I'll start with the mage. Mages are pretty fun and offer a lot of variety. With fighters, you're always just swinging a weapon or shooting an arrow/bolt. With mages, you've got the lightning bolts, fireballs, time stops, magic missiles, etc. This variety is one of the reasons why I like the wild mage. I usually play one and all my 1st level slots are always NRD. Even if I just want a magic missile, I'd rather cast it through an NRD. Any class I'd solo would most likely have wild mage for one of the classes.
I've never really used a cleric much, other than for healing. The buffs are nice, but with a party of six they get spread a little to thinly (and some don't last all that long). With a solo character, I could take more advantage of that. Also, with faster level progression, I'm looking forward to being able to explode vampires (and other undead for that matter). Used with another class (particularly a mage), there's a lot of interesting potential for fun. The thought of a Time Stop where I unload both spellbooks...
Thieves are pretty handy to have around, too. The skills are nice, and with a solo character, they would develop faster. What I really like about the thief is the backstab. One of the most satisfying parts of combat, for me, is when Yoshi lands a particularly solid backstab at the beginning of combat. Granted, there's plenty of creatures that are immune to backstab, but it's still pretty handy. I think an Assassin/Wild Mage would make a great solo, though that's not possible (even with SK).
So, this leaves me tossed between my current cleric/wild mage and a wild mage/thief. The extra spellcasting power of the cleric is nice, but I'm not seeing myself using a lot of the spells, and I think I might be mostly keeping the class for the undead turning and the few clerical spells that I use a lot (who knew that sanctuary could be so useful?). On the other hand, I'm not sure if it's worth sacrificing all that for backstabs, traps, and other cool thiefy things.
Any thoughts?
(and thanks for reading this far.