GawainBS wrote:I put my Weapon in the Minor skills, because from what I've heard, you use them so much that they'll soon enough end up on 100 any way. As far as I remember, that's true.
I'll download & install that mod ASAP, it sounds really great. Thanks!
Also, I'm considering Switching out Spears for Acrobatics. Is it really necessary to have a skill for each attribute? Would my Endurance and thus HP suffer in the end?
So, what would you deem most useful? Restoration or Illusion? Or maybe Sneak?? I'm really at a loss...
I thought that might be the case, and you are right, your weapon skill will go up quickly enough.
I never play without Sri's, it makes Alchemy more balanced by eliminating the ability to create "Fortify Intelligence" potions (leads to lots of cheese), and making the effects of the ingredients far more logical. So, I suspect you'll enjoy it
Acrobatics goes up *very* fast, all you need to do is jump everywhere, so I would not suggest it as a skill choice.
You'll get a range of opinion on this question. Me? I just select the skills I find the most fun and interesting, and I roleplay. I almost never, for example, choose "Heavy Armor" as a skill, because in the beginning it is just too cumbersome to lug around. When my character is stronger and wealthier, however, it is something I might end up training in. I've never had any problems with my approach, but it is really a matter of playing style and personal preference.
Restoration and Illusion are both really useful skills, which one you choose ultimately depends on the sort of character you create. Illusion is a really great complement to a Stealth-oriented, smooth-talking character, and it will also give you the ability to cast "Paralyse," which is one of the most under-estimated spells of the game. However, you need to be careful at what/whom you cast it because it can be reflected back at you.... not a desirable outcome
Restoration, in my view, is of limited use in terms of straight healing because if you are good at Alchemy potions generally are more helpful while in the middle of battle. However, Restoration governs the "Fortify Skill" spell (assuming you have Bloodmoon and/or Tribunal or join a certain faction). While the ability to fortify your skills can be seriously exploited and abused, it can also be very useful on occasion too.
Also, it is extremely handy to be able to restore any attributes that might have been drained while fighting particular foes without having to visit a temple or needing to hunt down the ingredients so that you can make the appropriate potion.
So, my answer, "tough call"
But, with this game, it ultimately does not matter all that much what you choose as your initial skills because they can all be increased as you progress through the game. So, there's no need to agonise too much.