Sentinel/Weapon Master Build?
- darklighter89
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Sentinel/Weapon Master Build?
STR: 16
DEX: 10
CON: 14
INT: 14
WIS: 12
CHA: 10
How is this build for a Sentinel/Weapon Master? Do I increase CON to 16 or 18 and then focus on STR for further attribute additions?
I am also curious as to which skills I should invest in other than persuade. Do I put 2 points in Demolitions and 1 in Security to get me past the first areas of the game? How many points should I put into Repair and Computer Use to fully upgrade T3?
DEX: 10
CON: 14
INT: 14
WIS: 12
CHA: 10
How is this build for a Sentinel/Weapon Master? Do I increase CON to 16 or 18 and then focus on STR for further attribute additions?
I am also curious as to which skills I should invest in other than persuade. Do I put 2 points in Demolitions and 1 in Security to get me past the first areas of the game? How many points should I put into Repair and Computer Use to fully upgrade T3?
- Drunkside
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its good, BUT.
Leave the attributes you wont use to 8.
That way you can get more strenghth or const in the beginning.
Leave the attributes you wont use to 8.
That way you can get more strenghth or const in the beginning.
YOU DONT KNOW THE POWER OF THE DRUNKSIDE ill beat you up with my bottl ...lightsaber!!!And Drunk Side is a bar in KOTOR1... check these out! http://www.xfire.com/screenshots/drunkside/
- darklighter89
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I think dex is a better idea. Drop your strengh right down and get your dex up. Make sure you're wearing a decent robe, or one of those Armoured robes (Can't remember the name right now). Then take Dual Wield and that Feat that allows you to add your Dex bonus to your damage and whatnot. Dexterity also increases defense when wearing robes.
The points that you now no longer need in strength can go into intelligence, because (As someone has pointed out) you will need skills like computer use or repair or whatever during the game. You can also up your Con or Charisma (Always important) with the points.
Bottom line: Strength is completely obsolete in KotOR II, Dexterity is where it's at.
The points that you now no longer need in strength can go into intelligence, because (As someone has pointed out) you will need skills like computer use or repair or whatever during the game. You can also up your Con or Charisma (Always important) with the points.
Bottom line: Strength is completely obsolete in KotOR II, Dexterity is where it's at.
Rebel in decibels, against - what? The same-old, whatever they've got.
- darklighter89
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Nah thanks RBitG I'm going for a more offensive build (dex does not add to damage even with finesse).
Alright after some research:
Awareness: 15
Security: 6
Computer Use, Demolitions, Persuade and Repair I'll try to hit 20 for each of them with Persuade as the priority
How's this?
Hey Drunk, so how do I allocate my attribute additions?
I need to refresh my mind on what feats are important for a dual-wielding Jedi ahh! It's been long since I've played the first game. There's two-weapon fighting of course, flurry, critical strike.. Help?
Alright after some research:
Awareness: 15
Security: 6
Computer Use, Demolitions, Persuade and Repair I'll try to hit 20 for each of them with Persuade as the priority
How's this?
Hey Drunk, so how do I allocate my attribute additions?
I need to refresh my mind on what feats are important for a dual-wielding Jedi ahh! It's been long since I've played the first game. There's two-weapon fighting of course, flurry, critical strike.. Help?
Ah well, if you're going for all damage. I still think that a Dexterous Dual Wielding Weapon Master is a pretty unstoppable force.
ll want lightsaber mastery and I would suggest Flurry, but seeing as you're going for a high-hitter, go with Power Attack.
Dual mastery, and in your prestige class additional Dual mastery, youI need to refresh my mind on what feats are important for a dual-wielding Jedi ahh! It's been long since I've played the first game. There's two-weapon fighting of course, flurry, critical strike.. Help?
ll want lightsaber mastery and I would suggest Flurry, but seeing as you're going for a high-hitter, go with Power Attack.
Rebel in decibels, against - what? The same-old, whatever they've got.
- Drunkside
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ye, and if you are wep master you get more damage!!!! And you wont have to forget strenghth fully, my best builds are dex based dual wielders that have some strenghth. (and lots of wisdom too )RBitG wrote:Ah well, if you're going for all damage. I still think that a Dexterous Dual Wielding Weapon Master is a pretty unstoppable force.
Strenghth is good for armored sneaker , its so cool to sneak around in the ending and just force jump sneak attack storm beasts, they are always down. Damage is about 200 every attack.
Awareness is good, as well as repair, comp use and security.
Sneak is not so useful couse you wont be having sneak attack.Persuade is a must,but you dont have to take cha to succeed in it. Other skills i just cant think of exept for treat injury which is pretty good.
(EDIT)About skills, i forgot to say that you should take demolition, you get xp for disarming mines(EDIT)
Always happy to help
YOU DONT KNOW THE POWER OF THE DRUNKSIDE ill beat you up with my bottl ...lightsaber!!!And Drunk Side is a bar in KOTOR1... check these out! http://www.xfire.com/screenshots/drunkside/
As much as I love a DEX-based character: STR is the way too go in this (or any d20 damagebuild for that matter) build to go. Especially in the beginning. Otherwise you'll have a hard time hitting and killing things. Since it takes a while to get your lightsabre, you either have to waste a feat on meleeweapon finesse, or wait untill you get your sabre.
If you're going the Dual-route, I'd suggest Critical Strike as feat. Or Power Attack, but with Keen (i.e. big threat range, like 17-20) sabres. Power Attack raises your Critical Multiplier to x3. To get a full break down and analysis, check Dsimpson's excellent walkthrough over at Video Game Cheats - Video Game Reviews - Video Game Codes - Video Game Web Site - GameFAQs .
For stats, I'd suggest:
STR 14
DEX 10
CON 16
INT 14
WIS 14
CHA 8
or
STR 14
DEX 8
CON 15
INT 14
WIS 14
CHA 12
Alternativly, you could drop CON to 14 and raise DEX to 10. These builds should get 18 CON ASAP for the best Implants. The above average CHA & WIS add to your Force Points and your Power DC.
I'd recommend max ranks in Persuade, Computer, Repair and Awareness. Persuade is a no-brainer and Computer and Repair are nice for upgrading T3-M4.
Hope this helps!
Btw, there's no feat that adds DEX to damage, only to attack rolls.
If you're going the Dual-route, I'd suggest Critical Strike as feat. Or Power Attack, but with Keen (i.e. big threat range, like 17-20) sabres. Power Attack raises your Critical Multiplier to x3. To get a full break down and analysis, check Dsimpson's excellent walkthrough over at Video Game Cheats - Video Game Reviews - Video Game Codes - Video Game Web Site - GameFAQs .
For stats, I'd suggest:
STR 14
DEX 10
CON 16
INT 14
WIS 14
CHA 8
or
STR 14
DEX 8
CON 15
INT 14
WIS 14
CHA 12
Alternativly, you could drop CON to 14 and raise DEX to 10. These builds should get 18 CON ASAP for the best Implants. The above average CHA & WIS add to your Force Points and your Power DC.
I'd recommend max ranks in Persuade, Computer, Repair and Awareness. Persuade is a no-brainer and Computer and Repair are nice for upgrading T3-M4.
Hope this helps!
Btw, there's no feat that adds DEX to damage, only to attack rolls.
If you're going Sentinel/Weapon Master, and intending to do most of your damage with a Lightsaber, I'd suggest taking your prestige class as soon as you hit Lev15, ratherr than waiting, as there are some seriously cool lightsaber Feats available to Weaponsmasters.
I'd advocate going overboard on STR boosting stuff; try to make sure both your sabers have an attack of at least +50 by the time you reach Malachor. You would probably want a raw CON of 18 in order to be able to equip a Physical D-package (+3 each to STR, CON and, less usefully, DEX)
Make sure you've maxed out all the buffing powers which get amalgamated into one as a bonus FP when you return to Dantooine at the start of the endgame.
I'd advocate going overboard on STR boosting stuff; try to make sure both your sabers have an attack of at least +50 by the time you reach Malachor. You would probably want a raw CON of 18 in order to be able to equip a Physical D-package (+3 each to STR, CON and, less usefully, DEX)
Make sure you've maxed out all the buffing powers which get amalgamated into one as a bonus FP when you return to Dantooine at the start of the endgame.
I have to admit I think Flurry is better...as long as you have lots of STR and Attack boosters. I do try to include Keen in there if I can, though. Include speed and you can get 5 attacks per round, with Battle Meditation and Keen and the <namecrystal> bonus and lots more... I easily get an avaerage of 250 damage per round on Malachor...
- Drunkside
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Sad to ruin your thoughts but str char would NEVER win a well made dex char, you should know that and gert str of 14-18 for a dex char then you will hit 180 every attack.....
And i never thought that finesse would add dex to damage but wep master gets feats that give more damage. I neveer said anything about dex damage.....
And i never thought that finesse would add dex to damage but wep master gets feats that give more damage. I neveer said anything about dex damage.....
YOU DONT KNOW THE POWER OF THE DRUNKSIDE ill beat you up with my bottl ...lightsaber!!!And Drunk Side is a bar in KOTOR1... check these out! http://www.xfire.com/screenshots/drunkside/
Look in my post why exactly I recommend a STR-based character. Either way you'll have a very hard time in the beginning, or you'll have to waste a feat on Meleeweapon Finesse. Even with a Lightsabre, you're still going to spend a feat on Finesse.
STR gets added to both Attack & Damage and that's on each hit. Factor in the use of Critical Strike, and that extra damage gets multiplied. If you now have a crystal which nets you a critical modifier of x3, that damage gets tripled. Or use Power Attack and a keen sabre, or a sabre with the x3 crystal, and that damage gets quadruped... With a Saving Throw to boot!
You get lots of great robes and other items to boost your defense, especially if you're male. With a high CON, which either character should have for the Implants, you'll get a load of HP, so the hits won't sting & burn as hard.
I played the game with both a DEX & a STR character, and I have to admit the STR one made it overall a lot easier.
Should I play again, I'd go for DEX because Jedi give me the idea they use finesse rather than brute force and I would always fight with a single Sabre with Flurry... Much more Jedi-like.
STR gets added to both Attack & Damage and that's on each hit. Factor in the use of Critical Strike, and that extra damage gets multiplied. If you now have a crystal which nets you a critical modifier of x3, that damage gets tripled. Or use Power Attack and a keen sabre, or a sabre with the x3 crystal, and that damage gets quadruped... With a Saving Throw to boot!
You get lots of great robes and other items to boost your defense, especially if you're male. With a high CON, which either character should have for the Implants, you'll get a load of HP, so the hits won't sting & burn as hard.
I played the game with both a DEX & a STR character, and I have to admit the STR one made it overall a lot easier.
Should I play again, I'd go for DEX because Jedi give me the idea they use finesse rather than brute force and I would always fight with a single Sabre with Flurry... Much more Jedi-like.
- Darth_Ruin
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Defence
Also remember if you are a Male Consular who likes to focus on wisdom then the handmaiden can teach you battle precognition which adds your wisdom modifier to your defence. This means that a male consular could be very defensive and still use offensive powers well.
When it comes down to skills you need to realise that you dont really need to place skills above 20, particularly computer and repair as 20 will get you as far as you need.
Chris (Darth_Ruin)
Also remember if you are a Male Consular who likes to focus on wisdom then the handmaiden can teach you battle precognition which adds your wisdom modifier to your defence. This means that a male consular could be very defensive and still use offensive powers well.
When it comes down to skills you need to realise that you dont really need to place skills above 20, particularly computer and repair as 20 will get you as far as you need.
Chris (Darth_Ruin)
Experienced KOTOR, KOTOR 2, FABLE TLC, FABLE 2, MORROWIND and OBLIVION player
- Drunkside
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That damn BIG damage wont help if you wont land a single hit!!! If you had a tough time with your dex build then it was probably badly made, since not even sion ever landed a single blow on my dex char.
YOU DONT KNOW THE POWER OF THE DRUNKSIDE ill beat you up with my bottl ...lightsaber!!!And Drunk Side is a bar in KOTOR1... check these out! http://www.xfire.com/screenshots/drunkside/
I was talking about it being hard in the beginning, when you either waste a feat, or make-do untill you get your sabre.
You seem confused as to how the d20 system works... STR adds to both to hit & damage, so putting equal points in STR or DEX (with Finesse) would yield the same to hit boni.
Oh, and every male can benefit from Handmaiden's WIS to AC.
You seem confused as to how the d20 system works... STR adds to both to hit & damage, so putting equal points in STR or DEX (with Finesse) would yield the same to hit boni.
Oh, and every male can benefit from Handmaiden's WIS to AC.
- darklighter89
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Damn forum didn't notify me of new replies..
Guys guys *Force Mediation* Drunk, you're going for a defensive build while Gawain is suggesting a offensive build which I'm going for as stated by him, an easier time in the beginning and with unarmed combat, and not wanting to waste a feat and points in dexterity for defense that I don't really care for in an easy D&D game like KotOR.
Yup strength affects hit ratios too. I appreciate all your kind intentions please don't flare up over one of our favourite games of all time ya?
Guys guys *Force Mediation* Drunk, you're going for a defensive build while Gawain is suggesting a offensive build which I'm going for as stated by him, an easier time in the beginning and with unarmed combat, and not wanting to waste a feat and points in dexterity for defense that I don't really care for in an easy D&D game like KotOR.
Yup strength affects hit ratios too. I appreciate all your kind intentions please don't flare up over one of our favourite games of all time ya?