I'm thinking of making a drow city mod, but I'm not sure what kind of drow city people would like...
1. Menzo... would take a lot of work and research just trying to prevent collides with existing storyline...
2. Sheoloth. A pretty good drow city, and as far as I know there is only open game content and no official novel or game for this city. Sadly, it's way bigger(isn't it?) and much more complex than Menzo.
3. A completely made up new drow city, with as few connections/collides with other existing drow cities as possible. This will take a long time for serious planning, and I could get things wrong. It will likely have similarities with Menzo and Sheoloth.
I'm planning on making this mod after the release of mask of betrayal(which hopefully will have the drow resources such as buildings, mushrooms and underdark creatures I will need). For now I'm up to planning and studying more complex scripts.
Things I currently have:
Drow language translator
Drow name generator
Sheoloth-City of Drow Open game content
Complete collection of Legend of Drizzt and War of Spider Queen
pencils, papers and scattered ideas
NWN2 toolset with monster wizard, land gen, powerbar, inventory manager...
Things I desperately need:
A good item creation wizard that works on 1.05(I know it works on 1.06 with RePlug, but monster wizard, land gen and the others won't)
Any ideas will be welcomed.
Drow City Mod
If I can suggest keeping something in mind, one of the primary complaints people had about Hordes of the Underdark expansion in NWN1 is that the Drow city really didn't feel all that EVIL... The followers of the seer weren't evil, but that wasn't their city, it was a true Drow city, and outside of some bullying in the streets and and political backstabbing (the same that would exist in any human city), there wasn't an evil, sadistic feel to it. I'd suggest aiming for that in your mod, though it seems that you're certainly versed enough in the Drow that this won't be a prob. 