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Axes

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Vehemence
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Axes

Post by Vehemence »

I think axes should be upgraded from 1d8 to 2d4 like Bastard swords. Since they have the same speeds.

I wouldn't mind seeing a couple more axes in the expansion either... having two mellee and two decent throwing axes just isn't enough dammit! Image

It would be nice if they had different bonuses etc... something to rival celestial fury would be nice.

And while I'm at it, why can't you dual weild throwing axes??? It only takes one hand to throw an axe! Image
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Drakron Du´Dark
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Post by Drakron Du´Dark »

Axes?????

there is a link to all axes in the game.
[url="http://www.gamebanshee.com/baldursgateii/equipment/axes.php"]http://www.gamebanshee.com/baldursgateii/equipment/axes.php[/url]

And if you are to change the "sacred" AD&D 2nd edition rules, I am going to...err, pick up a Axe and going after you.
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Vehemence
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Post by Vehemence »

Spears were upgraded from 1d6 to 1d8 in IWD:HoW, so... Image

I know how of all the axes Drakron, it's just that I find that I always end up using FrostReaver and Stonefire all the time... they're the only two decent mellee axes... Just saying a couple more with different abilities would be a welcome addition to this adventurer Image
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Post by Drakron Du´Dark »

Well there was also the Constitution bonus that we get after level 9 (that is wrong by the rules) in IWD.
There is a weapon, the blade of roses that behave like a Bastard sword in *d* departmant.
Most people dont use Axes (only one dwarf in the game), most use swords, that is why there are so few axes in the game.
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Post by Garcia »

There are only two good axes (frostreaver and firestone) and they are not THAT good compared to the other weapon classes. it's like one really good axe is missing.
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Post by MistJaguar »

if ye want a good axe laddie, go to [url="http://www.teambg.com"]www.teambg.com[/url] and download der editor and make yeself one, or get someone else to, post me the stats ye want if ye want to go the latter route

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Post by geh4th »

"Sacred" rules of AD&D?

HAHAHAHAHAHAHAHAHAHA!

AD&D, while the most popular system ('cause it was the first...) is certainly NOT flawless. MAny game systems reflect combat and weapons in a FAR superior manner.

Axes are one of the notoriously underappreciated weapons in the game system.

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Post by bullions27 »

Heh, well other systems emulated what AD&D accomplished and expanded upon that. However, back to my point, GURPS is IMHO far more superior and flexible with combat rules. There's an example.

Axes well it has to depend because there's a hatchet and then there's the cumbersome two-handed battle axe. Speed and damage will vary based on weight and handle of the weapon.
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MistJaguar
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Post by MistJaguar »

all in all i would dare say that staves and daggers are two of the most underapprecated weapons in rpgs: staves in the hands of a skilled user are extremly quick and deadly... capable of very rapid and sound strikes... D&D 3rd ed does slightly better with the introduction of double weapons but still

daggers are one of the(if not the) deadliest weapons in close range combat, easy to control and put even more strength behind their strikes because of them being mad for short range, on top of this quite a few of them could be thrown to strike at long range

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Post by Saumerez »

Dagger against a big strong man wearing platemail?

Honest question. Not trying to be a smart ass.

also wood a stave be good for that?
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MistJaguar
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Post by MistJaguar »

stave would need to parry a little more, all in all it would still come down to skill of the warrior

dagger could still punch through, try putting as much force that you can put behind a dagger into a sword, also hard for swords to hit within the same range that you can get into with a dagger...

include into the mix that a warrior in full plate isn't all that fast, being hard to hit will count more, esp if you can keep behind or to the side of the oppionant and dance around them and upset thier balance pretty easy

all in all it still matters on skill, problem is that most often in D&D to fighters with identical level of skills in different weapon, many times it's the one with the largest DR with a decent speed will wine more times then not. All weapons have their str's and disadvantages, just that things like two-handed swords are simplier to impliment into the game

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Vehemence
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Post by Vehemence »

Two-Handed Battle Axes!

Now theres a deliciously evil idea! Image

Yea, I know about Halberds, but it would be incredible to see dwarves with two handed battle axes! Image

Possible Damage of 2d5? Speed similar to 2 handed swords? Any suggestions?
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Any body passing through solid matter will leave a perforation conforming to its perimeter. Also called the silhouette of passage, this phenomenon is the speciality of victims of directed-pressure explosions and of reckless cowards who are so eager to escape that they exit directly through the wall of a house, leaving a cookie-cutout-perfect hole. The threat of skunks or matrimony often catalyzes this reaction.
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Post by Watto44 »

Here's a useless bit of trivia for you all. It is harder to role an eighton 2d4 than it is on 1d8. So, if you were going to upgrade axes to 2d4, you'd have to decide if you wanted it to be more likely that you would do 8 damage, or if you wanted to more consistantly do a damage between 4 and 6.

So, there you go.
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Post by Quitch »

daggers are one of the(if not the) deadliest weapons in close range combat

Prehaps in a brawl, but if you have room to swing it's not. While it is indeed deadly for its size, you're forgetting length. You have to come in range to strike, so while good in a combat where you can strike from behind, when your opponent knows you're there you simply aren't going to get close enough. Try, and you'll feel the edge of their sword. Anyway, in close combat a Short Sword is the ultimate weapon, it is much better for thrusting and finding chinks than a Dagger.

AD&D, while the most popular system ('cause it was the first...) is certainly NOT flawless. MAny game systems reflect combat and weapons in a FAR superior manner.

And a far more complex manner, which defeats the point of what the developers are trying to achieve, which is an easily accessable game, which anyone can play.

Though I must say that I wouldn't mind some extra complexities.

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[This message has been edited by Quitch (edited 02-17-2001).]
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Post by bullions27 »

Don't remember Third Edition rules but with thac) it was damn near impossible for a dagger to beat a man in full field or full plate unless you have a strength around Storm Giant level.

Of course in reality you can where you daggers could easily slip between plates. Foot soldiers would employ this during medieval warfare where knights after being knocked from their horses are helpless under the weight of their armor. They would simply pounce on them and drive their daggers home.
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Craig
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Post by Craig »

MistJ. how about you check out rons shop and do my items (Look close i put a few up last one is it)

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Post by Locke Da'averan »

(P&P)
About them dagger's, i agree with the fact that it's almost impossible to shove a dagger through a full plate mail, plus you better have damn good reflexes, since dagger's not really made for parrying a fast swing made by long sword. Image
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