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Sentinel/Weapon Master Build?

This forum is to be used for all discussions pertaining to Obsidian Entertainment's Star Wars: Knights of the Old Republic II.
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darklighter89
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Post by darklighter89 »

Yes my Force Mediation has done its job well.

I'm comfortable with the D&D system in the KotOR games and is engaged in doing the math to creating my dream character but ughhh Neverwinter Nights 2 is quite the huge step forward; there's just so much content...

Yup I'm trying to get the most utility out of a strength-oriented build because KotOR 1 gears towards dexterity builds.

Is it worth sacrificing WIS and CHA points to add to STR and CON if I'm only gonna use buffing powers, the kill droid and wave line of powers a.k.a. light side? Thinking of leaving both to 10.
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GawainBS
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Post by GawainBS »

I'd be careful with that, since those 1 or 2 points can make a difference in early Persuade checks.
I'd never take WIS below 10 and advice making it at least 12 or even 14. More Force points and better Will saves.
The only stat you can't skimp on, is CON, since that should hit a natural 18 asap.
My above build had 14 WIS and 12 CHA. Lower is certaintly possible, but I think you're going to sacrifice versatility.
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