Rogue Rebalancing Mod v3.9 released!
- aVENGER_[RR]
- Posts: 23
- Joined: Mon Jun 04, 2007 10:51 am
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Rogue Rebalancing Mod v3.9 released!
Rogue Rebalancing Mod v4.0 released
Introduction
The Rogue Rebalancing mod is a gameplay modification for Baldur's Gate 2: Throne of Bhaal. This mod strives to bring the Rogue classes (Bards and Thieves) and their respective kits closer to their Pen and Paper 2E AD&D incarnations. The mod is divided into multiple components all of which can be installed separately and are completely independent of each other. In so far, Rogue Rebalancing can restore proper dual-wielding skills to Bards and Thieves, revise some of the Bard and Thief kits and their respective high level abilities, add more items useful for Rogues to the game, slightly revise the merchant treatment of stolen goods, enhance the Shadow Thief opponents which the player faces while siding with Bodhi in chapter 2 and introduce a new challenging encounter with a party of Cyric's followers in chapter six. Some of the introduced changes will be applied immediately but, for best results, you should start a new game after installing this mod. More detailed descriptions of all mod components can be found in the documentation section of the Rogue Rebalancing website.
Relevant links
Introduction
The Rogue Rebalancing mod is a gameplay modification for Baldur's Gate 2: Throne of Bhaal. This mod strives to bring the Rogue classes (Bards and Thieves) and their respective kits closer to their Pen and Paper 2E AD&D incarnations. The mod is divided into multiple components all of which can be installed separately and are completely independent of each other. In so far, Rogue Rebalancing can restore proper dual-wielding skills to Bards and Thieves, revise some of the Bard and Thief kits and their respective high level abilities, add more items useful for Rogues to the game, slightly revise the merchant treatment of stolen goods, enhance the Shadow Thief opponents which the player faces while siding with Bodhi in chapter 2 and introduce a new challenging encounter with a party of Cyric's followers in chapter six. Some of the introduced changes will be applied immediately but, for best results, you should start a new game after installing this mod. More detailed descriptions of all mod components can be found in the documentation section of the Rogue Rebalancing website.
Relevant links
Retired modder
[url="http://www.spellholdstudios.net/ie/rr"]Rogue Rebalancing[/url] - Author
[url="http://www.spellholdstudios.net/ie/atweaks"]aTweaks[/url] - Author
[url="http://www.gibberlings3.net/bg2fixpack/"]BG2 Fixpack[/url] - Contributor
[url="http://www.spellholdstudios.net/ie/rr"]Rogue Rebalancing[/url] - Author
[url="http://www.spellholdstudios.net/ie/atweaks"]aTweaks[/url] - Author
[url="http://www.gibberlings3.net/bg2fixpack/"]BG2 Fixpack[/url] - Contributor
- aVENGER_[RR]
- Posts: 23
- Joined: Mon Jun 04, 2007 10:51 am
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The Rogue Rebalancing mod has been updated to v3.6. In summary, this revision adds difficulty level scaling to the Chosen of Cyric encounter and the Shadow Thief improvements, improves compatibility with other BG2 mods (especially BGT and BGTuTu), corrects several errors which were present in v3.5 and adds a number of small improvements, optimizations and tweaks to the AI scripts of all characters and creatures which are a part of the Rogue Rebalancing mod. The first post in this thread has been updated and contains a full list of changes. As always, it is recommended to completely uninstall any old versions of this mod before installing the latest revision
Retired modder
[url="http://www.spellholdstudios.net/ie/rr"]Rogue Rebalancing[/url] - Author
[url="http://www.spellholdstudios.net/ie/atweaks"]aTweaks[/url] - Author
[url="http://www.gibberlings3.net/bg2fixpack/"]BG2 Fixpack[/url] - Contributor
[url="http://www.spellholdstudios.net/ie/rr"]Rogue Rebalancing[/url] - Author
[url="http://www.spellholdstudios.net/ie/atweaks"]aTweaks[/url] - Author
[url="http://www.gibberlings3.net/bg2fixpack/"]BG2 Fixpack[/url] - Contributor
Nice to see this Mod updated, it has always been one of my regulars. The CoC encounter adds a flavour to the game that I haven't seen in any other mod yet, and the tactics used are, at times, pretty nasty (I hated the leader with his backstab and ability to Detect Illusions).
Are there still bugs or clitches that are worked on at the moment, or is the new version pretty safe to use?
On a totally unrelated note; where is your portrait from, Avenger? I use a larger version of it myself, but I haven't discovered who the author is and if it's perhaps part of an even bigger piece.
Are there still bugs or clitches that are worked on at the moment, or is the new version pretty safe to use?
On a totally unrelated note; where is your portrait from, Avenger? I use a larger version of it myself, but I haven't discovered who the author is and if it's perhaps part of an even bigger piece.
"Sometimes Dreams are wiser than waking"
- Crenshinibon
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If I'm not mistaken the character in the portrait is Garret, the main character of the Thief series. That one most likely comes from the latest game.
“The world breaks every one and afterward many are strong at the broken places. But those that will not break it kills. It kills the very good and the very gentle and the very brave impartially.”
- aVENGER_[RR]
- Posts: 23
- Joined: Mon Jun 04, 2007 10:51 am
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Thanks! I'm glad you enjoyed it.Sytze wrote:Nice to see this Mod updated, it has always been one of my regulars.
I'd say v3.6 is quite safe. It has been rigorously tested over a lengthy period of time. However, a few very minor bugs seem to have slipped past the tests. No worries though, these will be corrected as soon as I receive the French and Spanish translations and publish v3.61.Are there still bugs or clitches that are worked on at the moment, or is the new version pretty safe to use?
Yes, that is indeed Garrett. The portrait comes from one of the Thief 3 concept art pictures.Crenshinibon wrote:If I'm not mistaken the character in the portrait is Garret, the main character of the Thief series. That one most likely comes from the latest game.
Retired modder
[url="http://www.spellholdstudios.net/ie/rr"]Rogue Rebalancing[/url] - Author
[url="http://www.spellholdstudios.net/ie/atweaks"]aTweaks[/url] - Author
[url="http://www.gibberlings3.net/bg2fixpack/"]BG2 Fixpack[/url] - Contributor
[url="http://www.spellholdstudios.net/ie/rr"]Rogue Rebalancing[/url] - Author
[url="http://www.spellholdstudios.net/ie/atweaks"]aTweaks[/url] - Author
[url="http://www.gibberlings3.net/bg2fixpack/"]BG2 Fixpack[/url] - Contributor
- fable
- Posts: 30676
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Just offering an opinion, but I think this mod is a must for anybody planning to play a thief. The development team deserve a round of applause, not merely for creating it, but conscientiously tweaking, squashing bugs, and adding features.
It's simply mandatory, IMO. At this point in a Mel Brooks film, he would stop speaking to a co-star, break the fourth wall, and, scowling at the audience, shout out, "Everybody got that?" I can only do as he does.
It's simply mandatory, IMO. At this point in a Mel Brooks film, he would stop speaking to a co-star, break the fourth wall, and, scowling at the audience, shout out, "Everybody got that?" I can only do as he does.
To the Righteous belong the fruits of violent victory. The rest of us will have to settle for warm friends, warm lovers, and a wink from a quietly supportive universe.
- aVENGER_[RR]
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Rogue Rebalancing updated to v3.61
Rogue Rebalancing has been updated to v3.61. In summary, this small revision adds the French translation to the mod and fixes a few minor issues. Here's the full list of changes:
What's new in v3.61
Core component changes:
Changes to the Shadow Thief improvements component:
Rogue Rebalancing has been updated to v3.61. In summary, this small revision adds the French translation to the mod and fixes a few minor issues. Here's the full list of changes:
What's new in v3.61
Core component changes:
- Added the French translation (courtesy of Graoumf)
- Fixed a small issue with Marina's AI script
- Fixed some minor dialogue errors
- Fixed missing RR folder icon
- Added the French translation (courtesy of Graoumf)
- Charmed and Panicked opponents will no longer attempt to attack the party
- The inventory icon for Venduris' Shadow Wrap cloak is no longer missing
Changes to the Shadow Thief improvements component:
- Added the French translation (courtesy of Graoumf)
- Spells cast from scrolls by the Shadow Thief opponents are now disruptable and will be properly affected by Silence and Miscast Magic, as per PnP rules. (Note: spells cast from scrolls by the player remain non-disruptable and are unaffected by Silence and Miscast Magic, as in the unmodded game)
- Charmed and Panicked opponents will no longer attempt to attack the party
- The check for SimDing0's Quest Pack will now properly work on a Big Picture installation
Retired modder
[url="http://www.spellholdstudios.net/ie/rr"]Rogue Rebalancing[/url] - Author
[url="http://www.spellholdstudios.net/ie/atweaks"]aTweaks[/url] - Author
[url="http://www.gibberlings3.net/bg2fixpack/"]BG2 Fixpack[/url] - Contributor
[url="http://www.spellholdstudios.net/ie/rr"]Rogue Rebalancing[/url] - Author
[url="http://www.spellholdstudios.net/ie/atweaks"]aTweaks[/url] - Author
[url="http://www.gibberlings3.net/bg2fixpack/"]BG2 Fixpack[/url] - Contributor
- aVENGER_[RR]
- Posts: 23
- Joined: Mon Jun 04, 2007 10:51 am
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Rogue Rebalancing v3.7 released
The Rogue Rebalancing mod has been updated to v3.7. In summary, this revision adds a new component which slightly revises the merchant treatment of stolen goods, further improves compatibility with (Easy)TuTu and BGT, allows single-classed thieves to side with Bodhi and brings several mod components even closer to PnP AD&D. The first post in this thread has been updated with the full list of changes.
The Rogue Rebalancing mod has been updated to v3.7. In summary, this revision adds a new component which slightly revises the merchant treatment of stolen goods, further improves compatibility with (Easy)TuTu and BGT, allows single-classed thieves to side with Bodhi and brings several mod components even closer to PnP AD&D. The first post in this thread has been updated with the full list of changes.
Retired modder
[url="http://www.spellholdstudios.net/ie/rr"]Rogue Rebalancing[/url] - Author
[url="http://www.spellholdstudios.net/ie/atweaks"]aTweaks[/url] - Author
[url="http://www.gibberlings3.net/bg2fixpack/"]BG2 Fixpack[/url] - Contributor
[url="http://www.spellholdstudios.net/ie/rr"]Rogue Rebalancing[/url] - Author
[url="http://www.spellholdstudios.net/ie/atweaks"]aTweaks[/url] - Author
[url="http://www.gibberlings3.net/bg2fixpack/"]BG2 Fixpack[/url] - Contributor
- aVENGER_[RR]
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The Rogue Rebalancing mod has been updated to v3.71. In summary, this small revision adds the Spanish translation (courtesy of Immortality and Clan DLAN), restores a missing journal entry to Arledrian's quest and resolves a small compatibility issue with the Song and Silence mod.
Retired modder
[url="http://www.spellholdstudios.net/ie/rr"]Rogue Rebalancing[/url] - Author
[url="http://www.spellholdstudios.net/ie/atweaks"]aTweaks[/url] - Author
[url="http://www.gibberlings3.net/bg2fixpack/"]BG2 Fixpack[/url] - Contributor
[url="http://www.spellholdstudios.net/ie/rr"]Rogue Rebalancing[/url] - Author
[url="http://www.spellholdstudios.net/ie/atweaks"]aTweaks[/url] - Author
[url="http://www.gibberlings3.net/bg2fixpack/"]BG2 Fixpack[/url] - Contributor
- aVENGER_[RR]
- Posts: 23
- Joined: Mon Jun 04, 2007 10:51 am
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The Rogue Rebalancing mod has been updated to v3.8. In summary, this revision adds the proper (PnP) Bard spell progression table as an optional component, makes some minor adjustments to the Swashbuckler thief kit, adds an option to make the bonuses from potions which increase thieving skills non-stackable, resolves the compatibility issues which previously caused the "Shadow Thief Improvements" and the "Chosen of Cyric" components to conflict with a few other mods and further improves the AI of the CoC and STI opponents. Note: it is now mandatory to start a new game after installing the Rogue Rebalancing mod, otherwise you will miss the bulk of the new content which it introduces. The first post in this thread has been updated with the full list of changes.
Retired modder
[url="http://www.spellholdstudios.net/ie/rr"]Rogue Rebalancing[/url] - Author
[url="http://www.spellholdstudios.net/ie/atweaks"]aTweaks[/url] - Author
[url="http://www.gibberlings3.net/bg2fixpack/"]BG2 Fixpack[/url] - Contributor
[url="http://www.spellholdstudios.net/ie/rr"]Rogue Rebalancing[/url] - Author
[url="http://www.spellholdstudios.net/ie/atweaks"]aTweaks[/url] - Author
[url="http://www.gibberlings3.net/bg2fixpack/"]BG2 Fixpack[/url] - Contributor
- aVENGER_[RR]
- Posts: 23
- Joined: Mon Jun 04, 2007 10:51 am
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Rogue Rebalancing mod updated to v3.81
The Rogue Rebalancing mod has been updated to v3.81. In summary, this update resolves a few compatibility issues with other mods and fixes several minor bugs. Here's the full list of changes:
Core component changes:
Note: if you currently have Rogue Rebalancing v3.8 installed then you won't have to start a new game after updating to v3.81. Otherwise, starting a new game is required in order for all components to work properly.
The Rogue Rebalancing mod has been updated to v3.81. In summary, this update resolves a few compatibility issues with other mods and fixes several minor bugs. Here's the full list of changes:
Core component changes:
- The "Revised Thievery" component can now be installed on (Easy) TuTu and Classic Adventures (Note: on those installations only the "non-stacking potions" part of the component works)
- The Jester's innate trait "Fool's Luck" will now correctly apply the +5% bonus to the Pick Pockets skill
- Fixed a duplicate response in one of Arledrian's dialogue branches and made some minor tweaks to his AI script
- Fixed a duplicate response in one of Gaelan's dialogue branches
- Greagan's Harp was erroneously usable by Monks
- Fixed a bug which could sometimes prevent Venduris, Grok and Bodak from becoming invisible during one of the encounter resolution cutscenes
- Fixed a bug which sometimes prevented Grok from switching between his weapons
- Resolved a minor incompatibility issue with the Improved Anvil mod
- Resolved some minor script conflicts which could previously occur when other AI-enhancing mods were installed. For example, several Shadow Thief opponents were unintentionally getting additional potions from both "Shadow Thief Improvements" and "Sword Coast Stratagems II". This has been fixed, and they will now only receive one set of potions
- Fixed a bug which could cause the Spell Sequencer cast by a Zhentarim Mercenary to crash the game under rare circumstances
- Fixed a bug in Aran Linvail's AI script which could occasionally cause him to stand idle for a short while
- Made some minor script tweaks
Note: if you currently have Rogue Rebalancing v3.8 installed then you won't have to start a new game after updating to v3.81. Otherwise, starting a new game is required in order for all components to work properly.
Retired modder
[url="http://www.spellholdstudios.net/ie/rr"]Rogue Rebalancing[/url] - Author
[url="http://www.spellholdstudios.net/ie/atweaks"]aTweaks[/url] - Author
[url="http://www.gibberlings3.net/bg2fixpack/"]BG2 Fixpack[/url] - Contributor
[url="http://www.spellholdstudios.net/ie/rr"]Rogue Rebalancing[/url] - Author
[url="http://www.spellholdstudios.net/ie/atweaks"]aTweaks[/url] - Author
[url="http://www.gibberlings3.net/bg2fixpack/"]BG2 Fixpack[/url] - Contributor
- aVENGER_[RR]
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Rogue Rebalancing Mod v3.82 released
Happy holidays everyone! The Rogue Rebalancing mod has been updated to v3.82. In summary, this small maintenance update resolves a few compatibility issues with other mods, fixes several minor bugs and further enhances the AI scripts of all characters which are altered or introduced by this mod. Here's the full list of changes:
Core component changes:
Changes to the Chosen of Cyric component:
Changes to the Shadow Thief Improvements component:
Note: if you currently have Rogue Rebalancing v3.8 or v3.81 installed then you won't have to start a new game after updating to v3.82. Otherwise, starting a new game is required in order for all components to work properly.
Happy holidays everyone! The Rogue Rebalancing mod has been updated to v3.82. In summary, this small maintenance update resolves a few compatibility issues with other mods, fixes several minor bugs and further enhances the AI scripts of all characters which are altered or introduced by this mod. Here's the full list of changes:
Core component changes:
- Fixed a bug which could trigger some of the NPC interjections at the wrong places in Arledrian's and Marina's dialogues in case other mods had previously altered them
- Giving a potion to Arledrian while he is wounded will no longer deplete an entire stack of potions of the same type
- Slightly revised the saving throw penalties of the Bounty Hunters' Special Snares
- Main readme updated to SHS format
Changes to the Chosen of Cyric component:
- During the cutscene at the City Gates the party's spell protections were dispelled a few seconds before Venduris had actually started his incantation. This has been fixed and the dispelling will now occur precisely at the intended time
- Fixed a bug in Zaeron's script which could occasionally prevent him from attacking valid targets. Furthermore, Zaeron will no longer request Bodak's aid if Bodak has already been killed
- If any of the Chosen of Cyric characters become charmed or feebleminded Bodak will attempt to remove the effect by targeting them with Arrows of Dispelling
- In case Venduris, Zaeron or Bodak become blinded they will no longer attempt to hide in shadows while they are still within the visual range of the party
- The stun chance of the Stormcharged Axe has been reduced to 10% and its electrical damage bonus was reduced to 1d3 points per hit
- Selina and Zaeron's Spell Sequencers have been slightly revised in order to put more emphasis on protection and defense
- Made some minor AI tweaks
Changes to the Shadow Thief Improvements component:
- The Shadow Thieves guarding the captured informant on the top floor of the guildhall have been slightly repositioned. It is now possible to sneak past them and reach Palern unnoticed should you prefer a stealth approach. Once you get to Palern, you can help him escape without alarming the guards by either giving him a Potion of Invisibility or by casting an Invisibility spell on him
- Blinded Shadow Thieves will no longer attempt to hide in shadows while they are still within the visual range of the party
- It is no longer possible to receive the bonus XP for stealing Gaelan's key if he has already been killed
- Removed a few superfluous ambient sound references from the guildhall basement area script
- The Spell Sequencers of several Shadow Thief spellcasters have been slightly revised in order to put more emphasis on protection and defense
- Added an incompatibility warning message which prevents the installation of this component in case the "Check the Bodies" mod is detected
- Made some minor AI tweaks
Note: if you currently have Rogue Rebalancing v3.8 or v3.81 installed then you won't have to start a new game after updating to v3.82. Otherwise, starting a new game is required in order for all components to work properly.
Retired modder
[url="http://www.spellholdstudios.net/ie/rr"]Rogue Rebalancing[/url] - Author
[url="http://www.spellholdstudios.net/ie/atweaks"]aTweaks[/url] - Author
[url="http://www.gibberlings3.net/bg2fixpack/"]BG2 Fixpack[/url] - Contributor
[url="http://www.spellholdstudios.net/ie/rr"]Rogue Rebalancing[/url] - Author
[url="http://www.spellholdstudios.net/ie/atweaks"]aTweaks[/url] - Author
[url="http://www.gibberlings3.net/bg2fixpack/"]BG2 Fixpack[/url] - Contributor
Restartin game
Hello,
I just loaded a bunch of mods and started a new game. I am playing a Kensai and planning to dual to a thief around level 12 or 15 (16?). I just got out of Irenicus's dungeon (after successfully defeating Improved Ilyich and his mates )and realized that i hadnt installed the Rogue Rebalancing mod :speech:
I am currently a level 8 kensai and am selling my wares to Ribald...
Would it be okay to install the Rogue Rebalancing mod now???
if it is okay, did I miss anything? I have the mod that shortens the dream and other scenes (Irenicus and Imoen had quiet a wierd conversation, before loping off). I dont remember all the mods that I have installed (at work right now ), but the ones I remember are
Unfinished business
tactics
item upgrade
ease of use (very few of them)
ascension
redemption
saloufein
kelsey
oversight
and no more than a couple more. I definitely dont have Big Picture, Quest pack, Banter pack, romance pack, check the bodies (i am mentioning these few as I read in your posts that these had caused problems in the past)
Do I have to restart the game if i install Rogue Rebalancing for it to take effect????
Thanks
Hello,
I just loaded a bunch of mods and started a new game. I am playing a Kensai and planning to dual to a thief around level 12 or 15 (16?). I just got out of Irenicus's dungeon (after successfully defeating Improved Ilyich and his mates )and realized that i hadnt installed the Rogue Rebalancing mod :speech:
I am currently a level 8 kensai and am selling my wares to Ribald...
Would it be okay to install the Rogue Rebalancing mod now???
if it is okay, did I miss anything? I have the mod that shortens the dream and other scenes (Irenicus and Imoen had quiet a wierd conversation, before loping off). I dont remember all the mods that I have installed (at work right now ), but the ones I remember are
Unfinished business
tactics
item upgrade
ease of use (very few of them)
ascension
redemption
saloufein
kelsey
oversight
and no more than a couple more. I definitely dont have Big Picture, Quest pack, Banter pack, romance pack, check the bodies (i am mentioning these few as I read in your posts that these had caused problems in the past)
Do I have to restart the game if i install Rogue Rebalancing for it to take effect????
Thanks
- aVENGER_[RR]
- Posts: 23
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Hmm, frankly, I'm not sure. In theory, if you haven't visited the Docks and the Graveyard districts yet, you should be fine. However, it would definitively be safer to start over after installing RR.Elessar wrote:Hello,
I just loaded a bunch of mods and started a new game. I am playing a Kensai and planning to dual to a thief around level 12 or 15 (16?). I just got out of Irenicus's dungeon (after successfully defeating Improved Ilyich and his mates )and realized that i hadnt installed the Rogue Rebalancing mod :speech:
I am currently a level 8 kensai and am selling my wares to Ribald...
Would it be okay to install the Rogue Rebalancing mod now???
The shorter dream sequences won't cause any problems with RR.if it is okay, did I miss anything? I have the mod that shortens the dream and other scenes (Irenicus and Imoen had quiet a wierd conversation, before loping off).
When you get the chance, post the contents of your WeiDU.log and I'll point out any potential incompatibilities. You can find that file in your main BG2 folder.I dont remember all the mods that I have installed
AFAIK, these should all be compatible with RR except Redemption which is currently untested (though not necessarily incompatible).but the ones I remember are
Unfinished business
tactics
item upgrade
ease of use (very few of them)
ascension
redemption
saloufein
kelsey
oversight
These mods won't cause any problems with RR. The incompatibilities with Quest Pack and Big Picture have been resolved and I doubt you'll find even a single WeiDU mod which is incompatible with the Banter Pack.I definitely dont have Big Picture, Quest pack, Banter pack, romance pack
That mod is merely incompatible with the Shadow Thief Improvements component of Rogue Rebalancing. Therefore, if RR is installed after CtB, the STI component will automatically be skipped during the installation process.check the bodies
Retired modder
[url="http://www.spellholdstudios.net/ie/rr"]Rogue Rebalancing[/url] - Author
[url="http://www.spellholdstudios.net/ie/atweaks"]aTweaks[/url] - Author
[url="http://www.gibberlings3.net/bg2fixpack/"]BG2 Fixpack[/url] - Contributor
[url="http://www.spellholdstudios.net/ie/rr"]Rogue Rebalancing[/url] - Author
[url="http://www.spellholdstudios.net/ie/atweaks"]aTweaks[/url] - Author
[url="http://www.gibberlings3.net/bg2fixpack/"]BG2 Fixpack[/url] - Contributor
Hi aVENGER
Thanks a lot for your reply. I am copy-pasting the weidu.log file here. sorry for pasting the whole file, but i wanted you to know the individual components of the mods so that you can judge their compatibility.
I guess the only mod i didnt mention was Underrepresented Items.
Thanks again for your help and input...
// Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name
~SETUP-ASCENSION.TP2~ #0 #0 // Ascension v1.41 (requires ToB)
~SETUP-ASCENSION.TP2~ #0 #1 // Tougher Abazigal (optional, requires ToB)
~SETUP-ASCENSION.TP2~ #0 #2 // Original Tougher Demogorgon (optional, requires ToB)
~SETUP-ASCENSION.TP2~ #0 #3 // Tougher Gromnir (optional, requires ToB)
~SETUP-ASCENSION.TP2~ #0 #4 // Tougher Illasera (optional, requires ToB)
~SETUP-ASCENSION.TP2~ #0 #5 // Tougher Yaga-Shura (optional, requires ToB)
~SETUP-REDEMPTION.TP2~ #0 #0 // Redemption 1.2.0 requires BG2:ToB:Ascension v1.4.xx
~SETUP-REDEMPTION.TP2~ #0 #1 // New Portrait for Irenicus - for the Ascension/Redemption part only (from the 'Jon with blue flame' poster by Bio)
~SETUP-ITEMUPGRADE.TP2~ #0 #0 // Shadows Of Amn Item Upgrades
~SETUP-ITEMUPGRADE.TP2~ #0 #1 // Throne Of Bhaal Item Upgrades
~SETUP-EASE.TP2~ #0 #0 // Infinite Weapon, Potion and Ring/Amulet Stacking
~SETUP-EASE.TP2~ #0 #2 // Multi-Class Grand Mastery
~SETUP-EASE.TP2~ #0 #3 // True Grand Mastery (extra half-attack, etc.) (Baldurdash)
~SETUP-EASE.TP2~ #0 #4 // Shut Up "You Must Gather Your Party Before Venturing Forth"
~SETUP-EASE.TP2~ #0 #5 // Faster Chapter 1&2 Cut-Scenes and Dreams (Karzak, Blucher) (SEE WARNINGS)
~SETUP-EASE.TP2~ #0 #9 // Un-Nerfed THAC0 Table, Saving Throws, Grand-Mastery, and Arcane, Divine Spell Progression (Blucher)
~SETUP-EASE.TP2~ #0 #11 // Allow Multi-Player Created NPCs to "Wait Here" When Kicked Out
~SETUP-EASE.TP2~ #0 #12 // Turn Off The Hideous Cloak-of-Mirroring and Spell-Trap Animation
~SETUP-EASE.TP2~ #0 #13 // Unlimited Bag of Holding (Blucher)
~SETUP-EASE.TP2~ #0 #16 // Keep Drizzt's Loot, Disable Malchor Harpell
~SETUP-EASE.TP2~ #0 #17 // No Drow Avatars On Party In Underdark
~SETUP-EASE.TP2~ #0 #18 // Imoen ToB Dialogue Fix
~SETUP-EASE.TP2~ #0 #19 // Shapeshifter Rebalancing
~SETUP-EASE.TP2~ #0 #20 // Female Edwina
~SETUP-EASE.TP2~ #0 #21 // Romance: Bug Fixes (required for later components).
~SETUP-EASE.TP2~ #0 #25 // Happy: NPCs won't fight with each other or leave the group.
~SETUP-EASE.TP2~ #0 #26 // Low Reputation Store Discount (Sabre)
~SETUP-EASE.TP2~ #0 #28 // Rest Anywhere (Japheth)
~SETUP-OVERSIGHT.TP2~ #0 #0 // Tougher Sendai (ToB Required)
~SETUP-OVERSIGHT.TP2~ #0 #1 // Alignment Correction
~SETUP-OVERSIGHT.TP2~ #0 #2 // Class Tweaks/Fixes
~SETUP-OVERSIGHT.TP2~ #0 #3 // Altered Spells
~SETUP-OVERSIGHT.TP2~ #0 #4 // Improved Continuity
~SETUP-OVERSIGHT.TP2~ #0 #6 // Monk High Level Abilities
~SETUP-OVERSIGHT.TP2~ #0 #7 // Holy Liberator
~SETUP-TACTICS.TP2~ #0 #0 // Improved Ilyich (requires ToB)
~SETUP-TACTICS.TP2~ #0 #1 // The Ritual (requires ToB)
~SETUP-TACTICS.TP2~ #0 #2 // Improved TorGal and De'Arnisse Keep
~SETUP-TACTICS.TP2~ #0 #3 // Improved Sahuagin City
~SETUP-TACTICS.TP2~ #0 #4 // Improved Bodhi
~SETUP-TACTICS.TP2~ #0 #5 // Improved Irenicus
~SETUP-TACTICS.TP2~ #0 #7 // Improved Twisted Rune
~SETUP-TACTICS.TP2~ #0 #8 // "Kuroisan", the Acid Kensai
~SETUP-TACTICS.TP2~ #0 #10 // Gebhard Blucher's Improved Mae'Var
~SETUP-TACTICS.TP2~ #0 #11 // Gebhard Blucher's Lich in the Docks
~SETUP-TACTICS.TP2~ #0 #14 // Kensai Ryu's Gnome Fighter/Illusionist in the Docks
~SETUP-TACTICS.TP2~ #0 #15 // Kensai Ryu's Improved Crypt King
~SETUP-TACTICS.TP2~ #0 #16 // Ishan's "Always Toughest Random Spawns in Dungeons"
~SETUP-TACTICS.TP2~ #0 #17 // Gebhard Blucher's Random City Encounters
~SETUP-TACTICS.TP2~ #0 #18 // Kensai Ryu's Random Wilderness Encounters
~SETUP-TACTICS.TP2~ #0 #20 // Improved Golems
~SETUP-TACTICS.TP2~ #0 #21 // Gebhard Blucher's Improved Mind Flayers
~SETUP-TACTICS.TP2~ #0 #22 // Smarter Dragons in SoA
~SETUP-TACTICS.TP2~ #0 #23 // Smarter Beholders
~SETUP-TACTICS.TP2~ #0 #24 // Kensai Ryu's Smarter Vampires
~SETUP-TACTICS.TP2~ #0 #25 // Slightly Smarter Mages and Liches
~SETUP-TACTICS.TP2~ #0 #28 // Göran Rimén's Improved Nymphs
~SETUP-TACTICS.TP2~ #0 #29 // Kensai Ryu's Improved Copper Coronet
~SETUP-TACTICS.TP2~ #0 #30 // SimDing0's Improved Oasis
~SETUP-TACTICS.TP2~ #0 #31 // Mike Barnes' Improved Small Teeth Pass
~SETUP-TACTICS.TP2~ #0 #32 // Mike Barnes' Improved North Forest
~SETUP-TACTICS.TP2~ #0 #33 // Mike Barnes' Marching Mountains
~SETUP-TACTICS.TP2~ #0 #34 // Slightly Tougher Demons
~SETUP-TACTICS.TP2~ #0 #35 // Tougher Druid Grove
~SETUP-UNDERREP.TP2~ #0 #0 // Underrepresented Items From Icewind Dale 2
~KELSEY.TP2~ #0 #0 // Kelsey v2.1: for BG2 - SoA
~KELSEY.TP2~ #0 #2 // Install Alternate Kelsey portrait set #1 by Karse Soze (regular Kelsey)?
~KELSEY.TP2~ #0 #3 // Install Banter Accelerator script? (Increases the frequency of interparty banter both from Kelsey and other NPCs)
~SETUP-KELSEYTOB.TP2~ #0 #0 // Kelsey: ToB - Version 2
~SETUP-KELSEYTOB.TP2~ #0 #2 // Ascension-specific dialogue (Requires WeiDU Ascension, v1.4.12 or greater recommended)
~SETUP-KELSEYTOB.TP2~ #0 #3 // Install Default Kelsey portrait set by Wynne Lurty? (set 1 of 3)
~SETUP-KELSEYTOB.TP2~ #0 #4 // Alternate Kelsey portrait set #1 by Karse Soze (regular Kelsey) (set 2 of 3)?
~SETUP-KELSEYTOB.TP2~ #0 #5 // Alternate Kelsey portrait set #2 by Karse Soze (hooded Kelsey) (set 3 of 3)?
~SETUP-SOLAUFEIN.TP2~ #0 #0 // Solaufein Romance for Baldur's Gate II (SoA & ToB)
~SETUP-UB.TP2~ #0 #0 // The Kidnapping of Boo by Cliffette
~SETUP-UB.TP2~ #0 #1 // The Suna Seni/Valygar Relationship
~SETUP-UB.TP2~ #0 #2 // Kalah and What He Was Promised
~SETUP-UB.TP2~ #0 #3 // "Cat and Mouse" (Bodhi hunts you in Spellhold) by Ghreyfain
~SETUP-UB.TP2~ #0 #4 // Gorje Hilldark and the Extended Illithium Quest
~SETUP-UB.TP2~ #0 #5 // The Pai'Na/Spider's Bane Quest
~SETUP-UB.TP2~ #0 #6 // Restored Crooked Crane Inn
~SETUP-UB.TP2~ #0 #7 // Restored Encounters
~SETUP-UB.TP2~ #0 #8 // Artemis Entreri in Bodhi's Lair
~SETUP-UB.TP2~ #0 #9 // Corrected "Xzar's Creations"
~SETUP-UB.TP2~ #0 #10 // Restored Hell Minions, by SimDing0
~SETUP-UB.TP2~ #0 #11 // Gorf the Squisher Fix, by Gebhard Blucher
~SETUP-UB.TP2~ #0 #12 // Item Restorations
~SETUP-UB.TP2~ #0 #13 // Yoshimo's Original Portrait
~SETUP-UB.TP2~ #0 #14 // Anomen's Original Portrait
~SETUP-UB.TP2~ #0 #15 // NPC Portrait Restorations
~SETUP-UB.TP2~ #0 #16 // Corrected BAMs and Scripts
~SETUP-UB.TP2~ #0 #17 // Corrected Character Names and Biographies
~SETUP-UB.TP2~ #0 #18 // Restored Minor Dialogs
~SETUP-UB.TP2~ #0 #19 // Restored Bhaalspawn Powers, by David Gaider
~SETUP-UB.TP2~ #0 #20 // Extended ToB Item Descriptions
~SETUP-UB.TP2~ #0 #21 // Throne of Bhaal Minor Restorations
~SETUP-UB.TP2~ #0 #22 // Justifier Kit
~SETUP-UB.TP2~ #0 #23 // Feralan Kit
~SETUP-UB.TP2~ #0 #24 // Sarevok's Remorse
Thanks a lot for your reply. I am copy-pasting the weidu.log file here. sorry for pasting the whole file, but i wanted you to know the individual components of the mods so that you can judge their compatibility.
I guess the only mod i didnt mention was Underrepresented Items.
I am not too particular about keeping redemption. just thought it would go well with Ascension and role playing in general. Actually, now that I think of it, I can probably let you know if RR is compatible with Redemption or notAFAIK, these should all be compatible with RR except Redemption which is currently untested (though not necessarily incompatible).
As of now, I am going to continue playing the game hoping that if there is any problem it will show up before I go too deep into the game. Will keep you informed on this too...Hmm, frankly, I'm not sure. In theory, if you haven't visited the Docks and the Graveyard districts yet, you should be fine. However, it would definitively be safer to start over after installing RR.
Thanks again for your help and input...
// Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name
~SETUP-ASCENSION.TP2~ #0 #0 // Ascension v1.41 (requires ToB)
~SETUP-ASCENSION.TP2~ #0 #1 // Tougher Abazigal (optional, requires ToB)
~SETUP-ASCENSION.TP2~ #0 #2 // Original Tougher Demogorgon (optional, requires ToB)
~SETUP-ASCENSION.TP2~ #0 #3 // Tougher Gromnir (optional, requires ToB)
~SETUP-ASCENSION.TP2~ #0 #4 // Tougher Illasera (optional, requires ToB)
~SETUP-ASCENSION.TP2~ #0 #5 // Tougher Yaga-Shura (optional, requires ToB)
~SETUP-REDEMPTION.TP2~ #0 #0 // Redemption 1.2.0 requires BG2:ToB:Ascension v1.4.xx
~SETUP-REDEMPTION.TP2~ #0 #1 // New Portrait for Irenicus - for the Ascension/Redemption part only (from the 'Jon with blue flame' poster by Bio)
~SETUP-ITEMUPGRADE.TP2~ #0 #0 // Shadows Of Amn Item Upgrades
~SETUP-ITEMUPGRADE.TP2~ #0 #1 // Throne Of Bhaal Item Upgrades
~SETUP-EASE.TP2~ #0 #0 // Infinite Weapon, Potion and Ring/Amulet Stacking
~SETUP-EASE.TP2~ #0 #2 // Multi-Class Grand Mastery
~SETUP-EASE.TP2~ #0 #3 // True Grand Mastery (extra half-attack, etc.) (Baldurdash)
~SETUP-EASE.TP2~ #0 #4 // Shut Up "You Must Gather Your Party Before Venturing Forth"
~SETUP-EASE.TP2~ #0 #5 // Faster Chapter 1&2 Cut-Scenes and Dreams (Karzak, Blucher) (SEE WARNINGS)
~SETUP-EASE.TP2~ #0 #9 // Un-Nerfed THAC0 Table, Saving Throws, Grand-Mastery, and Arcane, Divine Spell Progression (Blucher)
~SETUP-EASE.TP2~ #0 #11 // Allow Multi-Player Created NPCs to "Wait Here" When Kicked Out
~SETUP-EASE.TP2~ #0 #12 // Turn Off The Hideous Cloak-of-Mirroring and Spell-Trap Animation
~SETUP-EASE.TP2~ #0 #13 // Unlimited Bag of Holding (Blucher)
~SETUP-EASE.TP2~ #0 #16 // Keep Drizzt's Loot, Disable Malchor Harpell
~SETUP-EASE.TP2~ #0 #17 // No Drow Avatars On Party In Underdark
~SETUP-EASE.TP2~ #0 #18 // Imoen ToB Dialogue Fix
~SETUP-EASE.TP2~ #0 #19 // Shapeshifter Rebalancing
~SETUP-EASE.TP2~ #0 #20 // Female Edwina
~SETUP-EASE.TP2~ #0 #21 // Romance: Bug Fixes (required for later components).
~SETUP-EASE.TP2~ #0 #25 // Happy: NPCs won't fight with each other or leave the group.
~SETUP-EASE.TP2~ #0 #26 // Low Reputation Store Discount (Sabre)
~SETUP-EASE.TP2~ #0 #28 // Rest Anywhere (Japheth)
~SETUP-OVERSIGHT.TP2~ #0 #0 // Tougher Sendai (ToB Required)
~SETUP-OVERSIGHT.TP2~ #0 #1 // Alignment Correction
~SETUP-OVERSIGHT.TP2~ #0 #2 // Class Tweaks/Fixes
~SETUP-OVERSIGHT.TP2~ #0 #3 // Altered Spells
~SETUP-OVERSIGHT.TP2~ #0 #4 // Improved Continuity
~SETUP-OVERSIGHT.TP2~ #0 #6 // Monk High Level Abilities
~SETUP-OVERSIGHT.TP2~ #0 #7 // Holy Liberator
~SETUP-TACTICS.TP2~ #0 #0 // Improved Ilyich (requires ToB)
~SETUP-TACTICS.TP2~ #0 #1 // The Ritual (requires ToB)
~SETUP-TACTICS.TP2~ #0 #2 // Improved TorGal and De'Arnisse Keep
~SETUP-TACTICS.TP2~ #0 #3 // Improved Sahuagin City
~SETUP-TACTICS.TP2~ #0 #4 // Improved Bodhi
~SETUP-TACTICS.TP2~ #0 #5 // Improved Irenicus
~SETUP-TACTICS.TP2~ #0 #7 // Improved Twisted Rune
~SETUP-TACTICS.TP2~ #0 #8 // "Kuroisan", the Acid Kensai
~SETUP-TACTICS.TP2~ #0 #10 // Gebhard Blucher's Improved Mae'Var
~SETUP-TACTICS.TP2~ #0 #11 // Gebhard Blucher's Lich in the Docks
~SETUP-TACTICS.TP2~ #0 #14 // Kensai Ryu's Gnome Fighter/Illusionist in the Docks
~SETUP-TACTICS.TP2~ #0 #15 // Kensai Ryu's Improved Crypt King
~SETUP-TACTICS.TP2~ #0 #16 // Ishan's "Always Toughest Random Spawns in Dungeons"
~SETUP-TACTICS.TP2~ #0 #17 // Gebhard Blucher's Random City Encounters
~SETUP-TACTICS.TP2~ #0 #18 // Kensai Ryu's Random Wilderness Encounters
~SETUP-TACTICS.TP2~ #0 #20 // Improved Golems
~SETUP-TACTICS.TP2~ #0 #21 // Gebhard Blucher's Improved Mind Flayers
~SETUP-TACTICS.TP2~ #0 #22 // Smarter Dragons in SoA
~SETUP-TACTICS.TP2~ #0 #23 // Smarter Beholders
~SETUP-TACTICS.TP2~ #0 #24 // Kensai Ryu's Smarter Vampires
~SETUP-TACTICS.TP2~ #0 #25 // Slightly Smarter Mages and Liches
~SETUP-TACTICS.TP2~ #0 #28 // Göran Rimén's Improved Nymphs
~SETUP-TACTICS.TP2~ #0 #29 // Kensai Ryu's Improved Copper Coronet
~SETUP-TACTICS.TP2~ #0 #30 // SimDing0's Improved Oasis
~SETUP-TACTICS.TP2~ #0 #31 // Mike Barnes' Improved Small Teeth Pass
~SETUP-TACTICS.TP2~ #0 #32 // Mike Barnes' Improved North Forest
~SETUP-TACTICS.TP2~ #0 #33 // Mike Barnes' Marching Mountains
~SETUP-TACTICS.TP2~ #0 #34 // Slightly Tougher Demons
~SETUP-TACTICS.TP2~ #0 #35 // Tougher Druid Grove
~SETUP-UNDERREP.TP2~ #0 #0 // Underrepresented Items From Icewind Dale 2
~KELSEY.TP2~ #0 #0 // Kelsey v2.1: for BG2 - SoA
~KELSEY.TP2~ #0 #2 // Install Alternate Kelsey portrait set #1 by Karse Soze (regular Kelsey)?
~KELSEY.TP2~ #0 #3 // Install Banter Accelerator script? (Increases the frequency of interparty banter both from Kelsey and other NPCs)
~SETUP-KELSEYTOB.TP2~ #0 #0 // Kelsey: ToB - Version 2
~SETUP-KELSEYTOB.TP2~ #0 #2 // Ascension-specific dialogue (Requires WeiDU Ascension, v1.4.12 or greater recommended)
~SETUP-KELSEYTOB.TP2~ #0 #3 // Install Default Kelsey portrait set by Wynne Lurty? (set 1 of 3)
~SETUP-KELSEYTOB.TP2~ #0 #4 // Alternate Kelsey portrait set #1 by Karse Soze (regular Kelsey) (set 2 of 3)?
~SETUP-KELSEYTOB.TP2~ #0 #5 // Alternate Kelsey portrait set #2 by Karse Soze (hooded Kelsey) (set 3 of 3)?
~SETUP-SOLAUFEIN.TP2~ #0 #0 // Solaufein Romance for Baldur's Gate II (SoA & ToB)
~SETUP-UB.TP2~ #0 #0 // The Kidnapping of Boo by Cliffette
~SETUP-UB.TP2~ #0 #1 // The Suna Seni/Valygar Relationship
~SETUP-UB.TP2~ #0 #2 // Kalah and What He Was Promised
~SETUP-UB.TP2~ #0 #3 // "Cat and Mouse" (Bodhi hunts you in Spellhold) by Ghreyfain
~SETUP-UB.TP2~ #0 #4 // Gorje Hilldark and the Extended Illithium Quest
~SETUP-UB.TP2~ #0 #5 // The Pai'Na/Spider's Bane Quest
~SETUP-UB.TP2~ #0 #6 // Restored Crooked Crane Inn
~SETUP-UB.TP2~ #0 #7 // Restored Encounters
~SETUP-UB.TP2~ #0 #8 // Artemis Entreri in Bodhi's Lair
~SETUP-UB.TP2~ #0 #9 // Corrected "Xzar's Creations"
~SETUP-UB.TP2~ #0 #10 // Restored Hell Minions, by SimDing0
~SETUP-UB.TP2~ #0 #11 // Gorf the Squisher Fix, by Gebhard Blucher
~SETUP-UB.TP2~ #0 #12 // Item Restorations
~SETUP-UB.TP2~ #0 #13 // Yoshimo's Original Portrait
~SETUP-UB.TP2~ #0 #14 // Anomen's Original Portrait
~SETUP-UB.TP2~ #0 #15 // NPC Portrait Restorations
~SETUP-UB.TP2~ #0 #16 // Corrected BAMs and Scripts
~SETUP-UB.TP2~ #0 #17 // Corrected Character Names and Biographies
~SETUP-UB.TP2~ #0 #18 // Restored Minor Dialogs
~SETUP-UB.TP2~ #0 #19 // Restored Bhaalspawn Powers, by David Gaider
~SETUP-UB.TP2~ #0 #20 // Extended ToB Item Descriptions
~SETUP-UB.TP2~ #0 #21 // Throne of Bhaal Minor Restorations
~SETUP-UB.TP2~ #0 #22 // Justifier Kit
~SETUP-UB.TP2~ #0 #23 // Feralan Kit
~SETUP-UB.TP2~ #0 #24 // Sarevok's Remorse
- aVENGER_[RR]
- Posts: 23
- Joined: Mon Jun 04, 2007 10:51 am
- Contact:
Ok, a few suggestions. First, I don't see the G3 BG2 Fixpack in your log so I assume that you are using Baldurdash. While Baldurdash won't cause any problems per se, it doesn't fix some of the recently discovered bugs which can, in term, lead to some issues when it is used with recently updated mods (such as RR) that have been extensively tested in the G3 Fixpack environment. In particular, there's an odd original game bug in AR0800.BCS which can prevent the "Shadow Thief Improvements" and the "Chosen of Cyric" components of RR from starting. Unfortunately Baldurdash doesn't fix this so chances are that you might encounter it on your playthrough. In any case, it's strongly recommended to use RR alongside the G3 BG2 Fixpack as it is much more comprehensive than Baldurdash and is regularly getting updated.Elessar wrote:Hi aVENGER
Thanks a lot for your reply. I am copy-pasting the weidu.log file here. sorry for pasting the whole file, but i wanted you to know the individual components of the mods so that you can judge their compatibility.
Furthermore, I'd replace Ease of Use with G3 BG2 Tweaks as the latter fully supersedes the former and is written in modern WeiDU code which ensures better compatibility with other mods.
Retired modder
[url="http://www.spellholdstudios.net/ie/rr"]Rogue Rebalancing[/url] - Author
[url="http://www.spellholdstudios.net/ie/atweaks"]aTweaks[/url] - Author
[url="http://www.gibberlings3.net/bg2fixpack/"]BG2 Fixpack[/url] - Contributor
[url="http://www.spellholdstudios.net/ie/rr"]Rogue Rebalancing[/url] - Author
[url="http://www.spellholdstudios.net/ie/atweaks"]aTweaks[/url] - Author
[url="http://www.gibberlings3.net/bg2fixpack/"]BG2 Fixpack[/url] - Contributor
Thanks a lot for your patience and help.
I did go through the links you mentioned.
Ok, so I am planning to remove my current modded BGII SOA folder and restore my old unmodded but TOB, bonus merchant patched one.
Then I am going to re-install all the mods (including RR this time ), skip ease-of-use mod, and then install the G3 tweaks in the end (or do you suggest putting the G3 tweaks before RR??). I am planning on skipping redemption this time as I dont want to risk any serious bugs when I am about to finish TOB (as you said RR was not tested with redemption).
Thanks again for your help
I did go through the links you mentioned.
Ok, so I am planning to remove my current modded BGII SOA folder and restore my old unmodded but TOB, bonus merchant patched one.
Then I am going to re-install all the mods (including RR this time ), skip ease-of-use mod, and then install the G3 tweaks in the end (or do you suggest putting the G3 tweaks before RR??). I am planning on skipping redemption this time as I dont want to risk any serious bugs when I am about to finish TOB (as you said RR was not tested with redemption).
Thanks again for your help
- aVENGER_[RR]
- Posts: 23
- Joined: Mon Jun 04, 2007 10:51 am
- Contact:
Sounds like a good plan. BTW, if you need some tips for building and maintaining a clean install check this thread on PPG.Elessar wrote:Thanks a lot for your patience and help.
Ok, so I am planning to remove my current modded BGII SOA folder and restore my old unmodded but TOB, bonus merchant patched one.
For the recommended install order and a list of fully compatible mods see the RR Compatibility Thread.Then I am going to re-install all the mods (including RR this time ), skip ease-of-use mod, and then install the G3 tweaks in the end (or do you suggest putting the G3 tweaks before RR??).
Retired modder
[url="http://www.spellholdstudios.net/ie/rr"]Rogue Rebalancing[/url] - Author
[url="http://www.spellholdstudios.net/ie/atweaks"]aTweaks[/url] - Author
[url="http://www.gibberlings3.net/bg2fixpack/"]BG2 Fixpack[/url] - Contributor
[url="http://www.spellholdstudios.net/ie/rr"]Rogue Rebalancing[/url] - Author
[url="http://www.spellholdstudios.net/ie/atweaks"]aTweaks[/url] - Author
[url="http://www.gibberlings3.net/bg2fixpack/"]BG2 Fixpack[/url] - Contributor