So, the basic of this "campaign", is that one player fight series of battles, trying to beat his/her opponent(s) before getting killed. Each battle is determined more or less randomly by me. This includes opponent, terrain, and any other effects that might be affecting the battle. After each battle I'll reward the player gold and experience, and the gold can be used between battles to buy items and supplies, as well as healing. There is no automatic healing between battles, so you must decide wether use your cold to restore your health or not. The battles and the equipment available for buying is determined by me depending on character's level.
This is "campaign" is single player campaign, though I'm ready to run few of them at the same time.
The campaign could be good way to use character testing in terms of powergaming as well
Anyone interested? Questions?