3rd ring of wizardry
- limitedwhole
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3rd ring of wizardry
While searching the forums I found a thread where a guy had three ring of wizardry. It is possible to pickpocket the ring from the harpers? What would you need just invisibility, or non-detection, spell immunity? Any help would be appreciated. Currently playing a six mage party and the extra ring would be really nice. If not, anyone know where to get a thrid ring of wizardry?
- Deadalready
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If my memory serves me correctly the ring of Wizardry gives an extra 6th, 7th and 8th level spell, neither of which are low. Additionally the mage that carries the ring isn't in the harper hold at all until the final confrontation.
If you own Throne of Bhaal you could cheese it into exsistance by killing all of the party except for the mage, leaving the stronghold and into the street until the mage follows through and either kill him there or run back inside. You see in Throne of Bhaal people who follow out characters out of rooms (I think saving specific areas) are duplicated so that a copy follows the player character but the original stays in the original room, you could repeat as desired but the more mages the more difficult the battle of course.
I remember in one solo game I ran out of a room to escape some golems and had them follow me, I of course freaked out and ran back into the original room to find the original two golems standing there... suddenly joined by an additional two golems for a sum of four. Not learning my lesson I ran back into the previous room and found two golems there, after a second four golems joined the room making 6.
As a low level solo mage with no spells memorised or staff of the magi, I learnt my lesson quite brutally.
If you own Throne of Bhaal you could cheese it into exsistance by killing all of the party except for the mage, leaving the stronghold and into the street until the mage follows through and either kill him there or run back inside. You see in Throne of Bhaal people who follow out characters out of rooms (I think saving specific areas) are duplicated so that a copy follows the player character but the original stays in the original room, you could repeat as desired but the more mages the more difficult the battle of course.
I remember in one solo game I ran out of a room to escape some golems and had them follow me, I of course freaked out and ran back into the original room to find the original two golems standing there... suddenly joined by an additional two golems for a sum of four. Not learning my lesson I ran back into the previous room and found two golems there, after a second four golems joined the room making 6.
As a low level solo mage with no spells memorised or staff of the magi, I learnt my lesson quite brutally.
Warning: logic and sense is replaced by typos and errors after 11pm
Spoiler
, it has yet to return
saros
Yes, the thing about going out/in the Harper hold might work. Just kill everyone except the mage with the ring. It is easy to disable enemy spellcasting in this fight via Improved Invisibility and similar spells - they don't have illusion detection spells or abilities.
Yet I find this equally cheating as importing a character with a Ring of Wizardry in a game. The same effect, the same cheat.
The ring actually adds +5, 6 and 7 lvl wizard spell and is extremely useful since these are vital spell levels.
Yes, the thing about going out/in the Harper hold might work. Just kill everyone except the mage with the ring. It is easy to disable enemy spellcasting in this fight via Improved Invisibility and similar spells - they don't have illusion detection spells or abilities.
Yet I find this equally cheating as importing a character with a Ring of Wizardry in a game. The same effect, the same cheat.
The ring actually adds +5, 6 and 7 lvl wizard spell and is extremely useful since these are vital spell levels.
- wise grimwald
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