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Suggestions for things that should return

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Trias12
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Post by Trias12 »

You can forget about any connections to Fallout and Fallout 2's story line. All info I've points to Fallout 3 being set on the East Coast.

I liked Fallout: Tactics too. With the same character development system and similar graphics it felt like it was still part of the same world.

Things I'd like to see return:

1. A certain dog or at least a relative.

2. Slavery. Its a dark and dirty world this game is set in. When humanities dark side in control slavery will be there. Besides kicking the c#@p out of Meztger in Fallout 2 was a blast.

3. This should even need to be said but the skill system has to be there.

4. Targeting various body parts.
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Strauss
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Post by Strauss »

And then...

1.

The summarizing at the end of fallout 1 and 2. It was great to get to know what happened with the vartious places that you put your hand in while travelling around. I also hope that they will make more 'advanced' situations in the various junk towns: you might solve the radiation leak in Gecko and improve the powerplants effectivity, still this doesn't result in an salvation of the people of Gecko, instead it results into their damnation). Offcourse you could solve this problem better if you put more time into it. Still I think it was great that I thought that I was helping but in the end my 'help' resulted in missery.

2.

The pipboy-figure should return in the character creation (persk, feats, etc. etc.).

3.

Whores, drugs, slavery, gore, destroyed towns and alot of missery and suffering. It's an dirty world and thats one of the things that makes Fallout 1 & 2 so great.
"Only the insane equate pain with succes" - The Cheshire Cat
"Yes..." "Nooo..." "Yeeees?..." "Noooo!..." "Nooo?" "Yeees!"
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Kree
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Post by Kree »

Definitely bottlecaps and the barter system lol
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