Can someone explain this for me please?
It says that every character is on a personal 7 second initiative round and that all rules apply in this time period. How exactly can you tell when you'll attack with speed factors? Like a speed factor of 3 means 3 tenths of a round (7 seconds) .. bit tricky isn't it? Or do you just roughly venture a guess...
Also, 7 seconds isn't equivalent to real time is it? Because where it says attacks per round (2) for example .. I'll attack more than twice .. more like 7 times.
Can someone mainly explain the attacks per round bit please?
Thanks in advance!
Edit: Also, on the table it describes the number of attacks per round for how specialized you are in are a proficiency .. It'll say 1, 3/2^2, 3/2, 3/2, 2 respectively for the level of proficiency .. can someone explain this too please?
Rounds and speed factors - Explanation please!
I don't know much myself truthfully - for each character the round is the same but attacks per round (apr) are varied depending on dex and other such factors. And no, a round isn't based on real time exactly
IWD is based on Dungeons and Dragons with 2e rules (I think) Maybe look that up for the rules exactly
IWD is based on Dungeons and Dragons with 2e rules (I think) Maybe look that up for the rules exactly
1) speed factor doesn't really matter.
2) apr don't depend on dex
3) If you see an attack animation this doesn't mean an attack is made. You see more (or less) animations than attacks because of cosmetic reasons.
4) If you have one profiency point in your weapon, you don't get bonus attacks per round, only 1.
If you have 2-4 profiency points you get an extra half attack per round, total 1.5.
If you have 5 you get 1.5 extra attacks per round, total 2.5. (the 2 is a manual error)
You can also get bonus attacks from other sources, (weapon type (+1 for bows, +2 for darts), reaching warrior level 7 or 13, spells, ...)
An extra half apr means that you get an extra full attack every second round.
2) apr don't depend on dex
3) If you see an attack animation this doesn't mean an attack is made. You see more (or less) animations than attacks because of cosmetic reasons.
4) If you have one profiency point in your weapon, you don't get bonus attacks per round, only 1.
If you have 2-4 profiency points you get an extra half attack per round, total 1.5.
If you have 5 you get 1.5 extra attacks per round, total 2.5. (the 2 is a manual error)
You can also get bonus attacks from other sources, (weapon type (+1 for bows, +2 for darts), reaching warrior level 7 or 13, spells, ...)
An extra half apr means that you get an extra full attack every second round.
Shouldn't the extra 1.5 apr total 3 attacks per round instead of 2 as the error?kmonster wrote:1) speed factor doesn't really matter.
2) apr don't depend on dex
3) If you see an attack animation this doesn't mean an attack is made. You see more (or less) animations than attacks because of cosmetic reasons.
4) If you have one profiency point in your weapon, you don't get bonus attacks per round, only 1.
If you have 2-4 profiency points you get an extra half attack per round, total 1.5.
If you have 5 you get 1.5 extra attacks per round, total 2.5. (the 2 is a manual error)
You can also get bonus attacks from other sources, (weapon type (+1 for bows, +2 for darts), reaching warrior level 7 or 13, spells, ...)
An extra half apr means that you get an extra full attack every second round.
Also, I thought +1 for weapons means a bonus *to hit* .. or does is specifically say "An extra apr" .. in which case, you're a lucky bastard.
Thanks!
You do get 1 extra attack for 5 star proficiency, for a total of 2 with that weapon, but since you get an extra half attack for warriors (Ranger, Fighter, Paladin) at lvl 7 and another at lvl 13, by the time you do get 5 stars (level 9 earliest), you got that half attack. So most attacks per round, without haste and such, is 3. (1 base, 1 from proficiency, 0.5 lvl 7, 0.5 lvl 13).
As far as I understand AD&D 2nd edition rules, a round is divided in 10 equal parts. Speed Factor determines on which part you do act.
Example: Longsword has speed factor 5, so you act at part 5, after the people with speed factor 1, 2, 3 and 4 have acted. Magic Missile has speed factor 1, so it's casted first. It determines if, for example, your attack is fast enough to interrupt a spell.
As far as I understand AD&D 2nd edition rules, a round is divided in 10 equal parts. Speed Factor determines on which part you do act.
Example: Longsword has speed factor 5, so you act at part 5, after the people with speed factor 1, 2, 3 and 4 have acted. Magic Missile has speed factor 1, so it's casted first. It determines if, for example, your attack is fast enough to interrupt a spell.
I'm pretty sure it's 1 extra attack from proficiency. Check the table in the manual/ AD&D rulebook: 1 attack over 1 round with 1 star, 3 attacks over 2 rounds with 2-4 stars, 2 attacks over 1 round with 5 stars.
Shantei, a +1 weapon adds 1 to the die roll of a d20, so yes, it increases chance to hit. It also adds 1 to damage and lowers the speed factor by 1, meaning you'll strike earlier.
Shantei, a +1 weapon adds 1 to the die roll of a d20, so yes, it increases chance to hit. It also adds 1 to damage and lowers the speed factor by 1, meaning you'll strike earlier.
I'm absolutely sure, my IWD included both expansions, no mods and was fully patched.
I guess it's intended for the balance since rangers and paladins get quite big bonusses in IWD (extra attack, paladin PfE stacks with other versions).
I even think I read somewhere that grandmastery is handled the same way in BG1 (didn't try it out with XPCap remover or editor however).
I guess it's intended for the balance since rangers and paladins get quite big bonusses in IWD (extra attack, paladin PfE stacks with other versions).
I even think I read somewhere that grandmastery is handled the same way in BG1 (didn't try it out with XPCap remover or editor however).