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Spell Resistance

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wotan06
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Spell Resistance

Post by wotan06 »

I made some tests with a char with max SR (50) and noted that some spells are resistable while others are not, the problem is, I could not see a pattern, for example desintegrate, feeblemind and cone of cold ignore SR while fireball, magic missiles and held are resisted.

My question, someone here knows the pattern or knows where I can find a list of the spells that can be resisted and a list whith those that are not?

Thanks.
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Aerich
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Post by Aerich »

It is my understanding that almost all spells must pass spell resistance to affect the protected character (possible exceptions: Call Lightning, Static Charge, and certain side effects, like the "splash" damage from Shroud of Flame). How many tests did you run on each of the spells? Is it possible that your character just failed its resistance check against those particular spells?

Max spell resistance doesn't mean that your character should automatically resist all spells. The resisting character still has to beat the DC roll of the caster, which I believe is 1-20 + spell level + caster's level, or something of the sort.

I am quite certain that I have seen both Cone of Cold and Disintegrate resisted.
When your back is against the wall... the other guy is in a whole lotta trouble.
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wotan06
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Post by wotan06 »

The resist check is 1d20 roll + caster level >= target's SR.
With 50 SR only a caster of lvl 30 with a roll of 20 can bypass the SR, and I did the tests with a caster lvl 13, so there was no way he could roll over the SR.
Besides, I've read that several times, that there are spells that outrightly just -ignore- SR. I just want a list of those.
Specificaly those two you mentioned, I only tested desintegrate, but cone of cold I've read in three different guides that it is one of the spells that ignore SR, like meteor shower...
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Lazigothi
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Post by Lazigothi »

As far as the PnP version goes, SR is a percentile roll: even with an SR of, say 90%, the dice has a 10% to roll bad. I'm not disputing that this game uses the SR score as a target to beat on a roll instead, but that seems to make even a low SR much more powerful.
"Secret spiders collecting waiting the venom
Something more twisted than their smiles"
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excerpt from Zoroastrian Pattern by Eric Tenneson, c. 2005
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wotan06
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Post by wotan06 »

I need an answer here.... a list with the spells that ignore SR... anyone?
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Aerich
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Post by Aerich »

We don't have one. Since you're doing some tests already, why don't you make it? :D

There aren't that many enemies with SR anyway, and a good caster can often get through it.
When your back is against the wall... the other guy is in a whole lotta trouble.
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Klorox
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Post by Klorox »

Yeah, I'd appreciate a list too.

Thanks for agreeing to do this Wotan! ;)
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wotan06
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Post by wotan06 »

lol, ok, Im doing it, but you could help too, besides the tests I make, I also have a txt opened while I play, so everytime I read Spell Resist(<spell>) I do alt-tab and copy that spell in the txt, if you do the same, then perhaps when I post my list you could add some I may have missed.
So far:

RESISTED:

Power Word: Kill
Power Word: Stun
Malison
Vitriolic Sphere
Mork Force Missiles PARTIAL (concussion dmg)
Hold person
Magic Missiles
Doom
Frost Fingers
Silence
Prayer
Mold Touch
Chromatic Orb
Horror
Burning Hands
Rigid Thinking
Chant
Bane

NON RESISTABLE:

Cone of cold
Horrid Wilting
Flaying (only the bleeding wound)
Finger of Death
Disintegrate

I intend to have the final list ordered by level and category, just sharing some with you atm
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Aerich
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Post by Aerich »

Here's some spells for the Resisted list from memory, split into druid and sorc/wiz:

Sunscorch
Spike Growth
Thorn Spray
Flame Strike

Grease
Melf's Acid Arrow
Snilloc's Snowball Swarm
Shroud of Flame (original spell, not lingering effects)
Acid Fog
Acid Storm

So, what are the similarities? Aside from Cone of Cold, the non-resistable spells appear to be necromantic and/or instant-kill spells.
When your back is against the wall... the other guy is in a whole lotta trouble.
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