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Some basic combat rules

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Jurosementalistile
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Some basic combat rules

Post by Jurosementalistile »

Hi, I dunno if I'm an idiot and these answers are easily found elsewhere, but I can't find them. I'm not familiar with d20 Star Wars rules, but I am familiar with 3rd edition D&D rules, and I realised I've been making some assumptions that perhaps I shouldn't.
First of all, attacks. In D&D every 5 points of base attack you get an extra attack, so 2 attacks at 6, 3 at 11, and 4 at 16. Is this the same in KOTOR?

Secondly, dual-wielding. When wielding two weapons (with or without the feats, if they make a difference to this?) do you get just one extra attack with the offhand weapon, or one extra attack for every normal attack you have? And, presumably, even if your off-hand attacks match your normal attacks, when you get extra attacks from Flurry or force powers these only give you 1 (or 2) extra attack with the main weapon, yes?

Finally, someone told me that Jedi classes get extra damage when wielding light-sabers, in the Star Wards d20 game. Is this also true in KOTOR?
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Caranthe
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Post by Caranthe »

As far as I remember, You just have one normal attack throughout the game.

Flurry and dual wield add one attack each - making it 3 attacks/round, and the Master Speed force power can temporarily add up to 2 (I think, I haven't used it myself), for a total of 5 attacks/round.

In KotOR, Jedi classes do net get to do extra damage with lightsabers; rather, non-Jedi are not allowed to use them at all.

Hope that helps,
Carrie
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Jurosementalistile
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Post by Jurosementalistile »

Thanks, that helped alot. Never occurred to me that you'd never get more than one standard attack, that changes everything ;)
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