For me the "charm" of the older AD&D games were the restrictions, like Clerics only allowed to use blunt weapons and Paladins needing to have very good stats. Now any character can use any weapon and any Lawful Good character, now matter how ugly, weak, stupid, clumsy and unpleasant can be a Paladin.
Why not remove classes all together?
And I really miss the actual *rolling* of character stats. Now it's mechanical and boring, all characters are equally average (any socialist's wet dream) and the shift has gone very much from role playing to power playing.
But at least multi-classing make more sense now.
Anyway, after much reading of manual and forums, I think I've come up with the party I want.
I have some strict guidelines:
All races must be represented. Since there are seven races, I'll ditch the half-elves, since they are bastards.
All classes must (eventually) be represented, but since anyone can be anything that is no problem.
Paladins will not travel with evil characters.
So I ended up with this party:
Half-Orc Barbarian
Halfling Ranger 1/Rogue
Wild Elf Paladin 1-2/Sorceror
Dwarf Fighter
Deep Gnome Cleric
Human Monk 1-3/Druid