(Possible Spoiler!)
I think my game may be glitched.
And I'm not just saying that because of how rarely it will actualy let me play the game. (I keep getting the error message)
I've played this through before without problems, but this time something is wrong.
I have completed all quests involving refuges, save flying the family out.
I have killed the 2 rival factions.
I've talked to everyone, at least twice.
I'm about to try and steal from the Hutt, but I don't think that progresses plot.
Here's what I haven't done.
I haven't finished the quest, Trade Wars. It won't let me. He tells me to talk to her, I talk to her, and speaking about him is no longer an option. I've tried all of both there responses. that quest is going nowhere.
And the bat alien near the bar..? I can't pay him off to put in a word for me now, because he's scared I'm exchange. that options no longer there.
I left and took care of Dantoine. (spelled wrong) came back... still nothing. I'm just not getting that com message. Can anyone help?
Stuck on Nar-Shadda. Glitch?
- DarthSpiden
- Posts: 65
- Joined: Wed Aug 01, 2007 8:16 am
- Contact:
Did you came back to the Ebon Hawk and fought all those mighty Trandosheans thugs and mercenaries?
You don't need to pay that bat guy near the bar ANYTHING AT ALL. I had the same problem with some nasty bugs such as three different Attons as NPC in Entertainment Promenade. So if you are still stucked just load a previous save and check out Gamespot KotOR II game guide,
..SPOILERS..
You don't need to pay that bat guy near the bar ANYTHING AT ALL. I had the same problem with some nasty bugs such as three different Attons as NPC in Entertainment Promenade. So if you are still stucked just load a previous save and check out Gamespot KotOR II game guide,
..SPOILERS..
Star Wars Knights of the Old Republic II: The Sith Lords Game Guide - Features at GameSpotVogga The Hutt: To test out Kallah’s little stealth idea, head into the Cantina here and use Kreia’s stealth ability to sneak up on the Trandoshan thugs. They’ll tip you off on how to best get an audience with Vogga, one of the major Hutt crime bosses on the planet. One important note here is that you shouldn’t attempt to speak to Vogga until you pick up the Vogga’s Horde quest that you can acquire in the Docks district. After you do so, this quest, Vogga’s Dancers, and the Vogga’s Horde quest will all become intertwined, so read the walkthrough for the Vogga’s Horde quest in the Docks chapter for a complete rundown on what happens.
If you don’t wish to perform either the Vogga’s Horde or Vogga’s Dancers quests, then you can track down Vogga’s little empire on the northern side of the Docks. You can gain an audience by insisting that you need to speak to him about Goto, one of the Exchange’s big bosses on Nar Shaddaa. After interrogating him for a bit, he’ll give you a new quest (which can be found in the Docks section of this walkthrough).
You can actually wear the dancer's outfit in combat, if you're a female, although it understandably doesn't do much for your Defense.
Vogga’s Dancers: If you speak to the Twi’Lek near the bartender, he’ll ask you to help him find a dancer that will satisfy Vogga’s needs. If your main character is female, you can feel free to take the job; otherwise, you’ll need to bring the Handmaiden in as a party member and offer up her services. Note that, again, you shouldn’t actually agree to be a dancer until you’ve gotten the Vogga’s Horde quest in the Docks and have purchased the Juma Juice from the bartender nearby. After you do so, this quest, Vogga the Hutt, and the Vogga’s Horde quests all become intertwined. We’ll deal with these quests in the description for the Vogga’s Horde quest in the Docks.
Vogga’s Horde: You’ll run across a couple of thugs in the first room; use Kreia or another character to stealth up to them to hear their plan for robbing Vogga, the local Hutt boss. In order to bypass both him and his kath hounds, you’ll need to put the whole lot to sleep. It’ll involve somehow infiltrating the Hutt’s chambers with a trained dancer, and spiking the hounds’ water dish with juma juice, but hey, you’re pretty resourceful!
You’ll have to stealth up to these lowlifes to hear their plan to rip off Vogga.
After you overhear the thugs, return all the way back to the Cantina in the Entertainment Promenade and buy the juma juice from the bartender there, then speak to the Twi’Lek nearby. Either your main character (if you’re a female) or the Handmaiden will have to become a dancer in order to get yourself into Vogga’s chambers successfully (you’ll want to have Bao-Dur along if you’re not a Security specialist). After you’re in, though, Vogga will quickly fall asleep, like the man that he is; you can then spike the kath hounds’ dish with the juma juice and send them off to sleep, and bust through the security door to access Vogga’s vault. There actually isn’t a whole lot inside, but you should find a lightsaber emitter fixture, at least. This will wind up both the Vogga’s Horde and Vogga’s Dancers quest; if you also have the Vogga the Hutt quest (and you almost certainly do), you can wake Vogga up and start talking about Goto to finish that one off as well.
New Fuel Source: After you interrogate Vogga the Hutt and inquire about his dealings with Goto, he’ll offer to ship fuel to Telos if you take care of the Exchange’s meddling ways with regards to his shipping business. In order to complete this deal, though, you’ll need to finish off Goto. Since you’re going to do so anyway, it’s a win-win situation. After you finish the section of the game that takes you to Goto’s ship, return to Vogga and speak to him to wind this quest up.
Landing Rights
If you’ve managed to complete all of the quests outlined above, then you should be greeted with a short cutscene when you return to the Landing Pad area, wherein a group calling themselves the Red Eclipse take over your ship as retaliation for having taken over their landing bay. This will probably occur well before you complete all of the quests, in point of fact, but you don’t want to head back to the landing pad immediately, as this event will propel you forward and will make it difficult to complete some of the quests you already have. The quests you probably can’t complete before doing this event are New Fuel Source, Seeking Passage, and Ebon Hawk ID Signature; if those are the only quests you have active on Nar Shaddaa, then you’ve pretty much cleaned the damn place out. If you’ve managed to obtain all of the fixtures required for a lightsaber, then head back to the swoop shop and talk to Bao-Dur while you’re near the workbench; he’ll make a sweet laser sword for you with the parts you have, after which you can use the workbench to upgrade it further.
Lightsaber or no, head down to the docks and start slicing and dicing the Red Eclipse foos. There are plenty of them, so be sure not to overextend yourself; you’d be wise to head down with full health and Force reserves, and perhaps after having activated energy shields for your characters. You will get a bit of a breather after you clear out the landing pad, so rest up before heading into the Ebon Hawk for the rest of the mission.
The Red Eclipse troopers seem to enjoy using Sonic Rifles, so you may want to try equipping items with resistance to that form of attack.
Another large group of baddies will, of course, be waiting for you inside the ship; you’ll need to deal with six to eight simultaneous foes here, so make use of powers like Horror and Force Whirlwind to shut down multiple enemies simultaneously. You should again be able to rest for a moment after this initial melee, so save your game and start sweeping through the rest of the ship, saving the cockpit for last.
When you reach the security room, you’ll be faced off with Cahhmakt, the vicious Trandoshan leader of the gang, who, coincidentally, has apparently killed Vhek, the man who accused you of stealing the Ebon Hawk earlier, which nicely winds down that little plot cul-de-sac without any need for action on your part. Cahhmakt can be a difficult foe - he’s got 29 Defense - but since you can gang up on him after you’ve killed the rest of his gang and rested, you should be able to overpower him to take back the ship, or lay mines at his feet before talking to him and letting those do the difficult job.