Crazy impossible fights
Crazy impossible fights
Ok, I just started this game again, and this is my first run through of co8. Now, I know it is supposed to be harder, I use the max HPs for NPCs, Monsters, and my party. I also made it so I had 8 PCs. Now I was just running around in one of the first quests, Emridy Meadows, looking for the guys amulet or ring or whatever. Right after my first fight with 3 gnoll skeletons, I ran into a freaking hill giant. He wasn't alone either, he was with a brown bear. Now I ran into a giant crayfish earlier which I managed to kill with a lucky critical hit by my half-orc barbarian. well I had saved when the battle started not realizing right awaqy how bad I had it. I tried the fight a few times to see if there was anyway, and there was none. Two or three people went down every round. So I ended up using the console to give my spellcasters certain spell scrolls. Charmed the bear and slay livinged the hill giant. I don't know why this happened or what was going on but thought I would share. The worst poart was the experience I got...Just enough for 2nd level, though the system says it was 20,000 xp.
Anyone else have similar experiences?
Anyone else have similar experiences?
That fight is in every instance of Emridy Meadows I have gone in there. It's just one of the encounters that always happens in that particular area. I tend not to bother with that area until my mage has 3rd level spells or I am feeling lucky. You need very good rolls to beat those two without being 5th level or higher in a party of 5-6 people.
I have a crazy, impossible fight for you. I knocked out the two traders and their hireling guard in Homlett with a 5 person party of 1st level characters. I should have leveled at least 2-3 levels each character. Did I? No. I ended with a crapload of magical items and leveling once. BAH. That was an insane fight too. :speech: I won it by sticking the last guy with my necromancer's dagger with all of my other PC's dying on the ground.
I have a crazy, impossible fight for you. I knocked out the two traders and their hireling guard in Homlett with a 5 person party of 1st level characters. I should have leveled at least 2-3 levels each character. Did I? No. I ended with a crapload of magical items and leveling once. BAH. That was an insane fight too. :speech: I won it by sticking the last guy with my necromancer's dagger with all of my other PC's dying on the ground.
"You can do whatever you want to me."
"Oh, so I can crate you and hide you in the warehouse at the end of Raiders?"
"So funny, kiss me funny boy!" / *Sprays mace* " I know, I know, bad for the ozone"
"Oh, so I can crate you and hide you in the warehouse at the end of Raiders?"
"So funny, kiss me funny boy!" / *Sprays mace* " I know, I know, bad for the ozone"
- Lord Plothos
- Posts: 525
- Joined: Tue Dec 14, 2004 12:00 pm
- Contact:
Just because you see a monster doesn't mean you're able to take it out. A hill giant is a challenge rating of 7 in D&D 3.5. That means an appropriately moderate encounter for a party of 4 7th level PCs with full 7th level gear. Eight level 1 PCs is approximately a 2nd or 3rd level party, nowhere near enough to take on a hill giant. Now, it is possible to take the hill giant out at level 2-3 if you're very clever and very well prepared and get fairly lucky, but it's really hard. I don't know if co8 made it even harder or not, but it probably did (Livonya's work made just about everything harder).
Similarly, just walking around the map you can run into 4 trolls. That's technically a challenge rating 9 encounter. It's not actually that tough by a long shot, but way more than your average 3rd or 4th level party can handle.
Survival will let you avoid random map encounters until you're ready for them, and the hill giant can be avoided entirely. In fact, you can sneak up at night and steall all the cool stuff off the ground without him noticing, then come back in a few levels to kill them off.
Similarly, just walking around the map you can run into 4 trolls. That's technically a challenge rating 9 encounter. It's not actually that tough by a long shot, but way more than your average 3rd or 4th level party can handle.
Survival will let you avoid random map encounters until you're ready for them, and the hill giant can be avoided entirely. In fact, you can sneak up at night and steall all the cool stuff off the ground without him noticing, then come back in a few levels to kill them off.
Proud user and advocate of [url="http://rptools.net/doku.php?id=maptool:intro"]MapTool[/url]for all my RPing-at-a-distance.
(Use the lastest 1.3 build - it's still beta, but stable and far better than 1.2)
(Use the lastest 1.3 build - it's still beta, but stable and far better than 1.2)
- Lord Plothos
- Posts: 525
- Joined: Tue Dec 14, 2004 12:00 pm
- Contact:
Web works for this too. This is because the AI is poorly written and doesn't know how to cope. The challenge rating from D&D assumes the creature in question is not so far beyond stupid as to try to get out of a web when it's being shot at. Livonya's mod, which is part of the co8 mod, I believe corrects this problem, improving the AI, and making this sort of abuse impossible. At least, that's what she says.
Proud user and advocate of [url="http://rptools.net/doku.php?id=maptool:intro"]MapTool[/url]for all my RPing-at-a-distance.
(Use the lastest 1.3 build - it's still beta, but stable and far better than 1.2)
(Use the lastest 1.3 build - it's still beta, but stable and far better than 1.2)
Re: Hill Giant battle
I killed this brute w/ a 5 man party( 4NPC's @ lvl.3 + Lareth). of course, 'tween Lareth and my cleric of Hextor, we had almost every skeleton in meadows under our command as 'shock troops'. An undead army is re-e-eally neeto, until you take it into town.
I killed this brute w/ a 5 man party( 4NPC's @ lvl.3 + Lareth). of course, 'tween Lareth and my cleric of Hextor, we had almost every skeleton in meadows under our command as 'shock troops'. An undead army is re-e-eally neeto, until you take it into town.
What are you hoping to see here? Up there, the post is up there.
- Lord Plothos
- Posts: 525
- Joined: Tue Dec 14, 2004 12:00 pm
- Contact:
Yeah, some people like to solo with an evil cleric and get hordes of undead to cover their butts. Best of all, you can get shadows lower in the temple, and they have damage reduction. Almost none of your opponents can bypass it, so they are pretty durable!
Proud user and advocate of [url="http://rptools.net/doku.php?id=maptool:intro"]MapTool[/url]for all my RPing-at-a-distance.
(Use the lastest 1.3 build - it's still beta, but stable and far better than 1.2)
(Use the lastest 1.3 build - it's still beta, but stable and far better than 1.2)
Ray of enfeeblement will take out Hill Giant
It impossible to loose a fight in TOEE, because you can position your characters. So that a faster character can run away past his fighters which will trigger attacks of opportunity.
Try the following combo.
Draw the bear away first, for a good old one on one,
For the Giant (keep your weaker characters away from melee range) - if he kills a weak summonded creature he will get a cleave attack on your character. (spell wasted)
Have two melee characters ready to engage him place them facing each other with a path for the giant to run between them. (you want to be attacking giant from front and back +2 attack bonus, if he runs past them it will trigger attacks of opportunity). - buff them up with any spells that give you combat bonuses
Hit Hill Giant with Ray of enfeeblements at max range, - so you draw your giant towards your 2 melee character trap.
Ideally you want to delay engaging him in melee until you have really taken his strength down (remember if he moves to reach you he can only attack once (and you can set your character to receive an attack when someone enters the squares he threatens) - this way you can retreat, attack and ray of enfeeblement and should he attempt to get past you get attacks of opportunity and in your turn you can move again to get between you and your spell caster and set to receive attack.
every round, keep hitting with ray of enfeeblement and the Giant will eventually be encumbered with his club. (used this trick to kill Cuthbert - yeah I killed cuthbert, rayed of enfeeblemented him with my sorcer from a distance and used my turn to move back and set my character to wait for an attack) - so he had to move to be able to attack me - this way I got my attack on him when he moved close to me and he could only attack me once since he had to move to reach me - eventually the rays got the better of him and he couldn't lift him weapon - them I finished him)
In dungeons this technique is even better, you can set you melee characters in a line in the corridor, round a corner (out of sight) and have a thief/monk walk into a room, when they chase him, its attacks of opportunity for everyone.
Best one I did was with the bugbears had two melee characters cover the doorway from both sides and other characters stand in a line - my wiz ran past my party with bugbears chasing him - it was attacks of opportunity all round with bonuses for flanking the bugbears -
at least 2 characters in my party would always have combat reflexes (gives attacks of opportunity equal to your dex bonus) and improved initative
So bugbear would get hit twice by two melee guys as it runs past them and then it would run the gaunlet of death - next round my guys get to go first thansk to improved initative and finish any that survive - weaker characters just waited far away to finish off any survivers with missiles (magical or normal arrows)
It impossible to loose a fight in TOEE, because you can position your characters. So that a faster character can run away past his fighters which will trigger attacks of opportunity.
Try the following combo.
Draw the bear away first, for a good old one on one,
For the Giant (keep your weaker characters away from melee range) - if he kills a weak summonded creature he will get a cleave attack on your character. (spell wasted)
Have two melee characters ready to engage him place them facing each other with a path for the giant to run between them. (you want to be attacking giant from front and back +2 attack bonus, if he runs past them it will trigger attacks of opportunity). - buff them up with any spells that give you combat bonuses
Hit Hill Giant with Ray of enfeeblements at max range, - so you draw your giant towards your 2 melee character trap.
Ideally you want to delay engaging him in melee until you have really taken his strength down (remember if he moves to reach you he can only attack once (and you can set your character to receive an attack when someone enters the squares he threatens) - this way you can retreat, attack and ray of enfeeblement and should he attempt to get past you get attacks of opportunity and in your turn you can move again to get between you and your spell caster and set to receive attack.
every round, keep hitting with ray of enfeeblement and the Giant will eventually be encumbered with his club. (used this trick to kill Cuthbert - yeah I killed cuthbert, rayed of enfeeblemented him with my sorcer from a distance and used my turn to move back and set my character to wait for an attack) - so he had to move to be able to attack me - this way I got my attack on him when he moved close to me and he could only attack me once since he had to move to reach me - eventually the rays got the better of him and he couldn't lift him weapon - them I finished him)
In dungeons this technique is even better, you can set you melee characters in a line in the corridor, round a corner (out of sight) and have a thief/monk walk into a room, when they chase him, its attacks of opportunity for everyone.
Best one I did was with the bugbears had two melee characters cover the doorway from both sides and other characters stand in a line - my wiz ran past my party with bugbears chasing him - it was attacks of opportunity all round with bonuses for flanking the bugbears -
at least 2 characters in my party would always have combat reflexes (gives attacks of opportunity equal to your dex bonus) and improved initative
So bugbear would get hit twice by two melee guys as it runs past them and then it would run the gaunlet of death - next round my guys get to go first thansk to improved initative and finish any that survive - weaker characters just waited far away to finish off any survivers with missiles (magical or normal arrows)
That must be a game bug to allow mutiple Rays of Enfeeblement to stack on themselves. That shouldn't be working.
"You can do whatever you want to me."
"Oh, so I can crate you and hide you in the warehouse at the end of Raiders?"
"So funny, kiss me funny boy!" / *Sprays mace* " I know, I know, bad for the ozone"
"Oh, so I can crate you and hide you in the warehouse at the end of Raiders?"
"So funny, kiss me funny boy!" / *Sprays mace* " I know, I know, bad for the ozone"
crazy impossible fights: HOWTO Defeat the Galeb Duhr on the Earth Node? WTF?!?
RE: crazy impossible fights: HOWTO Defeat the Galeb Duhr on the Earth Node? WTF?!?
how do i do it? in a previous game / party, I was stuck there and they were slaughtering me and i could not break off combat to flee, for the life of me! HOW IN THE HECK do you kill the GALEB DUHR on the Earth Node? for the life of me it seemed freakin impossible to even hit them, let alone make any successful damage impact on them????
RE: crazy impossible fights: HOWTO Defeat the Galeb Duhr on the Earth Node? WTF?!?
how do i do it? in a previous game / party, I was stuck there and they were slaughtering me and i could not break off combat to flee, for the life of me! HOW IN THE HECK do you kill the GALEB DUHR on the Earth Node? for the life of me it seemed freakin impossible to even hit them, let alone make any successful damage impact on them????
- TismeVader
- Posts: 49
- Joined: Thu Jun 22, 2006 6:25 am
- Contact:
- TismeVader
- Posts: 49
- Joined: Thu Jun 22, 2006 6:25 am
- Contact:
- efibacchus
- Posts: 4
- Joined: Sun Aug 29, 2004 10:21 am
- Contact:
avoid the giant
If you want to complete the terjon quest by going to the meadows, but aren't ready to fight the giant, just avoid him.. When you get to the meadows map, head straight East and then South East. You should meet loads of skeletos and zombies. Only move a little bit at a time, and if you see the map is shaking a little bit, it means the giant is near and you need to go more East.
The rock you are looking for turns the cursor into a hand when you pass it over it.
If you want to complete the terjon quest by going to the meadows, but aren't ready to fight the giant, just avoid him.. When you get to the meadows map, head straight East and then South East. You should meet loads of skeletos and zombies. Only move a little bit at a time, and if you see the map is shaking a little bit, it means the giant is near and you need to go more East.
The rock you are looking for turns the cursor into a hand when you pass it over it.