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This forum is to be used for all discussions pertaining to Obsidian Entertainment's Neverwinter Nights 2, the Mask of the Betrayer expansion pack, the Storm of Zehir expansion pack, and the Mysteries of Westgate adventure pack.
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Dragonheart II
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Post by Dragonheart II »

Hi there,

I will get NWN 2 in a couple of days and i wonder if i can make more than just one character from the start. In similar games like BG 1+2, Icewinddale 1+2 and i think even in NWN 1 it was possible to make up to 6 characters from the start although some quests demanded to pick up some special NPC´s.

Crating just 1 char would cause me headache with this wide variety of possible classes,races, subraces,skills,feats etc etc. :speech:

tku for answers

Doomheart II
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HTHTucoTheRat
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Post by HTHTucoTheRat »

So far, I haven't found a limit to how many you can make. I was out of town for a month, and my brother got hold of my comp while I was gone. :speech: I returned to find every bizarre race/class mix that you can think of crammed in my selection list. So, knock yourself out and have fun. :)
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Dragonheart II
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Post by Dragonheart II »

Thats normal that you you can make unlimited charaters but the question is how many you can take in your party. 4 Slots are there i read somewhere...can one fill all 4 slots with own chars??
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DrowishFighter
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Post by DrowishFighter »

Spoilers:
Spoiler
Nope the other slots can only be filled by npcs, but that just makes since afterall any and and all characters you make are the Kalach-Cha and there can only be one Kalach-Cha.
AvatarOfLight
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Post by AvatarOfLight »

Mark that as a spoiler will you?

I've added spoiler tags - mr_sir
Sage plays a paladin,
because other classes would be frowned upon for laying their hands on a wounded companion
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HTHTucoTheRat
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Post by HTHTucoTheRat »

I can be done and requires more than 1 comp in multi-player and can be a bit of a pain in the tail. I have made of other characters on secondary comps then switched the other comps "player" to take over an NPC (will sit there and do nothing). In the mean time, the character that I made on the other comp will follow me around like a puppy dog and behave like any other NPC. The trick is, that when you go from one area to another the "NPC" that you created will revert back to the control of the other computer. So, you have to keep the other comp locked in on the desired game generated NPC...Like I said, it's a bit of a pain.

PS. Sorry for misunderstanding the original question. :o
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mr_sir
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Post by mr_sir »

Post deleted - this is not the place to discuss why something is or isn't a spoiler. This can be discussed through PMs as this thread is about the original posters question.

Thanks.
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