This forum is to be used for all discussions pertaining to Obsidian Entertainment's Neverwinter Nights 2, the Mask of the Betrayer expansion pack, the Storm of Zehir expansion pack, and the Mysteries of Westgate adventure pack.
What do you mean by "rushing" ?? Do you mean a fast moving speed? If so, only the Barbarian and Monk gain movement bonuses via non-magical means. Otherwise Haste will be your best answer. There's a feat, but is hardly worth commenting on.
If you mean fast take-down, then Rogues and Assassins are probably the answer if you're going 2 weapon style. The sneak/death attacks will rack up damage when you strike from stealth mode.
With all respect to the stealthy classes, the fastest killer I've ever made was a fighter/bard(1)/rdd in hotu.
pure damage and attacks per round add up a lot more quickly than sneak attacks. In theory, monks should do the most damage per round because they can get 1 more attack than any other class
I think the word 'rush' used here stemmed from the starcraft period where zergs could 'rush' you because of their faster builds.
So I assume the word 'rush' means to kill fast before enemy retaliation.
You meant melee types who kills fast with high damage, right?
Race - Take the half orcs, the dwarfs, or the humans. All good for melee types with high strength.
Builds.
Fighter/WM.
Bard/RDD.
B/FB.
Go mix and match... to your own liking. All good. All can rush.
Weapons.
Do not bother with dual wield. You will eventually need a dex of 19 in NWN2. Meaning you lose on damage. Then you will not rush. If the baddie has some DR (Slashing 5/- for example) dual wield loses to single two - handed damage wield.
Party.
I can't speak for all. But I think that the party selection in NWN2 is VERY important. Protect your mages. They will make your enemies fall in a round or two. Your fighers (Khelgar especially) will tank and fight beside you to the death. And they will do their jobs well if you take care of them and give them good equipment. Organise your party in NWN2. They are deadly. Even a mob will not withstand them. Use the Pause function to organise them.
So... IMO... in order to rush... you need to pause.
In the end, everything will be alright. If it is not alright, it is not the end.
Not sure if this fists your definition of rushing, but if you want a fast character that has alot of attacks, here is the build for you.
Monk(13)/Weapon Master-Kama(7)
Just remember to get your Dexterity high 19+ to take all the dual weilding feats. What is special about this build? Nine, 9, NINE attacks per round!!!! (10 with haste) You have 4 base + 3 from dual weilding + 2 from flurry of blows! With 9 chances to score a critical makes the weapon master more powerful. The feat requirements are pretty steep, but a human monk should just be able to make it.
That being said, I'm working on a tiefling or drow monk/duelist/invisible blade/DC can get over 70 AC with OC items (not the xpac) and 17 attacks per round (with int used as damage), yea.
26 BAB, 6 attacks one hand
perfect duel wielding, 6 attacks off hand
greater flurry, 2 more attacks, mirrored by off hand, 2 more on the off
Haste add one more, 17 attacks per round.
I was also thinking of
ranger(11)/barbarian(11)/frenzied berserker(8) build, but I'm not sure what taht would give you in the way of attacks. probably not as many because you don't get flury, but hmm...
I tend to think that you sacrifice damage for that many hits.
And as of NWN1 OC and NWN2, I find it disadvantageous to reduce damage for more hits.
Some monsters have DR. And DR means ignoring your damage. If you hit 10 per hit for 17 hits, that SHOULD be 170 per round. Sounds good.
But if the fellow got DR 10/-, you deal nothing!
If you hit 4 attacks with 30 each, that will deal 120 only. But against DR 10/-, at least you still deal 80 damage instead of nothing.
SO.. i am not too big on hitting more instead of hitting hard.
In the end, everything will be alright. If it is not alright, it is not the end.
To dual wield properly, you need dex 19. That means you will likely push your dex to 20. That means you will have 12~16 str.
Isn't that sacrificing damage?
Morever, you can hold two weapons means it's likely to be 1d8 on each hand. Isn't a 2d6 better?
To have more criticals means to multiply the damage dealt. x3 on a 2d6 is more than a x3 on a 1d8.
To hit 17 times on a monk also means you are unarmed. unarmed strikes do not enjoy the benefits of enhancements as much as weapons.
Neeshka is able to dual wield. It takes up most of her available feats to wield properly. And each damage is low.
I think that is much of a sacrifice.
In the end, everything will be alright. If it is not alright, it is not the end.
That's completely subjective. You don't need to have 19 dex, you could use 15 and have only the first feat, or just be a ranger with 25 strength, 10 dex, and all the feats.
If you compare damages, you also have to account for the fact that dual wield does give you more attacks.
Two weapons = 2x enchantments. In HotU I had two swords that each gave me +8 strength.
If you like beating someone down with a ton of strength and a two handed weapon see what you think of this level 30 build:
If you don't mind changing alignments between monk and FB
Monk(12)/Bard(1)/RDD(10)/FB(7)
or
Monk(13)/Bard(1)/RDD(10)/Ranger(6)
or even
Monk(12)/Bard(1)/RDD(10)/WM-Quarterstaff(7)
You can be a strength based two haded Quarterstaff weilding warrior, with a super power attack either from the FB or vs Favored enemies at least with the Ranger. Whats cool is Flurry of Blows works with the quarterstaff also.
armedmonkey wrote:That's completely subjective. You don't need to have 19 dex, you could use 15 and have only the first feat, or just be a ranger with 25 strength, 10 dex, and all the feats.
If you compare damages, you also have to account for the fact that dual wield does give you more attacks.
Two weapons = 2x enchantments. In HotU I had two swords that each gave me +8 strength.
Hmmm.. mind sharing with me this ranger build? Sounds interesting. I also had a dual wielder WM in HotU. But I think in NWN2, it was not advisable to dual wield.
Flurry works with a quaterstaff?! But quarterstaff deals low damage. Why sacrifice the 2D8 or 2D10 for the quarterstaff?
In the end, everything will be alright. If it is not alright, it is not the end.
I haven't really tested this build yet... I'm still trying to figure out why my barb / berserker is only getting 2 attacks some rounds, and 4 on other rounds (deciding which build is better).
But the ranger build is basically:
Earth Genasi
Ranger(11) / Barb(11) (alternating, of course to avoid an xp penalty).
This is really probably only viable in an epic campaign where you start with high level.. you would probably get raped, though I'm not sure, if you tried to do that starting from lvl 1. If you wanna play it in the OC, then play human or Earth elf (i think their favored class is ranger)
Anyway, with two-weapon ranger, you should get Greater two-weapon fighting at level 11.
Level 11 barb gives you greater rage. From there you can go in whichever direction you choose. I'd probably go Frenzied, just to get more self-buffs that help your attack bonus so you can actually land all of your attacks.
Playing this build in Mask of the Betrayer, you definitely want a character with craft weapon maxed asap so you can get yourself good enchantments on your weapons.
Your stats will depend on your race.. but you should be conservative. You'll be in light armor for the ranger feats to work, so you want to get +1 dex ac bonus.
If you follow my directions and alternate classes when you level up, you should not get an xp penalty either. Multi-class penalty only applies if your classes have more than 1 level difference.
For weapons I was thinking longswords, just from personal preference.