"Nobody ever claimed the game where you carry around big weapons, in a fantasy world, slaying monsters and killing human and elves had realism when it came to womanising.
At least it isn't realistic in other aspects, so why demand it in this aspect?
Besides, the majority of sexual content can be skipped or avoided and the "explicity" is - well to say the least non-existing. A few blurred scenes, some sound bits, and some few tarot cards depicting little more then you see walking down the street on advertisement billboards or in advertisement in prime-time television."
I always thought games were working towards being as realistic as possible, within reason, and so long as it is fun. My whole point isn't that the sex scenes are obscene or that they're distracting. My point is that it could have been done in a more mature and integral way. Right now its more of a joke, in a game that is, and correct me if I'm wrong, supposed to be serious. I could skip it, but I think it's sad to have to skip a feature that's lame when it could have been good.
"It looks far more to me, like something people focus on for the ones who either do not like the game or want to flaw it. "Oh the game is immature because it has *shudder* sex in it". The sexual content makes up so little, and basically the only ones I found you could not "avoid" where pre-game love interests, so they hardly jumped in the sack for a bunch of tulips."
Call me an old bastard, but I've gotten tired of people who just assume "this is as good as it gets nowadays." We gamers should nitpick and prod and poke games. Developers should know when something wasn't done right and they should be expected to try and improve it in the future. Look, the sex scenes are only a minor part of my qualms about this game. I have more issues with the awkward dialog and a few other things. All in all, I like this game, I'm playing it, I love the art style and music. I do think it's a breath of fresh air, but I also think it's not a Holy Grail of RPGs. Only my opinion.
"No an "evil" church is nothing new (however although I know the situation you refer to, the church in itself is not evil actually) and I seriously doubt any game makes you think of the impact on the "lives and minds of it's participants". It is a game, it is not a social experiement. Playing Planescape Torment, I did not contemplate my actions in the grand-scheeme of the universe either."
I'm very ghey for Torment so forgive me: I thought the characters were so well thought out and the amount of dialog you can have with them was truly amazing. I know it bummed a lot of people out, because of all the reading, but I loved it. It was also the imagination of having all these strange, but believable characters that set that game apart. I judge games not only by other games, but by other forms of media, because I think games can be more then just something you play for an hour and then quit out. Games were once an art form that combined so many different mediums of art such as music, sound graphics, gameplay, story, etc. all presented by a software companies core team. It was like a test of their mettle, today many aspects of games of simply outsourced...
Personally I hate when characters in video games are completely voice acted because it ALWAYS limits the available text that could have been if the dialog was simply written out. Voice actors need to get paid and they need a lot of time, as such you can't have them voice out everything you would HOPE to have in dialog. This, of course is a whole other argument for another time.
"However you do get presented with a choice in the exact situation you mention. Should I kill the evil person one, or the evil person two?
Rarely do you see this in other CRPGs, which always have one clear evil (give book to demon) or good (use book to banish demon) choice."
There are certainly some interesting choices... but it still seems clear to me what to choose most of the time. With Abigail for example: we learn all this dirt on the villagers then when we finally get to Abigail in the cave we suddenly learn that she's "evil" as well. It just seemed so awkward and out of place. I don't mean to say that she should be this Holy goody-two-shoes just that it semed almost an afterthought that "oh yeah, we should make her evil too, to make a riveting choice for the player." I just didn't feel it and it still felt like I was making a "good guy" decision by helping her. (I reloaded and ditched her to the mob, only to find that all the peasants died anyway, WTF kills them?)
I don't think it's necessarily a bad thing to have a clear good and evil choice. Yes it's tired, but then having a blackguard kind of hero is too. It's all in how it's presented. I don't think the Witcher fails, but I just don't think it succeeds as well.
Anyways, I've typed so much and I feel quite emo right now :speech: I don't mean to offend anyone: If you like this game then good on you, I'm merely stating my opinion. And I think all this talk is only a good sign for the Witcher since it says that it's striking interest. Good day