Solo BG1... what class makes it easiest?
Ok, after some thought and research my plan is now:
1) Get the Wand of Frost near Nashkel
2) Buy the Necklace of Missiles
3) Find a scroll of Invisibility somewhere
4) Get the Wand of Monster Summoning from the Valley of the Dead, assuming I can sneak in
From there I'll have a solid array of tools to work with.
1) Get the Wand of Frost near Nashkel
2) Buy the Necklace of Missiles
3) Find a scroll of Invisibility somewhere
4) Get the Wand of Monster Summoning from the Valley of the Dead, assuming I can sneak in
From there I'll have a solid array of tools to work with.
I keep trying different combos, and I'm having a lot of fun.
Here are my personal requirements:
Must be a Berserker, Barbarian, or one of the Short Races (with an 18+ CON).
I can't stand all of the "Horrors" cast at you, as well as the "Hold Persons". Ghouls and Ghasts also. Solo, they're game enders (I never reload).
My requirements handle these situations (being short isn't perfect, but it helps a lot).
I'm doing great with a Dwarf Berserker, a Dwarf Barbarian, and a Gnome Fighter/Illusionist.
The Dwarves regenerate when I travel (20 CON), but I think the Gnome gives me the best chance in the final battle.
I've rolled up two different Human Berserkers. I plan on dual classing one to Thief, and the other to Druid at Fighter level 7. Fighter 7 gets the extra 1/2 ApR, and Thief and Druid are the only classes that exceed level 7 after dual-classing under the TotSC XP cap.
Here are my personal requirements:
Must be a Berserker, Barbarian, or one of the Short Races (with an 18+ CON).
I can't stand all of the "Horrors" cast at you, as well as the "Hold Persons". Ghouls and Ghasts also. Solo, they're game enders (I never reload).
My requirements handle these situations (being short isn't perfect, but it helps a lot).
I'm doing great with a Dwarf Berserker, a Dwarf Barbarian, and a Gnome Fighter/Illusionist.
The Dwarves regenerate when I travel (20 CON), but I think the Gnome gives me the best chance in the final battle.
I've rolled up two different Human Berserkers. I plan on dual classing one to Thief, and the other to Druid at Fighter level 7. Fighter 7 gets the extra 1/2 ApR, and Thief and Druid are the only classes that exceed level 7 after dual-classing under the TotSC XP cap.
"A life is not important, except in the impact it has on other lives."
-- Jackie Robinson
Baruk Khazad! Khazad ai-mênu!
-- Jackie Robinson
Baruk Khazad! Khazad ai-mênu!
Level 5 now, I managed to get the Wand of Monster Summoning by drawing the Ghasts outside and webbing them in place. I also picked up the Necklace of Missiles and Wand of Frost, so I have a strong arsenal to work with. Now that I'm level 5 I can also cast Skull Trap so I finally have an AOE I can work with. With 5000 gold I'm sitting well so I'm probably going to go north of Beregost and explore a bit, then consider conquering the Naskell mines pretty soon after I recharge the Monster Summoning Wand or Necklace.
It's actually a lot of fun, but you have to be willing to use the sling a lot for a while. Magic Missile sucks until around level 5 when it does 3 missiles, you're better off slinging.
It's actually a lot of fun, but you have to be willing to use the sling a lot for a while. Magic Missile sucks until around level 5 when it does 3 missiles, you're better off slinging.