Please note that new user registrations disabled at this time.

Fade mod's broken main quest

This forum is to be used for all discussions pertaining to BioWare's Baldur's Gate II: Shadows of Amn.
Post Reply
User avatar
galraen
Posts: 3727
Joined: Sat Nov 25, 2006 3:03 am
Location: Kernow (Cornwall), UK
Contact:

Fade mod's broken main quest

Post by galraen »

The Tasks for Aran Linval never started. I didn't realise this until after playing for some time. Having completed many quests, including the Compound Rescue, I happened to be in the Dock at night, so went to meet Mook. No Mook! Returned to Aran and got the 'you haven't completed the task' message. Went back to where Mook should have been, used the console to 'creat' her, the encounter went as normal, but on returning to Aran got the same message.

I did download the alternative Fighter/Thief modette, maybe that's the culprit not the main mod. Any suggestion as to what global(s) to add to get the main quest back on track?

I have posted this on the Spellhold Studio Fade forum, but that's been idle since February so could be waiting eons for a reply. Any help would be much appreciated.

OK, Fixed it. Started another game and ripped through using the console. This time I didn't accept Fad and everything went fine. The Globals needed in case anyone else has this problem:

ARANJOB 1
REFUSEDARAN 0
[QUOTE=Darth Gavinius;1096098]Distrbution of games, is becoming a little like Democracy (all about money and control) - in the end choice is an illusion and you have to choose your lesser evil.

And everything is hidden in the fine print.[/QUOTE]
User avatar
VonDondu
Posts: 3185
Joined: Wed Mar 21, 2001 11:00 pm
Location: USA
Contact:

Post by VonDondu »

SetGlobal("WorkingForAran","GLOBAL",1)

That one tells the game that you have paid Gaelan and agreed to side with the Shadow Thieves instead of Bodhi.


SetGlobal("Linvail","GLOBAL",1)

That one causes the friendly Aran to spawn in the appropriate area (instead of the hostile Aran that you would meet if you were working for Bodhi).


SetGlobal("AranJob","GLOBAL",1)

That one seems to be the primary dialogue check before and after you get the first assignment from Aran.


SetGlobal("SpawnMook","AR0300",0)

That one is supposed to make Mook spawn after you accept Aran's first assignment. However, Mook will only appear at night.

Mook must die before Aran will give you your next assignment (Lassal kills her in the cutscene). If Mook is dead and "AranJob" is set to 1, then Aran should give you your next assignment.
User avatar
galraen
Posts: 3727
Joined: Sat Nov 25, 2006 3:03 am
Location: Kernow (Cornwall), UK
Contact:

Post by galraen »

Thanks VonDondu, I had figured it out but appreciate that very much. Strangely the Linval Global had been set to 1.
[QUOTE=Darth Gavinius;1096098]Distrbution of games, is becoming a little like Democracy (all about money and control) - in the end choice is an illusion and you have to choose your lesser evil.

And everything is hidden in the fine print.[/QUOTE]
Post Reply