Need help in Durlags Tower
Need help in Durlags Tower
I'm in the room where I just talked to the 4 Warders. Just to south of that room is a short hallway that Imoen has detected 4 traps, but I have been unable to get her to disarm them.
I've done everything I can think of including having my PC Fighter buffed up with protection spells and he still gets killed. He as 117 HP's.
I even had Dynaheir use the Wand of Summoning in the hall, but they don't trip the traps. (Speaking of the Wand of Summoning, that has to be the best weapon in the game. It sure has saved my party a whole lot of times.)
I've been at this about 6 hrs (real time, not game time), so if one of you guys can give me some advice, I will really appreciate it.
Thanks in advance. Sonny
I've done everything I can think of including having my PC Fighter buffed up with protection spells and he still gets killed. He as 117 HP's.
I even had Dynaheir use the Wand of Summoning in the hall, but they don't trip the traps. (Speaking of the Wand of Summoning, that has to be the best weapon in the game. It sure has saved my party a whole lot of times.)
I've been at this about 6 hrs (real time, not game time), so if one of you guys can give me some advice, I will really appreciate it.
Thanks in advance. Sonny
They turned me loose from the nervous hospital. Said I was well. 
This is what the walkthrough on this site says about that passage:
Be warned, Durlag's Tower is very heavily trapped, and quite a few are absolutely deadly, as you've already found out. Move slowly, and constantly detect traps, and save very frequently, using more than one save slot. There are program glitches in Durlag's Tower, quests can easily get broken here, hence the need for several save slots; so if you find yourself at an impasse you can go back and try again.
PS I believe it's possible to complete this level without going down that passage. Try explorinng elsewhere if you can't overcome the trap problem in that corridor.
So, as it says, the fireball trap cannot be removed. The others should be removable, what's Imoen's Remove Trap skill level?Corridor: Be warned that the corridor linking the kitchen to locations (19) and (20) is full of traps. Some are removable but one is not and continually sends fireballs into the person who steps on it. Avoid at all costs.
Be warned, Durlag's Tower is very heavily trapped, and quite a few are absolutely deadly, as you've already found out. Move slowly, and constantly detect traps, and save very frequently, using more than one save slot. There are program glitches in Durlag's Tower, quests can easily get broken here, hence the need for several save slots; so if you find yourself at an impasse you can go back and try again.
PS I believe it's possible to complete this level without going down that passage. Try explorinng elsewhere if you can't overcome the trap problem in that corridor.
[QUOTE=Darth Gavinius;1096098]Distrbution of games, is becoming a little like Democracy (all about money and control) - in the end choice is an illusion and you have to choose your lesser evil.
And everything is hidden in the fine print.[/QUOTE]
And everything is hidden in the fine print.[/QUOTE]
Imoen's Find Traps is 85% and Open locks 95% and she is Lv9.
Guess I'm going to have to find another way to go. Because I just can't go that way. I have 3 save game slots devoted to doing the tower. 4 if you want to count the 1 when I first arrived outside the tower.
Thanks again for the help.
Guess I'm going to have to find another way to go. Because I just can't go that way. I have 3 save game slots devoted to doing the tower. 4 if you want to count the 1 when I first arrived outside the tower.
Thanks again for the help.
They turned me loose from the nervous hospital. Said I was well. 
- wise grimwald
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If I recall corectly, 85% isn't enough for a lot of traps in Durlag's Tower. If she is anywhere close to gaining a level as a thief, it might be worth your while going somewhere else and doing another quest or two first. If the next level for Imoen is too far away, then you'll need to use any potions that boost thieving skills, Potion of Master Thievery, Power Potions, Potions of Perception are the ones that spring to mind. You'll need quite a few though.
Have you done the rest of the quests from Ugoth's Beard yet? If not maybe try one of those, if you've done everything in the main game.
If the worst comes to the worst; not enough potions and not enough cash to buy more, Imoen is still 100,000 XP short of the next level, you could go back to the Golem Cave in the area directly south of Candle Keep, and keep resting until you've killed enough Golems to get her up a level.
Have you done the rest of the quests from Ugoth's Beard yet? If not maybe try one of those, if you've done everything in the main game.
If the worst comes to the worst; not enough potions and not enough cash to buy more, Imoen is still 100,000 XP short of the next level, you could go back to the Golem Cave in the area directly south of Candle Keep, and keep resting until you've killed enough Golems to get her up a level.
[QUOTE=Darth Gavinius;1096098]Distrbution of games, is becoming a little like Democracy (all about money and control) - in the end choice is an illusion and you have to choose your lesser evil.
And everything is hidden in the fine print.[/QUOTE]
And everything is hidden in the fine print.[/QUOTE]
You don't have to go through those traps if you don't want to. You can get to the adjacent rooms by going around the long way.
As galraen said, at least one of the fireball traps cannot be disarmed. But as wise grimwald suggested, there might be a way to use it to your advantage. Hint: The monsters on that level are not immune to fire, but there are ways to make one of your own characters 100% resistant to fire. Get the picture?
If Imoen makes it to 10th level, she can have 100 in Open Locks and 100 in Remove Traps. That's just about perfect.
As galraen said, at least one of the fireball traps cannot be disarmed. But as wise grimwald suggested, there might be a way to use it to your advantage. Hint: The monsters on that level are not immune to fire, but there are ways to make one of your own characters 100% resistant to fire. Get the picture?
There are quite a few that require 90 or more skill points to detect and disarm. I think there's one (but only one) that require 100. In the final chapter, there are a couple that requires 100galraen wrote:If I recall corectly, 85% isn't enough for a lot of traps in Durlag's Tower...
If Imoen makes it to 10th level, she can have 100 in Open Locks and 100 in Remove Traps. That's just about perfect.
- Excalibur_2102
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- wise grimwald
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[quote="wise grimwald"][quote="VonDondu"]You don't have to go through those traps if you don't want to. You can get to the adjacent rooms by going around the long way.
As galraen said, at least one of the fireball traps cannot be disarmed. But as wise grimwald suggested, there might be a way to use it to your advantage. Hint: The monsters on that level are not immune to fire, but there are ways to make one of your own characters 100% resistant to fire. Get the picture?
Absolutely correct. I leave those traps until I can approach them from the other side. Oil of speed, spells, or boots with the same effect can also be used to avoid getting burnt. Also don't forget that those potions of master thievery are there to be used. I use them in conjunction with oil of speed so that you can disarm more traps before they run out. In my opinion the best thief in the game is Deder found in Candlekeep. However it's too late to use him in this game.
As galraen said, at least one of the fireball traps cannot be disarmed. But as wise grimwald suggested, there might be a way to use it to your advantage. Hint: The monsters on that level are not immune to fire, but there are ways to make one of your own characters 100% resistant to fire. Get the picture?
Absolutely correct. I leave those traps until I can approach them from the other side. Oil of speed, spells, or boots with the same effect can also be used to avoid getting burnt. Also don't forget that those potions of master thievery are there to be used. I use them in conjunction with oil of speed so that you can disarm more traps before they run out. In my opinion the best thief in the game is Deder found in Candlekeep. However it's too late to use him in this game.
Sorry, I did not get right back to you guys, but my wife has a bad case of the flu, so I've been taking care of her.
You guys know I respect all your opinions so I'm going to bring you up to date on where I am, and maybe that will help you answer a couple questions.
I have two saves that I've been holding on to.
1. At the end of Chapter 5. before I report back to the Duke and get transported to CandleKeep. I know that's what happens because after I saved, I made my report to him.
2. I also have a saved game when I first enter Ulgoth's Beard.
Before coming to Ulgoth's Beard, I pondered my decision over and over while reading all the suggestions I got from all of you. And I'll admit my curiosity about Ulgoth's Beard, got the best of me, and I ended up here.
The only thing I've done here is the start of the Tower although I know there is at least one other quest, because some guy names Mendas wants me to get some artifacts for him. I may have missed some of the NPC's in Ulgoth's Beard because it was dark and raining.
My party is having a hard time so maybe it's to weak to be here in the tower. Should I do the quest that Mendas offers or is there any other quest here I missed. Maybe that will help get Imoen leveled up. Or just stay here and work through it.
Thanks again. Sonny
You guys know I respect all your opinions so I'm going to bring you up to date on where I am, and maybe that will help you answer a couple questions.
I have two saves that I've been holding on to.
1. At the end of Chapter 5. before I report back to the Duke and get transported to CandleKeep. I know that's what happens because after I saved, I made my report to him.
2. I also have a saved game when I first enter Ulgoth's Beard.
Before coming to Ulgoth's Beard, I pondered my decision over and over while reading all the suggestions I got from all of you. And I'll admit my curiosity about Ulgoth's Beard, got the best of me, and I ended up here.
The only thing I've done here is the start of the Tower although I know there is at least one other quest, because some guy names Mendas wants me to get some artifacts for him. I may have missed some of the NPC's in Ulgoth's Beard because it was dark and raining.
My party is having a hard time so maybe it's to weak to be here in the tower. Should I do the quest that Mendas offers or is there any other quest here I missed. Maybe that will help get Imoen leveled up. Or just stay here and work through it.
Thanks again. Sonny
They turned me loose from the nervous hospital. Said I was well. 
My advice Sonny is to use the last of the two saves you mentioned in your last post, report back to the Duke and see where you are (regarding Imoen's level status) once you leave the Keep, and before going back to Baldur's Gate. There are some nice goodies in the keep that are well worth picking up.
What level are you characters at the moment by the way?
I would definitely advise not doing any more in the tower if you are going to take a break and go elsewhere, no matter where. At least one poster on the forums reported problems when doing that after collecting the wardstones for the four dwarves that you've encountered. Which is why one of the other saves, before entering the tower is the safer option.
What level are you characters at the moment by the way?
I would definitely advise not doing any more in the tower if you are going to take a break and go elsewhere, no matter where. At least one poster on the forums reported problems when doing that after collecting the wardstones for the four dwarves that you've encountered. Which is why one of the other saves, before entering the tower is the safer option.
[QUOTE=Darth Gavinius;1096098]Distrbution of games, is becoming a little like Democracy (all about money and control) - in the end choice is an illusion and you have to choose your lesser evil.
And everything is hidden in the fine print.[/QUOTE]
And everything is hidden in the fine print.[/QUOTE]
Were you aware that there is an experience point cap in force? With Tales of the Sword Coast it's 161,000, which means your fighter, Branwen and Dynaheir are as high as they can get in terms of level, Minsc can gain one more level, as can Imoen (fortunately).
Experience point caps being set far too low is one of Biowares consistent mistakes, they've made the same blunder in every game of theirs that I've played.
There are level cap removers that can be downloaded, I'm sure someone can point you in the right direction if you want to go that route. However, if you want to continue with your character in BG2, there isn't really too much point, as it reduces your XP to the cap at the start of the game.
I would still recommend going to Candle Keep before continuing with Durlag's Tower.
Experience point caps being set far too low is one of Biowares consistent mistakes, they've made the same blunder in every game of theirs that I've played.
There are level cap removers that can be downloaded, I'm sure someone can point you in the right direction if you want to go that route. However, if you want to continue with your character in BG2, there isn't really too much point, as it reduces your XP to the cap at the start of the game.
I would still recommend going to Candle Keep before continuing with Durlag's Tower.
[QUOTE=Darth Gavinius;1096098]Distrbution of games, is becoming a little like Democracy (all about money and control) - in the end choice is an illusion and you have to choose your lesser evil.
And everything is hidden in the fine print.[/QUOTE]
And everything is hidden in the fine print.[/QUOTE]
To be very honest, I do remember reading about it, while I was trying to find help on HP's. But that was very early in the game and I figured I had a long way before that became a problem, so I just kinda glanced at it.
So if I'm understanding what you're saying, with the exception of Imoen, Minsc and maybe Coran my party is as strong as it's going to get?
And what about Coran? Will he continue to level until both his Fighter and Thief levels reach the cap, or as soon as one reaches the cap he's done?
Thanks. Sonny
So if I'm understanding what you're saying, with the exception of Imoen, Minsc and maybe Coran my party is as strong as it's going to get?
And what about Coran? Will he continue to level until both his Fighter and Thief levels reach the cap, or as soon as one reaches the cap he's done?
Thanks. Sonny
They turned me loose from the nervous hospital. Said I was well. 
With Coran, he will stop progressing when his combined XP reaches 161,000, i.e 7th Level Fighter/8th level Thief.
[QUOTE=Darth Gavinius;1096098]Distrbution of games, is becoming a little like Democracy (all about money and control) - in the end choice is an illusion and you have to choose your lesser evil.
And everything is hidden in the fine print.[/QUOTE]
And everything is hidden in the fine print.[/QUOTE]
My Two Cents
If your Imoen's thieving abilities are 85% and 95% for Find Traps and Open Locks, then this is very sufficient. And for the handful of locks and traps that still give you trouble, use potions to temporarily raise these percentages, such as Potions of Master Thievery, Perception, or Power.
Also, the higher a character's Dexterity, the better the bonus to thieving abilities. Use magicks to temporarily raise Dexterity (and thereby thieving percentages), such as a Potion of Mind Focusing.
Potions of Magic Blocking/Protection/Shielding will help protect against hostile magicks, while Potions of (various Giant) Strength, Invulnerability, etc, will help your dudes rumble in the Bronx.
If your dudes are getting cooked by Fireballs or Lightning, then use various magicks (boots, rings, spells, scrolls, etc) that confer Fire or Electrical Resistance.
Protagonist, currently level 8. This is max level for a fighter.
Minsc, currently level 7. Max level is 8 for a ranger.
Coran, currently level 6'ish. Max level is 7/8 for a fighter/thief.
Imoen, currently level 9. Max level is 10 for a thief.
Branwen, currently level 8. This is max level for a cleric.
Dynaheir, currently level 9. This is max level for a wizard.
So your party will get a tad stronger, with another level for some, and the additional stuff you'll find in the remaining game. Stonger, but not by much.
If I were you, I'd restore your savegame from just before you visited Ulgoth's Beard. There are three major quests here, obtaining from the following characters:
1. Shandalar
2. Mendas
3. Hurgan and/or Ike (Durlag's Tower)
I would do the Ulgoth's Beard quests in this order, listed above. Durlag's Tower is, by far, the most challenging of the entire game. When you do Ulgoth's Beard, no doubt about it, I'd do Durlag's Tower last.
With that said, I'd do Ulgoth's Beard (and everything else), before initiating Chapter 6. At this point, I don't think your dudes will be much stronger visiting anything at a later time. And when Chapter 6 initiates, I feel the game's conclusion has a nice momentum, which would be disrupted somewhat by taking a side detour.
And if you get stuck in a certain point, don't pull your hair out, just check back here.
If your Imoen's thieving abilities are 85% and 95% for Find Traps and Open Locks, then this is very sufficient. And for the handful of locks and traps that still give you trouble, use potions to temporarily raise these percentages, such as Potions of Master Thievery, Perception, or Power.
Also, the higher a character's Dexterity, the better the bonus to thieving abilities. Use magicks to temporarily raise Dexterity (and thereby thieving percentages), such as a Potion of Mind Focusing.
Potions of Magic Blocking/Protection/Shielding will help protect against hostile magicks, while Potions of (various Giant) Strength, Invulnerability, etc, will help your dudes rumble in the Bronx.
If your dudes are getting cooked by Fireballs or Lightning, then use various magicks (boots, rings, spells, scrolls, etc) that confer Fire or Electrical Resistance.
Based on your party composition, and the Experience Point tables in the manual, here is the max level that each of your characters can obtain in BG/TotSC:sonny wrote:So if I'm understanding what you're saying, with the exception of Imoen, Minsc and maybe Coran my party is as strong as it's going to get?
Protagonist, currently level 8. This is max level for a fighter.
Minsc, currently level 7. Max level is 8 for a ranger.
Coran, currently level 6'ish. Max level is 7/8 for a fighter/thief.
Imoen, currently level 9. Max level is 10 for a thief.
Branwen, currently level 8. This is max level for a cleric.
Dynaheir, currently level 9. This is max level for a wizard.
So your party will get a tad stronger, with another level for some, and the additional stuff you'll find in the remaining game. Stonger, but not by much.
If I were you, I'd restore your savegame from just before you visited Ulgoth's Beard. There are three major quests here, obtaining from the following characters:
1. Shandalar
2. Mendas
3. Hurgan and/or Ike (Durlag's Tower)
I would do the Ulgoth's Beard quests in this order, listed above. Durlag's Tower is, by far, the most challenging of the entire game. When you do Ulgoth's Beard, no doubt about it, I'd do Durlag's Tower last.
With that said, I'd do Ulgoth's Beard (and everything else), before initiating Chapter 6. At this point, I don't think your dudes will be much stronger visiting anything at a later time. And when Chapter 6 initiates, I feel the game's conclusion has a nice momentum, which would be disrupted somewhat by taking a side detour.
And if you get stuck in a certain point, don't pull your hair out, just check back here.
Why is it that whenever I finally get around to playing a new game for the first time,
I feel like playing Baldur's Gate for the second time...
I feel like playing Baldur's Gate for the second time...
The reason for suggesting Candlekeep next CFM, are the two very valuable Tomes in the tombs beneath the keep. Well worth the visit IMO. That does complicate things when returning to Baldur's Gate, but finishing the main quest right up until you get transported to the thieves guild also nets a very useful shortsword, and a few other tasty items.
[QUOTE=Darth Gavinius;1096098]Distrbution of games, is becoming a little like Democracy (all about money and control) - in the end choice is an illusion and you have to choose your lesser evil.
And everything is hidden in the fine print.[/QUOTE]
And everything is hidden in the fine print.[/QUOTE]
Thanks everyone, as always you guys/girls have been great.
Every time I'm playing the game and look over at the table and see the BG2 box, I get this funny little feeling in my gut because I'm reminded of how much I"m going to miss all of you. I'm keeping my fingers crossed that when that happens you guys will check up on me every now and then in the new forum.
Well, I'm going to ponder on what I want to do next. At least I've learned to save a lot so I have those options
The first thing I'm going to do is go to Beregost and check all the things I have stored there to see if I can use any of them. And I need to re-think my fighting tactics
I don't know if I've been relying on it to much or not, but The Wand of Monster Summoning has really saved my butt in a lot of battles.
Thanks again guys. Sonny
Every time I'm playing the game and look over at the table and see the BG2 box, I get this funny little feeling in my gut because I'm reminded of how much I"m going to miss all of you. I'm keeping my fingers crossed that when that happens you guys will check up on me every now and then in the new forum.
Well, I'm going to ponder on what I want to do next. At least I've learned to save a lot so I have those options
The first thing I'm going to do is go to Beregost and check all the things I have stored there to see if I can use any of them. And I need to re-think my fighting tactics
I don't know if I've been relying on it to much or not, but The Wand of Monster Summoning has really saved my butt in a lot of battles.
Thanks again guys. Sonny
They turned me loose from the nervous hospital. Said I was well. 
You don't think you're getting rid of us that easily do you Sonny? The BG2 forum's right next door to this one, and we all troll, er I mean patrol that forum too.
Using the wand of Monster Summoning, Summon Monster and Animate Dead spells are things we've all done extensively, especially the first time through.
Using the wand of Monster Summoning, Summon Monster and Animate Dead spells are things we've all done extensively, especially the first time through.
[QUOTE=Darth Gavinius;1096098]Distrbution of games, is becoming a little like Democracy (all about money and control) - in the end choice is an illusion and you have to choose your lesser evil.
And everything is hidden in the fine print.[/QUOTE]
And everything is hidden in the fine print.[/QUOTE]
- Excalibur_2102
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- Joined: Mon Oct 08, 2007 4:53 pm
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Bear in mind that Durlags tower is MEANT to be very difficult. Ive just finished, its solid, though the last boss isnt too bad in the tower. Id recommend taking lots n lots of supplies, potions, wands etc (I remember when I went to werewolf island I polymorphed half the werewolves and turned them into squirrels! lol.. Though I did feel a little guilty killing all the squirrels after. Still, they attacked me first).