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Difficulties with the Chromatic Demon

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Rancour
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Difficulties with the Chromatic Demon

Post by Rancour »

I started a new game with a multi class character - elf,fighter/mage/thief.The idea was to complete the game with this single guy.But as I have already passed SoA three times,and I wanted something new,that's why I rushed to the Watcher's Keep immediately after leaving the Irenicus dungeon.The only thing I've done was calling at the Copper Coronet,buying a nice blade of roses,completing that dull corny quest about slavers.
Completing the first level of the keep on the 'insane' difficulty was rather challenging,but I managed to beat it.
On the second level,I killed all the monsters,took all of the scepters,but beating the demon is impossible for me.My current level is 9/11/11,I dual wield foebane +3 and the blade of roses +3.The problem is,the beast regenerates too fast,and there's nothing I can deal much damage to it with.All of those elemental damage spells(firebolt,ice storm,cone of ice,lightning) deal about ~20 damage each,and the demon kills me really quick as soon as the stoneskin is gone.
I don't want to give up and try to earn some experience elsewhere.
Any suggestions how to kill that damn demon?
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Celacena
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Post by Celacena »

Spoiler

the chromoatic demon isn't that difficult, but there is a problem with getting the xp for it! If you read the notes and pay attention to the imp etc, you'll realise that the way to take out the 4 sets of monsters partly involves the fan and poison gas.

if you get the CD to follow you into the slime room and shut the west door, if the fan is on or not, the room fills up with gas. the CD is susceptible to the gas and it will eventually kill it. if the gas kills the demon, the xp is not awarded, so to kill it, I suggest that you weaken it in the slime/gas-chamber and then deliver the killing blow yourself.

a backstab may do it although I usually use something with guaranteed damage, as otherwise you might leave it a couple of HP which the chamber inflicts.

the forms of the CD are immune to different attacks, but that isn't a problem as it changes form so often that it is not usual for it to get stuck as an immune form in the slime chamber.

the easist way I have done it is for a thief with HLA to spike trap the area it appears in - normal thief traps may do some harm to start off the damage. lower resistance is something I ususally inflict on that kind of boss too.

good luck
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Rancour
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Post by Rancour »

I lured the demon into the chamber with acid vapours,however,it didn't die no matter how long I waited.

I have a couple of questions about the multi-class characters.
1.What levels will I be able to reach in my classes,if I go through the game alone?
2.Will I get the high level abilities in any of my classes?
3.If a mage/thief uses the metal armor via the "use any item" ability,is he able to cast spells/use thief skills?
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Dummy
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Post by Dummy »

it depends very much

1. cant say certain, since you installed tob the xp cap is 8 million over all
so you will get 2.3 mio in each class,

2. i doubt that you will get many HLAs maybe 1 or 2 for the thief

3. If you get HLAs and pick UAI and use armour you will, without mods, not be able to cast/use thiefing skills.

there are some mods though which could help you, you could wear armor and cast/thief with it, but you will get penalties => cast failure / mali on Thiefing skills depinging on which armour type you use, so i would advise you to dont use heavy armors
there are some avaliable armours, you will be able to cast with, even in an unmodded game and without UAI, eg the armor Lord Allibakar from tradesmeet wears


and for your demonic problem, try to get tensers and advanced haste
afaik the earliest scroll of tensers you will get while you do the quest of the unseeing eye
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Post by GawainBS »

You could find a suit of Elven Chainmail, that would help.
You also might want to install an XP cap remover, that way you'll get much higher levels on your single guy.
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Saros
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Post by Saros »

Rancour wrote:I lured the demon into the chamber with acid vapours,however,it didn't die no matter how long I waited.

I have a couple of questions about the multi-class characters.
1.What levels will I be able to reach in my classes,if I go through the game alone?
2.Will I get the high level abilities in any of my classes?
3.If a mage/thief uses the metal armor via the "use any item" ability,is he able to cast spells/use thief skills?
The Chromatic Demon has 4 different forms, each of those vulnerable only to particular type of damage. The demon regenerates by the way, at an average speed, so maybe that's why he stays at 'Uninjured'. Since one of your classes is 'mage', I suggest memorizing certain spells:

lvl 1 - all slots 'Burning Hands'
lvl 2 - several slots 'Melf's acid arrow'
lvl 3 - all slots 'Lightning Bolt'
lvl 4 - several slots 'Ice Storm' (turn off 'Gore' button otherwise loss of items is expected from the demon corpse)
lvl 5 - all slots 'Sunfire'

You may also concider carrying some wands(of fire, frost, lightning) with you, they will come in handy. When the demon is in his Ice golem form, throw all of the Fire spells on him, starting with the most damaging. The Air Elemental form is vulnerable to Acid, the Green Golem(Shambling Mound) form is vulnerable to lightning, and the Red Demon form is vulnerable to ice damage.

If you don't have the spells memorized or the items with you, retreat, the demon will not follow you out of the Watcher's Keep.

A solo fighter will have more problems with this fight, since he'll have to rely on Greater Whirlwind Attacks with particular weapon. Blackblood club(+3 acid damage) and the crossbow Firetooth(+2 fire damage) come to mind, but the best weapon there can be is Crom Faeyr(+5 lightning damage), or Gesen's Short Bow. And at least 2 Greater Whirlwind attacks.

About your classes, you'll get 2666666 xp with each class, meaning 18th Fighter lvl(base THAC0 3), 22 or 23 Thief lvl, and 17th Wizard level, meaning NO 9th lvl spells. This is the greatest drawback of the triple class combo - no Improved Alacrity. You may still cast 9th lvl spells from scrolls, but you won't get the casting reduction time from your items.

Your HLAs will probably be more than you can count, because you'll start getting them when you reach a total of 3 million xp, and will get a HLA for each level gained thereafter. Unless, however, you've installed some fixes and tweaks, you will not gain any wizard HLAs, even if you have removed the XP cap and reach 18 and higher wizard level. With the G3 fixpack, you will be able to choose the extra 6th, 7th and 8th lvl spell slot HLAs, which is not a minor gain.

Any metal armor except Elven Chain disables arcane spellcasting. So you won't be able to cast spells while wearing heavy armor. BTW, you won't be able to cast spells even in leather armor. Your best choices are:

Robe of Vecna - MR+10% and reduced casting time of 4. I'd say - the best armor and nothing else is needed.
Jan's Adventurewear - A Fighter/Thief's armor. Grants additional permanent 25% physical damage resistance. With enough Hardinesses and Defender of Easthaven+Belt of Inertial Barrier, your F/M/T will have permanent 85% physical damage resistance. While wearing Jan's Armor, your character can still cast spells.
Elven Chain isn't the best choice. Its base AC is only 5(equal to the Robe of Vecna without the other bonuses it grants), and the enchanted Elven Chains are nothing special either, since with a single Spirit Armor spell you gain a base AC of 1 and also saving throw vs spell bonus +3. Use your spells as armor and protections.

As far as I remember, in the unmodded unpatched game, a multiclass Mage can use Valygar's armor and still cast spells, yet IMHO a mage doesn't need his armor anyway.

P.S. In the fight with the Chromatic Demon, be Hasted at all times, whether with the spell Haste or with an Oil of Speed. Run away so that he cannot hit you. Use Mirror Images as additional protection. Use wands.

P.P.S. If you are wise and cunning enough, and you have avoided all of the traps earlier, you may turn those against the chromatic demon as a weapon. For instance, you can lure him in the Fire Lab and trigger 'accidentally' all of the Fire traps there....be sure to cast Protection from Fire on yourself...well, you get the idea.
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Celacena
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Post by Celacena »

unlucky

you seem to have hit the problem of the demon being in the wrong form to take the damage from the slime room. my advice would be to be in that room - wait for the CD to change into the damage-taking air or fire form then run out shutting the door behind. I don't think the CD changes form if you are not in the same room, but I can't recall for certain.

the improved elven chain is decent armour that allows casting.
the white dragon scale armour allows thief skills to be used.
spirit armour is my preferred protection - it lasts for a decent time and gives a good AC.

spirit armour, cloak of the sewers, ring of gaxx, ioin stone of choice = v good AC.

sometimes I have my casters apply it to the fighters - it works a bit like the potion of invulnarability, but lasts longer.
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Rancour
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Post by Rancour »

Some more questions -
1.Where can I take Robe of Vecna?It seems to be a nice item...
2.In the bridge district,near the Helm Temple,there is a couple of nobles throwing insults at you.Is there any quest related to them?Or shall I just kill those ignorant fools?
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Dummy
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Post by Dummy »

You could by the Robe at The Adventurer's Mart located at Waukeen's Promenade.

You simply go up the stairs and talk to Deidre, she also sells Vhailors Helm

You need to instal the newest patch from bioware or the bonus merchants mod

http://www.gamebanshee.com/baldursgateii/downloads.php
directlink
http://www.gamebanshee.com/downloads/ba ... chants.zip
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Celacena
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Post by Celacena »

somebody kind put me onto that and now the BMs appear, not that Dierdre has much left to sell now.

the helm is rather handy - it allowed more restores etc that I'd have been able to otherwise.

now sure about how many skellies it allows, but I used it for an extra fire elemental.
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Saros
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Post by Saros »

Using Projected Images and Simulacra allows you to summon monsters without any restrictions. For example, you can actually litter the place with Skeleton Warriors, or summon 20 or more Planetars&Devas. This is an enormous exploit and I consider it cheating resorting to such tactics. Stick with the maximum allowed summons - 5, and one, only one may be a Deva or Planetar.
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Post by Elessar »

i always use just the wands and equip myself with a bow so i can fire acid, ice and fire arrows as needed. wand of fire/lightning/cloudkill/frost are the 4 you need.

first give the demon the key. then, to begin with (i usually summon a couple of Mordy swords to keep the demon occupied but at your level i doubt it, unless u find a scroll. they are rare too and i'd rather memorize it) shoot a charge of cloudkill aimed at the center of the cage. run along the perimeter of the clouds without actually getting in when the demon chases you. its ok if the cloud damages you once or twice or the demon gets a hit once in a while.

depending on the form of the demon use your wands predominantly and arrows during the wand cool-off time. if i remember the sequence right, wand charge -> 2 arrows -> wand again and so on... i have seen the wand of frost and lightning, especially, to do considerably more damage and the cloudkill damage actually stacks up nicely.

I never had to drink more than 1 potion of healing from the cloudkill and demon hits that i take. this tactic has worked nicely for me always...
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Post by Celacena »

I like to try to solve this differently each time - last time I did it I set some low level traps to start it off then chucked a few symbols into the mix, then had most of the party hide out of the way. used cloudkill wand to make th eplace a bit smelly and then used the sceptres to unlock the cage. I then ran round so that the demon spent most of its time in the cloud. when I had it down to nearly dead, I whacked it with the ring of the ram, which almost did it -then I hit it with a weapon for about 19 damage and it expired. I had autoscripted the PC as an aggressive mage so she had cast a few random aggressive spells and if I remember correctly one had wild-surged to a heal of the CD -anyhow, running around wore down the CD again.

ice storm, scorcher and acid arrow can help.
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Post by me0w »

Christ, throughout playing I'd never realised it was killable that way.
I did the few few levels of watchers keep similarly, at about level 11 on insane (although with a larger party).

I had all my casters in the main room, the rest hiding away, and I used stoneskin and kitted him around, just spamming fireballs in his ice form.

It was stupidly hard and silly. Oh well.

Everydays a school day.

Thank alot and goodluck
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Post by Celacena »

Keldorn on speed with carsomyr hacks the CD fairly well - you can use a wand of ressurection to heal him a few times. other npcs with missiles don't get chased if K is in melee with it.
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